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    <channel rdf:about="www.lofigames.com/index.php">
        <title>Lo-fi Games</title>
        <description></description>
        <link>http://www.lofigames.com/</link>
       <dc:date>2010-09-07T20:29:07+00:00</dc:date>
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                <rdf:li rdf:resource="http://www.lofigames.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=189:stuff-ive-been-doing-pt2&amp;amp;catid=37:progress-updates&amp;amp;Itemid=18"/>
                <rdf:li rdf:resource="http://www.lofigames.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=185:stuff-ive-been-doing-pt1&amp;amp;catid=37:progress-updates&amp;amp;Itemid=18"/>
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                <rdf:li rdf:resource="http://www.lofigames.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=164:january-update&amp;amp;catid=37:progress-updates&amp;amp;Itemid=18"/>
                <rdf:li rdf:resource="http://www.lofigames.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=147:next-demo-update-january&amp;amp;catid=37:progress-updates&amp;amp;Itemid=18"/>
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    <item rdf:about="http://www.lofigames.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=189:stuff-ive-been-doing-pt2&amp;amp;catid=37:progress-updates&amp;amp;Itemid=18">
        <dc:format>text/html</dc:format>
        <dc:date>2010-07-22T21:00:00+00:00</dc:date>
        <dc:source>http://www.lofigames.com/</dc:source>
        <dc:creator>Chris</dc:creator>
        <title>Stuff I've been doing pt.2</title>
        <link>http://www.lofigames.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=189:stuff-ive-been-doing-pt2&amp;amp;catid=37:progress-updates&amp;amp;Itemid=18</link>
        <description>&lt;p&gt;Buildings!  Thats what I've been doing.  They now have proper interiors with stuff in, and the walls turn invisible when you go inside:&lt;/p&gt;
&lt;p&gt;
&lt;p&gt;So I now have the advantage of a massive seamless terrain, with seamlessly integrated building interiors.  There are a few limitations that result from all this seamlessness however.  Firstly the when the walls vanish the interior looks kind of like a thin paper shell rather than thick walls.  Secondly I cannot make the building's walls vanish independently, meaning that if one building goes invisible-walls mode, then all the other buildings do as well.&lt;/p&gt;
&lt;p&gt;In other words, it doesn't look great but its a fair trade-off for an entirely seamless world with a high frame-rate.  Meaning its better for gameplay
&lt;p&gt;&lt;a href=&quot;http://www.lofigames.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=189:stuff-ive-been-doing-pt2&amp;amp;catid=37:progress-updates&amp;amp;Itemid=18&quot;&gt;Read more...&lt;/a&gt;&lt;/p&gt;</description>
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        <dc:date>2010-07-02T18:14:00+00:00</dc:date>
        <dc:source>http://www.lofigames.com/</dc:source>
        <dc:creator>Chris</dc:creator>
        <title>Stuff I've been doing pt.1</title>
        <link>http://www.lofigames.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=185:stuff-ive-been-doing-pt1&amp;amp;catid=37:progress-updates&amp;amp;Itemid=18</link>
        <description>&lt;p&gt;The site is dead and it must look to everyone that the project is dead too.  Its not, I just can't be bothered with site updates.  So I've decided to keep a regular-ish dev diary going, and just show whatever I've been doing.  There won't be anymore demos for a couple of months, but thats because I'm making the next release a big one.&lt;/p&gt;
&lt;p&gt;So firstly, my mission has been to stop the game NPCs from looking like clones.  I've been making a lot of clothing and equipment models, nothing is textured yet.  I've also added backpacks of various sizes.  These will expand your inventory, but also add to your weight and tire you out quicker.  On the other hand that is good training for your
&lt;p&gt;&lt;a href=&quot;http://www.lofigames.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=185:stuff-ive-been-doing-pt1&amp;amp;catid=37:progress-updates&amp;amp;Itemid=18&quot;&gt;Read more...&lt;/a&gt;&lt;/p&gt;</description>
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        <dc:date>2010-05-09T21:30:00+00:00</dc:date>
        <dc:source>http://www.lofigames.com/</dc:source>
        <dc:creator>Chris</dc:creator>
        <title>May update - Equipment and enemies</title>
        <link>http://www.lofigames.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=174:may-update&amp;amp;catid=37:progress-updates&amp;amp;Itemid=18</link>
        <description>&lt;p style=&quot;text-align: left;&quot;&gt;I suppose I should post these updates a little more because the site looks dead and it makes the game look dead.  The reality is I can't be bothered because I'm too busy working on the game, so don't worry- silence means progress.  A lot of developers will harp on and on about  their game and they don't even have anything for screenshots yet.&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;Anyway aside from working on the usual bits like performance and feature-fixing I've been thinking about the gameplay, more specifically how to get some gameplay in there at all to get things started, while working around the limited features of the progress so far.&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;So I'm starting to add the core of basic RPG gameplay:  Enemies, and
&lt;p&gt;&lt;a href=&quot;http://www.lofigames.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=174:may-update&amp;amp;catid=37:progress-updates&amp;amp;Itemid=18&quot;&gt;Read more...&lt;/a&gt;&lt;/p&gt;</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2010-01-31T23:07:00+00:00</dc:date>
        <dc:source>http://www.lofigames.com/</dc:source>
        <dc:creator>Chris</dc:creator>
        <title>January update</title>
        <link>http://www.lofigames.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=164:january-update&amp;amp;catid=37:progress-updates&amp;amp;Itemid=18</link>
        <description>&lt;p&gt;While I promised a new demo for January, I had an overwhelming number of emails asking instead for a screenshot and further delays, so here you go!&lt;/p&gt;
&lt;p&gt;Demo will be in the next week or two, and will feature 1 rubbish town with mindless civilians in it, pathfinding, and a better framerate.  Lots of crashes have been fixed, and lots of crashes have been added.  Other than that though its essentially not much different to the last demo and still has nothing to do.  Things should start getting better within the next few updates though, and I'm hoping to have some decent gameplay by summer.&lt;/p&gt;
&lt;p&gt;</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2009-12-04T03:02:00+00:00</dc:date>
        <dc:source>http://www.lofigames.com/</dc:source>
        <dc:creator>Chris</dc:creator>
        <title>Progress update:</title>
        <link>http://www.lofigames.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=147:next-demo-update-january&amp;amp;catid=37:progress-updates&amp;amp;Itemid=18</link>
        <description>Demo January!  Done pathfinding!  Makin' towns! </description>
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