[WIP] Eternian Empire [Faction/weapon/start-off]

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Zamorak789
Posts: 4
Joined: Sun Sep 15, 2013 5:13 am

Sun Sep 15, 2013 5:31 am

Hi there! So I'm new to the forums, but I've been making mods on Kenshi for myself since it was first an option. I know how to do nearly everything by now, and now I'm deciding to make a large scale mod for you guys. So I introduce to you, the Eternian Empire.

The over-all goal of this mod (If you also use it's start-off):
You were once a part of the Eternian Empire, a new, but extremely powerful faction to the world. As a soldier, you killed many of nearly every faction.. Which means almost no one likes you. Or at least none of them like you a lot. You've just broken out of prison for speaking out against the Eternian king. Your on the outskirts of the largest Eternian base on the map. You have but a few seconds to escape before the largest military ever seen kills you. Once escaping, you must survive as normal. Meet new people, hire comrades, even build a base and start an economy. But beware: Eternia will come, and you will have to fight them eventually. The AI will be hard coded to seek you out based on your travel. This doesn't mean they'll instantly know where you are. But odds are they will search until they find you. This means building a huge town is a lot more noticeable. First it will only be a few scouts.. Then a squad, and eventually the entire army. Eternia will also seek out and destroy other towns, especially ones your friendly with.

Features:
A new start-off, featuring a highly skilled but poorly armed man, with barely any money to his name.
MANY new weapons with custom meshes and textures
New armor
New faction: Eternian Empire
New AI mechanics: Eternia will SEEK you out rather than roam randomly (If choosing the start off, if not they will roam around and you can even ally them.)

Releases (Blue = released, Green = done, yellow = in progress, red = not started)

1.0 (Doing some testing still, to make sure spawns are all correctly placed before releasing)
Eternian wanderers added, no custom weapons yet or bases
Start-off added, no AI mechanic implemented yet
Eternian faction at war with all others, including you


1.1
Eternian armor added, given to wanderers
First two weapons added for Eternia (The Eternal Blade, and Nights Bane)

1.2
Eternian military added, wandering in large groups
More weapons added
Metal-plated Eternian armors


1.3
Eternian bases
Last of the Eternia weapons

1.4
Eternia actively seeks the start-off

1.5
Eternia seeks and destroys ally of start-off

1.6
Bug fixes, requests, possibly other factions


Questions? Want to talk? Got suggestions? Want to spam and/or stalk me?
Add me on Skype: Zamorak789

Zamorak789
Posts: 4
Joined: Sun Sep 15, 2013 5:13 am

Sun Sep 15, 2013 6:17 am

Reserved for models, textures, and various other things I post as updates.

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Deathhood98
Posts: 54
Joined: Thu Jan 03, 2013 6:35 pm

Sun Sep 15, 2013 8:00 am

This looks awesome i wish you luck with your mod and i hope it does become what you want it to be :)

Also with this mod i think it would be a good opportunity to try and add more functions such as better diplomacy.

Also if you dont mind me asking what kind of mods have you made for yourself?

Zamorak789
Posts: 4
Joined: Sun Sep 15, 2013 5:13 am

Sun Sep 15, 2013 8:38 am

Deathhood98 wrote:This looks awesome i wish you luck with your mod and i hope it does become what you want it to be :)

Also with this mod i think it would be a good opportunity to try and add more functions such as better diplomacy.

Also if you dont mind me asking what kind of mods have you made for yourself?
Thanks.
For myself, I've added new weapons (no custom models though), factions (Giving myself the ability to join them as well), and made a few animations. Currently I'm just doing a ton of modeling..
http://imgur.com/Tq2zXvp
Keep in mind this is my first try, since I've never modeled before. I'm going to rework it until it looks nicer, then split it into handle and blade (That's how the models work for Kenshi..), make textures, then add it.
That will be the Eternal sword once I add texture and such to it. I've also thought about adding more defensive buildings once we have bows and stuff. An archery tower would be awesome.

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Deathhood98
Posts: 54
Joined: Thu Jan 03, 2013 6:35 pm

Sun Sep 15, 2013 8:56 pm

Thats cool glad to know you do have some experience... If you need help with modeling ask me i can help you out some

http://i.imgur.com/W5Ejd3Q.png

http://i.imgur.com/jxwdKB5.png

Also if you want to send me that model you are working on i can texture it for you and smooth it out.

I was also wondering is their any way you could implement slaves with the construction set or would that be something to advanced for it?

Zamorak789
Posts: 4
Joined: Sun Sep 15, 2013 5:13 am

Mon Sep 16, 2013 12:59 am

Deathhood98 wrote:Thats cool glad to know you do have some experience... If you need help with modeling ask me i can help you out some

http://i.imgur.com/W5Ejd3Q.png

http://i.imgur.com/jxwdKB5.png

Also if you want to send me that model you are working on i can texture it for you and smooth it out.

I was also wondering is their any way you could implement slaves with the construction set or would that be something to advanced for it?
The problem is that the group limit is hard coded, and I cannot change it. So if you want slaves that don't count for your over all people, it'd have to be in the start-off. Slaves in general are do-able.. I could try to code in some kind of hire function, but then they wouldn't exactly be slaves..

I'd love your help. yeah, that was my first model.. I remade it earlier, and am still working on it. Learned how to work the smoothing. But I'd love for you to do textures. Could you also convert .blends to .mesh so I can import them into the game? I don't know how to do that. I'm working on armors now as well..

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Deathhood98
Posts: 54
Joined: Thu Jan 03, 2013 6:35 pm

Mon Sep 16, 2013 1:12 am

Yeah i could anyways lets stop posting on here i sent you a message on forums saying how we can talk more, I do know of a way to make .blend files into .mesh files as well

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