More Start Off Builds mod!

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Frenzied Metalhead
Posts: 2
Joined: Mon Jul 29, 2013 11:58 am
Location: Leicstershire, Britain

Mon Jul 29, 2013 12:21 pm

This mod is quite simple, I aim to make a bunch of diverse, and interesting start off builds, though there is only so much one can do to keep things original, and I'm sure that some of the things have been done by other users already.

Before I release this mod I want to get as many start off builds as I can, which is why I want to get a ton of suggestions from you guys. :D

Another reason why I want suggestions is because I have a bad habit of making start off builds that make your faction rich and over powered right at the start. :oops:

I don't just make new start off builds, I also make new and special characters specifically for the build, I also apply my own body configurations too.

What I have so far:

The Ronin - A lonesome ronin, a master-less samurai. You start with high quality equipment, and spectacular stats, and not a penny to your name,

The Prospectors - A group of well guarded miners from a foreign corporation, you start with a lot of members within in your faction, plus high quality equipment, this is intended as a sandbox start off build.

The Outlander - You start off alone, but with a high quality weapon and a ton of credits.

The Mercenaries - You start off with five other mercenaries, all of which is unique and equipped with a mixture of different equipment and 2500 credits.

The bandits - A large band of well equipped, but poorly skilled highwaymen with enough resources to begin a productive moon-shining operation, plus the respect of the Dust Bandits, but the Holy Nation hates your guts, and you are not trusted by the Trader's Guild.

Post your suggestions below. :)

Frenzied Metalhead
Posts: 2
Joined: Mon Jul 29, 2013 11:58 am
Location: Leicstershire, Britain

Mon Jul 29, 2013 12:26 pm

I just noticed there's another mod with a very similar concept, just to clarify, this is not a repost of his mod (I wasn't even aware it existed!).

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