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Circular shapes 
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Joined: Fri Jun 04, 2010 10:46 am
Posts: 1
Post Circular shapes
Hi all,

I am trying to create circular objects like a cup in which a ball could roll. The way I create it is an obj file in blender by having a boolean operation on 2 UV-spheres. On this cup I do a self hull operation in Scythe. The result is not so good.

Is it possible to do this in Scythe and if so, how can I do this the best?

Thanks


Fri Jun 04, 2010 10:49 am
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Joined: Thu Jul 03, 2008 12:04 pm
Posts: 372
Location: UK
Post Re: Circular shapes
To get a smooth concave mesh like that which a ball could roll in would be pretty much impossible. You can get better results if you split your mesh up and generate the hulls separately. Eg if you made a cup, have one obj for the sides, and one for the bottom.


Fri Jun 04, 2010 3:47 pm
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