DEVELOPMENT SCREENS

I wouldn't normally release screenshots of the game at such an early stage because it is still so incomplete, especially artistically, that they still look pretty shoddy. But obviously to recruit artists, I need to prove I have more than just an idea. So bear in mind when you look, I have one un-textured character, a sword, and a random terrain with a sand texture to work with. Most early-stage games have art and no gameplay, so they pose the characters and it looks near-finished, these screenshots are the opposite way around, lots of functionality and no art. Now you can look.

[end of 2008]

New work done on the terrain system, along with a special surpise which I won't show yet.

 
 

 

[Combat system preview]

 

 

[Early 2008]

The smiley face icons represent character portraits. Don't laugh.
Note the cut on the characters face. Wounds are dynamically placed.
Gotta have ragdolls.
screen
Early blood experiments. Just for fun.
Multiple opponent combat.
The games contruction set allows new content to be added dynamically and easily by artists and modders.