DEVELOPMENT SCREENS
I wouldn't normally release screenshots of the game at such an early stage because it is still so incomplete, especially artistically, that they still look pretty shoddy. But obviously to recruit artists, I need to prove I have more than just an idea. So bear in mind when you look, I have one un-textured character, a sword, and a random terrain with a sand texture to work with. Most early-stage games have art and no gameplay, so they pose the characters and it looks near-finished, these screenshots are the opposite way around, lots of functionality and no art. Now you can look.
[end of 2008]
New work done on the terrain system, along with a special surpise which I won't show yet.
[Combat system preview]
[Early 2008]
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The smiley face icons represent character portraits. Don't laugh. |
Note the cut on the characters face. Wounds are dynamically placed. |
Gotta have ragdolls. |
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Early blood experiments. Just for fun. |
Multiple opponent combat. |
The games contruction set allows new content to be added dynamically and easily by artists and modders. |