Weight Training
For the strength training mechanic that increases your strength if you're over encumbered. Either a constructable weight bench that functions similar to a combat dummy only for increasing strength or heavy, inexpensive 'weights' you can carry on your person or in a bag that are extremely heavy. At the moment I just use a backpack full of swords but it doesn't seem like too difficult an idea to put in a few heavy weights as another item. Maybe go further to make 'weighted training cloths/swords' ?
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- DrSalvador
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- Location: Texas
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I think having weighted boots or gloves (if that gets implemented) would be a good idea
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- DrSalvador
- Posts: 139
- Joined: Sun Sep 23, 2012 8:01 am
- Location: Texas
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100kg??
That's like... 220 lbs. wtf?
That's like... 220 lbs. wtf?
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Excellent math skills. That is indeed very heavy. It is meant to discourage anyone from using them I think. But great for training and very useful for moving lots of building materials when you know you are going to be moving at a walking pace anyway. May as well stack 100 items rather than 7 if the speed is the same.
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redleviathen
- Posts: 3
- Joined: Mon Nov 11, 2013 7:58 pm
I like this idea, you could create a gym or trainning building in your town with weights, tredmills and other exercise equipment.
I've been doing strength training for my guys like this:
large traders backpacks filled with large Medkts and Rum stacks (Heaviest things you can find...stacks of heavy bladed swords work well. or stacks of Raw Ore/refined Steel bars) + mercenary Plate/plate boots/plate pants/Fragment Axe + carry dead body around.
makes you ridiculously overloaded, and your movement speed is at a crawl even at full run and 4x speed, but it gets the muscles built up on your guys faster than a good anabolic weight gainer/creatine/protein regimen and hard-core free weights...
...at least until something else gets implemented, that is
Hope this helps...
Enth
large traders backpacks filled with large Medkts and Rum stacks (Heaviest things you can find...stacks of heavy bladed swords work well. or stacks of Raw Ore/refined Steel bars) + mercenary Plate/plate boots/plate pants/Fragment Axe + carry dead body around.
makes you ridiculously overloaded, and your movement speed is at a crawl even at full run and 4x speed, but it gets the muscles built up on your guys faster than a good anabolic weight gainer/creatine/protein regimen and hard-core free weights...
...at least until something else gets implemented, that is
Hope this helps...
Enth
There is already those circular buildings found in the center of each town they already look like small dojos and already include beds and training dummies. Maybe adding a weight system in there that would work as a gym, that would train a "strength stat" just like the training dummies and combat.
I picked the game up again after a little while, and I remembered something I always found annoying. The way I often start off the game is by picking Freedom Fighters, and then training my first character along with one other non-builder character elsewhere, while the old soldier stays back and protects the farms. Usually I make my first character quick and agile, whereas I armor up a second one and have him carry a body around wherever he goes to increase his strength (to carry more loot, wear heavier armors, and wield heavier weapons). I don't think this should be the only way to gain strength. This character is usually stuck in the walking animation for a very long time, and when he's actually able to get into a light jog, I'll have stuck more armor on him or my first character will be 10x faster than before. I'll have my first character get in a fight, get -25 somewhere, wake up, bandage and sleep in a bed until fully recovered just as the other character shows up at the town.
I'm not saying freeweights should be added or anything, or that strength-build characters should be super fast, but just additional stats given from regular labor; such as swinging a pickaxe at a hunk of rocks all day at a stone mine, so that they aren't completely useless at the start of the game. Surely that does more for strength than throwing some starving, half-naked bandit over one's shoulders and walking around a bit.
I'm not saying freeweights should be added or anything, or that strength-build characters should be super fast, but just additional stats given from regular labor; such as swinging a pickaxe at a hunk of rocks all day at a stone mine, so that they aren't completely useless at the start of the game. Surely that does more for strength than throwing some starving, half-naked bandit over one's shoulders and walking around a bit.
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