May update - Equipment and enemies
Written by Chris   
Sunday, 09 May 2010 14:30

I suppose I should post these updates a little more because the site looks dead and it makes the game look dead.  The reality is I can't be bothered because I'm too busy working on the game, so don't worry- silence means progress.  A lot of developers will harp on and on about  their game and they don't even have anything for screenshots yet.

Anyway aside from working on the usual bits like performance and feature-fixing I've been thinking about the gameplay, more specifically how to get some gameplay in there at all to get things started, while working around the limited features of the progress so far.

So I'm starting to add the core of basic RPG gameplay:  Enemies, and equipment.  Thats things to fight and gear to earn, stuff to do and stuff to work towards.  Its a nice simple start.

So I've started working on art for a while, purely for the purpose of creating lots of items and a few enemies other than cloned "bandits".  I'm going to add some feral mutant-cannibal guys, and lots of weapons and equipment, and more character customising.  I would like to also add some creatures and beasts to fight with, but at the moment I don't have the money to buy the stock art I need, so they will be on hold a little while longer.

Last Updated on Thursday, 22 July 2010 14:17
 
COMMENTS (8)
Nice progress
1 Tuesday, 11 May 2010 01:39
Suta
Nobody 2 looks like he's ready to kick some feral mutant ass.
[Aside from failing his curret task D:]
Question: What do you want to happen when you give an order, how will your guys (the ones you control) decide if its in their moral consious to do something? Will they be commanded by the main character, (who if he dies you choose a new one) or will they be commanded by a god? (you, sitting at your computer desk)
loyalty stats
2 Tuesday, 11 May 2010 11:29
Admin
I think there will be a loyalty stat, that will depend on the character and how you met, time spent together, saved his life etc. That will be weighed against how much the character doesn't want to do a task (based on fear, morals and difficulty). A loyal character will do absolutely anything you say.
Cannibals
3 Sunday, 16 May 2010 17:50
Cyberruler
You told me earlier that there would be no Cannibals. I'm happy now that there will be :D.
Cannibals
4 Monday, 17 May 2010 13:15
Admin
Oh, I thought you meant you wanted to eat people
Just a thought...
5 Thursday, 20 May 2010 04:36
DLO
Earlier, I read about the world not leveling up with my character. Does that mean that the bad guys won't level up either? Cuz I think it'd be cool if bad guys can increase in their abilities so that there would be some 'super villains' roaming the map. You probably already have this in mind...but writing this just gave me peace of mind.
leveling
6 Friday, 21 May 2010 09:18
Admin
There will be bad guys of varying strength around. The weaker ones will be more common. The strong ones will be like captains, bandit leaders, wanderers, elite squads etc. The very strongest will be famous super-villains (or heroes).
leveling
7 Saturday, 22 May 2010 12:27
Admin
Now that I think of it, all NPCs will have the same code base, so it would be possible for a bandit to level up to a super status if he survived long enough. If I let decimated enemy squads merge and pick a leader based on strength, who knows what would grow out of it. The problem would be controlling it so you dont just end up with all the bad guys getting super strong.
Balance
8 Wednesday, 23 June 2010 21:53
Suta
I think if you let everyone work things out. (And continued to slowly spawn people who then decide what to become) then the bandit problem wouldn't be a problem. I have a feeling the game would balance itself out quite a bit.
But that brings me back to my first question, so there IS a main character, but if he dies you can control someone else? The orders given will check with the loyalty to the main character?
And on the older subject of child killing, that should be in the game. Deus Ex had child killing in it, it wasn't a big deal then. (Lack of children in a game like this would be odd, don't you think?)

ADD_YOUR_COMMENT

YOURALIAS:
Title:
FULLTEXT: