| May update - Equipment and enemies |
| Written by Chris |
| Sunday, 09 May 2010 14:30 |
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I suppose I should post these updates a little more because the site looks dead and it makes the game look dead. The reality is I can't be bothered because I'm too busy working on the game, so don't worry- silence means progress. A lot of developers will harp on and on about their game and they don't even have anything for screenshots yet. Anyway aside from working on the usual bits like performance and feature-fixing I've been thinking about the gameplay, more specifically how to get some gameplay in there at all to get things started, while working around the limited features of the progress so far. So I'm starting to add the core of basic RPG gameplay: Enemies, and equipment. Thats things to fight and gear to earn, stuff to do and stuff to work towards. Its a nice simple start. So I've started working on art for a while, purely for the purpose of creating lots of items and a few enemies other than cloned "bandits". I'm going to add some feral mutant-cannibal guys, and lots of weapons and equipment, and more character customising. I would like to also add some creatures and beasts to fight with, but at the moment I don't have the money to buy the stock art I need, so they will be on hold a little while longer. |
| Last Updated on Thursday, 22 July 2010 14:17 |
[Aside from failing his curret task D:]
Question: What do you want to happen when you give an order, how will your guys (the ones you control) decide if its in their moral consious to do something? Will they be commanded by the main character, (who if he dies you choose a new one) or will they be commanded by a god? (you, sitting at your computer desk)
But that brings me back to my first question, so there IS a main character, but if he dies you can control someone else? The orders given will check with the loyalty to the main character?
And on the older subject of child killing, that should be in the game. Deus Ex had child killing in it, it wasn't a big deal then. (Lack of children in a game like this would be odd, don't you think?)