I'd like to see all of my equipment visible on my person. Personally, I've never really liked the whole grid inventory thing, because it's a very abstract method of limiting your inventory space that really has very little resemblance to reality. If I have 6 swords on my person, then how is my character holding them all? And if he can't possibly do that in reality, then I'd prefer it if it couldn't be done in-game. Of course, that would hurt us more than help in most cases probably, so a lot of people might not like it. Just my two cents. Of course, you'd still have backpacks.
Wait.... also, speaking of backpacks. Maybe it would be cooler to arrange inventory in backpacks by the actual compartments in or on the backpack. It's possible that that may be more cumbersome than just the simple grid scheme, which would be fine for the backpack I guess. But I'm envisioning a squire-type cohort with a towering stack of equipment roped together on his back, or a pack mule or something. Or swords hanging off of a backpack rather than inside of it. Some of it is just fluff and some of it would have a fairly meaningful effect on the game. My main issue is that, even though most games embrace completely ludicrous inventory systems, I've come to see this game as one that aims for realism, otherwise I probably wouldn't complain about this.
Oh and one more thing... a major inventory overhaul like this might possibly take emphasis off of the "loot and sell" play style, but it could emphasize other things. For instance, merchants carrying their wares on their backs would make way less sense (like real life), and they would need animal-drawn carts or something (whatever the big guy's got planned for that), which could make caravan heists more interesting. That could also apply to looting and scavenging, so you could have a cart that drives around all day with a couple of fighters up front looting and whatnot and have some sort of ice-cream-truck/pawn-shop-like service that drives around setting up shop and selling to people, complete with a catchy tune! Also, the lone ronin type guy wouldn't be able to carry as much, so the emphasis would switch to traveling light and surviving, honing your skills or whatever guys who want to be alone in the wilds do.
Whew, hope I'm still making sense. Sorry. Anyway, these are my suggestion/flights of fancy regarding inventory. Thanks for your time.
Visible equipment
I think it's a good idea but i feel the inventory would be so limited without a backpack you'd only be able to carry two things, one in each hand. I'm not sure if you've seen the 'ringed' blades, but you could only ever carry one of those at a time if that was implemented. I like the idea, but it would absolutely cripple any ways of making money considering you only can have 20 people in your squad, so you'd be able to carry like 1 item which means about 2,000 cats a run which is... Terrible. And starting out that would cripple you an insane amount.
Backpacks also cripple stats, so... I dont want that. However, if we could still have the same inventory space we still have... No... Not with 'ringed's and stuff. They're too big to be realistically carried. I'm sorry but you wouldnt be able to fit that on your person and personally i'd be broke if this was implemented. It's a cool idea. I'd be willing to support the backpack part and the caravan parts though. Unless you started out with a backpack and backpacks didnt hurt stats i dont entirely support this.
Backpacks also cripple stats, so... I dont want that. However, if we could still have the same inventory space we still have... No... Not with 'ringed's and stuff. They're too big to be realistically carried. I'm sorry but you wouldnt be able to fit that on your person and personally i'd be broke if this was implemented. It's a cool idea. I'd be willing to support the backpack part and the caravan parts though. Unless you started out with a backpack and backpacks didnt hurt stats i dont entirely support this.
hi
Yeah, in all honesty I'd be broke too. But I'm thinking that this would be better implemented further down the road in development, where you'd have different ways of making money at first.
Considering that this is a game that is striving toward realism, it doesn't make perfect sense to me to just run out and start getting your ass kicked until you become a good enough fighter to win. Since you'd probably die in reality doing that. When the game is further developed, I'm thinking that if you want to start killing bandits for their stuff, then you'd need training and a group of willing and fairly skilled individuals. If you want to simply scavenge dead bodies, then you would probably be just some guy with a backpack, who's not too good at fighting anyway. Seems like, to me, starting out, you might do what a real person would do: go get a loan from the bank or find an investor of some sort to start out your mining operation, or whatever operation you'd like (have banks been brought up in the feature request forum?), then hire a couple of guys, buy you a little shanty and maybe a mule-drawn cart, and start your business. That is the game that I'm ultimately imagining, where your success would hinge a bit less on your characters' inventory space. I may have the wrong idea about how things will look though.
As for the way things are now, I agree, limiting inventory space like that would cripple almost everyone's income, unless something else changed with it.
*edit* I checked about the banks, and I didn't find anything, so I'ma go ahead and make a thread about that too.
Considering that this is a game that is striving toward realism, it doesn't make perfect sense to me to just run out and start getting your ass kicked until you become a good enough fighter to win. Since you'd probably die in reality doing that. When the game is further developed, I'm thinking that if you want to start killing bandits for their stuff, then you'd need training and a group of willing and fairly skilled individuals. If you want to simply scavenge dead bodies, then you would probably be just some guy with a backpack, who's not too good at fighting anyway. Seems like, to me, starting out, you might do what a real person would do: go get a loan from the bank or find an investor of some sort to start out your mining operation, or whatever operation you'd like (have banks been brought up in the feature request forum?), then hire a couple of guys, buy you a little shanty and maybe a mule-drawn cart, and start your business. That is the game that I'm ultimately imagining, where your success would hinge a bit less on your characters' inventory space. I may have the wrong idea about how things will look though.
As for the way things are now, I agree, limiting inventory space like that would cripple almost everyone's income, unless something else changed with it.
*edit* I checked about the banks, and I didn't find anything, so I'ma go ahead and make a thread about that too.
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