How can your characters die?
- Scotterius
- Posts: 311
- Joined: Mon Jun 11, 2012 11:15 am
- Location: North Carolina, USA
I know an absolute negative value equal to their total blood loss will kill them (-75), but will negative scores in body parts? I just havent seen it yet. I know that a negative value of -100 in a limb may result in an amputation one day (thats the plan).
Last edited by Scotterius on Wed Jan 30, 2013 8:53 pm, edited 1 time in total.
I'm pretty sure they do die if the get knocked down to -75 or -100 on a vital body part like the head or chest, because I think I've done it to merchant caravans.
By contrast, without doing high enough damage to a vital part, they have to bleed to death. For example, the guy in this screenshot actually survived with some minor bandaging to stop the bleeding. I even carried him around for a while to make sure he's live. (Yeah my heavy weapons guy hits REALLY hard. So hard that when he got knocked out, he did a backflip)
Sorry about any H-scroll, I scaled it down from a 1080p screen.
By contrast, without doing high enough damage to a vital part, they have to bleed to death. For example, the guy in this screenshot actually survived with some minor bandaging to stop the bleeding. I even carried him around for a while to make sure he's live. (Yeah my heavy weapons guy hits REALLY hard. So hard that when he got knocked out, he did a backflip)
Sorry about any H-scroll, I scaled it down from a 1080p screen.
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- Scotterius
- Posts: 311
- Joined: Mon Jun 11, 2012 11:15 am
- Location: North Carolina, USA
Is the death value for vital areas related to blood pool amount or is it set? And does your blood pool increase with strength?
- ZeroSquadron
- Posts: 3
- Joined: Sat Dec 08, 2012 1:47 am
As far as I've seen the amount of blood you can have doesn't increase, my main character still only has 75 blood while he has 63 strength (carrying around full traders large backpacks inside of other backpacks across a desert for 20 days does that).
But the starting blood does seem to be related to strength since when I edited the starting characters to have random stats (using the construction set) people with higher strength had more blood.
But the starting blood does seem to be related to strength since when I edited the starting characters to have random stats (using the construction set) people with higher strength had more blood.
- Scotterius
- Posts: 311
- Joined: Mon Jun 11, 2012 11:15 am
- Location: North Carolina, USA
That is really interesting. It would be nice if the critical values for death in the vital regions grew as well. I think it is planned for the blood pool to expand, but I dont know about the critical values.ZeroSquadron wrote: But the starting blood does seem to be related to strength since when I edited the starting characters to have random stats (using the construction set) people with higher strength had more blood.
Your blood pool is actually supposed to scale with your strength I believe but it's either broken or disabled for the time being I think. I dunno I have several party members from much older versions with different levels of blood. You also might see it among NPC's.
But death only occurs from blood loss. Hitting the negative of your positive blood blood typically does it. Having extreme injuries just helps. Of course I've only lost party members when I made that city of Sand Ninjas so it's still pretty tough if you have some good healers.
But death only occurs from blood loss. Hitting the negative of your positive blood blood typically does it. Having extreme injuries just helps. Of course I've only lost party members when I made that city of Sand Ninjas so it's still pretty tough if you have some good healers.
Wrong! You CAN kill by getting them down to -100 or lower on a vital body part. Sorry it took me so long to get proof of it, I had deleted my old save game right before I made my initial reply to this thread, so I had to grind a character up to get him powerful enough to do more than 100 damage in one hit. It's also possible for a vital part to get to -100 via red damage health loss, but that's too boring, and usually requires you to stop their bleeding so the blood loss won't kill them.Kamos wrote:But death only occurs from blood loss. Hitting the negative of your positive blood blood typically does it. Having extreme injuries just helps. Of course I've only lost party members when I made that city of Sand Ninjas so it's still pretty tough if you have some good healers.
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- Mattk50
- Posts: 1039
- Joined: Thu Nov 03, 2011 3:22 pm
- Location: A far away land where bug testing is entertainment.
I can double confirm that, i didnt notice the original post saying otherwise. This is speaking as someone who's reguarly hitting 200's on bandits so instant death by -100 on a limb is more than common.
- Scotterius
- Posts: 311
- Joined: Mon Jun 11, 2012 11:15 am
- Location: North Carolina, USA
Sounds like a need for some helmets!
- Mattk50
- Posts: 1039
- Joined: Thu Nov 03, 2011 3:22 pm
- Location: A far away land where bug testing is entertainment.
right, oops, i said the oppositeMeynolt wrote:just to clarify, -100 on a limb doesn't kill you. -100 to a vital (head, chest, stomach) does. I'm sure that's what you meant;)Mattk50 wrote:so instant death by -100 on a limb is more than common.
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