Maybe the Bandit/Enemies Need..

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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lordbok
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Joined: Tue Nov 01, 2011 5:44 am

Wed Nov 02, 2011 6:36 am

Maybe the Bandit/Enemies Need to have kind of a fear/run/give up logic, The only reason I think this becouse other wise you can run out of a town a grab like 10-20-30 enemies following you all the way back to a town where they and the guards would die then you would take all the gear and become insta rich, I know this is an alpha but its just it would be good to one day incorporate,
1. Enemies give up on chasing you when you are running away (when you run to very far)
2. Enemies give up when they are chasing you when you run into a town/city
3. Enemies run away when They are hopelessly out matched/numbered.

So yea, I'm sure you were already thinking of something similar, but just to make sure.

SynysterOne
Posts: 297
Joined: Wed Oct 12, 2011 10:04 pm

Wed Nov 02, 2011 7:58 am

I'm pretty sure he'll implement a mechanic to where if you are running as fast as the bandits or faster, they will give up on chasing you after a bit.

That and there may be a stamina bar in the future, so you wont be able to run freely non-stop.
Trust me, as the game progresses, bandits being dragged into towns is going to be the least of your worries.
Try juggling sleeping/eating/drinking + squad sleeping/drinking/eating.

Then there's the added note of in the future you might get ambushed by wild animals while running from bandits. Maybe a group of Hyenas or something.

Then there's always the fact that I WILL get a dragon into this game somehow.



So....yeah, I went on longer than I wanted... :oops:
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1337
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Wed Nov 02, 2011 12:24 pm

i'll make the dragon my pet. he'll eat the hyenas and then i'll become the master of the world

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ArcaneSaint
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Wed Nov 02, 2011 2:18 pm

The zombie hordes I'm in the process of summoning will make short work of that dragon. And the bandits. And the towns. In fact you'll be very, very glad if you get to face some ordinary bandits, and you'll want to drag them along with you the entire time, 'cause it's dangerous to go alone.
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lordbok
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Wed Nov 02, 2011 6:35 pm

Yea I know alot of changes will be happening as the game progresses =P

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toaster Assassin
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Wed Nov 02, 2011 7:25 pm

Apparently when I traveled to the city called Capital there were mercenaries and they wiped out all of the city guards, so no guard protection for me :cry:
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SynysterOne
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Wed Nov 02, 2011 7:48 pm

toaster Assassin wrote:Apparently when I traveled to the city called Capital there were mercenaries and they wiped out all of the city guards, so no guard protection for me :cry:

owned.

Luls, people need to be more patient about suggesting things for the game...It's the 3rd day of Alpha release.....calm down.
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lordbok
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Thu Nov 03, 2011 3:20 am

Suggestions are better said while the game is new, so they can be easier implemented, other wise you have to squeeze additions into a finished game where all the core features have been set. They are all just ideas.

SynysterOne
Posts: 297
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Thu Nov 03, 2011 4:33 am

lordbok wrote:Suggestions are better said while the game is new
New, yes....still having the foundation built....not so much.
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lordbok
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Thu Nov 03, 2011 4:59 am

yea but the game is far from finished so adding stuff would be easier to implement.

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