The Nomad (MOD WIP-Concept stage)

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EvilTea
Posts: 188
Joined: Sun May 26, 2013 11:31 pm
Location: United Kingdom

Mon Oct 07, 2013 7:20 pm

Hello everyone I hope your doing fine!
I've taken it upon myself to make my first mod in this game, however I cannot guarantee I'll ever actually produce it properly and release it.
It will be a fairly basic mod with minor things added:

Concepts
-A new start mode, The Nomad.
-New weapons (based mainly of historical ones)
-Possibly new Armours
-possibly new buildings for those on the go such as tents and temporary crafting stations.

Its ambitious for my first mod perhaps to ambitious I know but I may as well try no?
I would appreciate any advice you may have particularly regarding exporting meshes to kenshi.
Feel free to share Ideas to include.
Here are some placeholder concepts I have for weapons.
EDIT: Images are shiny due to me not bothering with lighting in the render.

UPDATE: I will be doing modelling until the next update, When the next update is added I will crack on! Also I have remade the Falx with Improvements!
Attachments
failhammer.png
A placeholder model! Texture and models will improve!!!!!
failhammer.png (14.75 KiB) Viewed 2168 times
flaxrs.png
flaxrs.png (15.57 KiB) Viewed 2174 times
axe smaller.png
axe smaller.png (20.6 KiB) Viewed 2199 times

User avatar
hbrown
Posts: 904
Joined: Tue Apr 30, 2013 12:41 pm
Location: Portugal

Thu Oct 31, 2013 6:58 pm

Good luck with your mod, i am curious to see more of it, especially with the new weapons made by you, they been looking pretty nice and seem fitting for the mod you intend to do, and don´t worry, if the mod comes out wrong, you can fix, take it as a test, if you too unsure try something smaller to start, maybe even add up with time stuff to it.
It s Hbrown!! Gotta get some p­ies!

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