Before I release this mod I want to get as many start off builds as I can, which is why I want to get a ton of suggestions from you guys.
Another reason why I want suggestions is because I have a bad habit of making start off builds that make your faction rich and over powered right at the start.
I don't just make new start off builds, I also make new and special characters specifically for the build, I also apply my own body configurations too.
What I have so far:
The Ronin - A lonesome ronin, a master-less samurai. You start with high quality equipment, and spectacular stats, and not a penny to your name,
The Prospectors - A group of well guarded miners from a foreign corporation, you start with a lot of members within in your faction, plus high quality equipment, this is intended as a sandbox start off build.
The Outlander - You start off alone, but with a high quality weapon and a ton of credits.
The Mercenaries - You start off with five other mercenaries, all of which is unique and equipped with a mixture of different equipment and 2500 credits.
The bandits - A large band of well equipped, but poorly skilled highwaymen with enough resources to begin a productive moon-shining operation, plus the respect of the Dust Bandits, but the Holy Nation hates your guts, and you are not trusted by the Trader's Guild.
Post your suggestions below.