Shadowlarax's mods - Walls,God Mode and more

Post Reply
Shadowlarax
Posts: 13
Joined: Fri Apr 19, 2013 10:30 am

Mon Apr 22, 2013 9:03 am

So I've just decided to upload the mods I have made for myself. There may be other versions of said mods but these are what I have done. Have any suggestions? Drop in a comment.

WARNING!
These mods may be very unstable as are any mods use at your own risk and please report any issues that arise.

Installation:
Move the appropriate .mod file to your Kenshi data folder.
Default: C:\Kenshi\data
Steam example: C:\Program Files (x86)\Steam\steamapps\common\Kenshi\data
Add the exact name of the .mod eg 'Walls.mod' (Case Sensitive) to the mods.cfg in your Kenshi data folder. (See above for location)

Removed my steel mill mod, use Fulgore's Steel Bars for weapon smithing III mod
http://www.lofigames.com/phpBB3/viewtop ... =11&t=3679


Walls.mod -Works 0.42.1
https://www.dropbox.com/s/fe3mqoiimt8i7mc/Walls.mod
Re enabled walls in all their buggy glory. Follows same issues old walls did and may cause crashes when placing gates midway through making your wall. So save before walling for your own safety.
-Requires Research Bench III
-Research under Defence
-Comes under Buildings in Build Mode

Advanced Storage Boxes.mod -Works 0.42.1
https://www.dropbox.com/s/n2g1cuh88kkfd ... 0Boxes.mod
Added storage for almost everything.
Got any other things you want storable? I'll see what I can do.
-Requires Research bench II
-Research in Industry
-Comes under the Containers in build mode.

Increased spawn Variety.mod -Untested 0.42.1
https://www.dropbox.com/s/ndgzl147ek233 ... ariety.mod
Basically increased the spawn variety of all groups so they have differing sized squads.
Spawn cap is left the same.
-Fixed the holy servant to have a weapon, helping the holy paladin.
-Added a spawn of 8 holy paladins, Basically area cleaners.
-Added in a cannibal spawn group to each area, Group of 25 cannibals. They are simply out for blood, will hack at you quickly but not care for their own safety.

God Mode.mod -Works 0.42.1
https://www.dropbox.com/s/8rqqicjq06luf ... 20Mode.mod
Remade the godmode mod with what I've learnt so far.
-Make a new game and select god mode, Make your race God Mode too.
-You will still take damage haven't figured how to stop that, However you will not bleed. Start with 10 people till I figure out how to fix this.
-You can take a whole town single-handedly easily.
-Everyone has a -100 relation. Have fun slaying.
Last edited by Shadowlarax on Tue Apr 23, 2013 1:43 am, edited 22 times in total.

Jigglerumz
Posts: 11
Joined: Mon Apr 22, 2013 7:35 am

Mon Apr 22, 2013 9:22 am

so the walls are back but still broken or are they back but you cant build them?

Shadowlarax
Posts: 13
Joined: Fri Apr 19, 2013 10:30 am

Mon Apr 22, 2013 9:25 am

Trying to use the walls currently in the game, but I haven't been able to build them (unsure why they were actually removed myself). A friend of mine tried slightly differently and it caused his game to freak massively (Crashed three different programs BEFORE kenshi carked it) so approach them with care currently.

Edit: Ok walls are working, Currently under Buildings once you research them. Use Basic Wall, forgot to test Basic Gate will do that now. They sometimes leave gaps in-between themselves when auto placing so will need to manually work around that.

Jigglerumz
Posts: 11
Joined: Mon Apr 22, 2013 7:35 am

Mon Apr 22, 2013 9:32 am

Shadowlarax wrote:Trying to use the walls currently in the game, but I haven't been able to build them (unsure why they were actually removed myself). A friend of mine tried slightly differently and it caused his game to freak massively (Crashed three different programs BEFORE kenshi carked it) so approach them with care currently.

walls are basically useless when first added as they had gaps in the pathfinding and wouldnt work properly, also when building gates for them the NPCs, friend or foe, would attack them regardless. So they need serious love from our creator and his beard. And so it is said.

And so we wait.

Shadowlarax
Posts: 13
Joined: Fri Apr 19, 2013 10:30 am

Mon Apr 22, 2013 9:38 am

Jigglerumz wrote:-snip-

walls are basically useless when first added as they had gaps in the pathfinding and wouldnt work properly, also when building gates for them the NPCs, friend or foe, would attack them regardless. So they need serious love from our creator and his beard. And so it is said.

And so we wait.
Hmm fair enough. Well I've simply brought them back with all their buggy glory for people who wish to use them.

Jigglerumz
Posts: 11
Joined: Mon Apr 22, 2013 7:35 am

Mon Apr 22, 2013 9:45 am

Shadowlarax wrote:
Jigglerumz wrote:-snip-

walls are basically useless when first added as they had gaps in the pathfinding and wouldnt work properly, also when building gates for them the NPCs, friend or foe, would attack them regardless. So they need serious love from our creator and his beard. And so it is said.

And so we wait.
Hmm fair enough. Well I've simply brought them back with all their buggy glory for people who wish to use them.
so I CAN build them right?

oh and the walls can be built but they sometimes need a lot of clicks to get the guy to run to them and start building once he lays the foundation down.. I only ever used them briefly.

Shadowlarax
Posts: 13
Joined: Fri Apr 19, 2013 10:30 am

Mon Apr 22, 2013 10:08 am

They can be built and I'm guessing they follow the exact style the old ones did. Requires research bench II or something to get cant remember where i set them at but you do need to research them under Defence.

User avatar
Hasabushi
Posts: 5
Joined: Wed Apr 24, 2013 5:11 pm
Location: USA Mississippi
Contact:

Thu Apr 25, 2013 6:53 pm

I'm having a strange problem here, I was able to research the walls via bench III, however nothing appears under the building menu, except of course for the buildings that I've already researched. I'm using the mod manager if that helps any.
Home of Fantasy World Creations
http://fantasyworldcreations.com

Shadowlarax
Posts: 13
Joined: Fri Apr 19, 2013 10:30 am

Fri Apr 26, 2013 2:05 pm

Hrmm i did just recently put my mod pack into separate mods. Lemme see what i can figure out.

Edit: ok should be fixed, didn't test but it was an easy fix. Forgot to make custom duplicates for the walls so their category wasn't saved (As Walls buildings category doesn't pop up)

User avatar
Hasabushi
Posts: 5
Joined: Wed Apr 24, 2013 5:11 pm
Location: USA Mississippi
Contact:

Sat Apr 27, 2013 2:34 am

Yep that fixed it!
Thanks for the quick response :D
Home of Fantasy World Creations
http://fantasyworldcreations.com

Shadowlarax
Posts: 13
Joined: Fri Apr 19, 2013 10:30 am

Sat Apr 27, 2013 3:35 pm

No problem glad you can make use of it.

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 6 guests