Weight Training

The place to request or suggest new ideas and features.
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Gates
Posts: 10
Joined: Sun Oct 07, 2012 3:03 am

Sun Oct 14, 2012 6:17 am

For the strength training mechanic that increases your strength if you're over encumbered. Either a constructable weight bench that functions similar to a combat dummy only for increasing strength or heavy, inexpensive 'weights' you can carry on your person or in a bag that are extremely heavy. At the moment I just use a backpack full of swords but it doesn't seem like too difficult an idea to put in a few heavy weights as another item. Maybe go further to make 'weighted training cloths/swords' ?

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Marcuss2
Posts: 84
Joined: Thu Sep 27, 2012 8:47 pm
Location: Czech Republic

Sun Oct 14, 2012 7:55 am

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DrSalvador
Posts: 139
Joined: Sun Sep 23, 2012 8:01 am
Location: Texas
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Sun Oct 14, 2012 8:29 am

I think having weighted boots or gloves (if that gets implemented) would be a good idea
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Blxz
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Joined: Mon Dec 19, 2011 1:11 pm
Location: Australia

Mon Oct 22, 2012 5:35 am

Traders backpack is 100kg. Very useful since it can also hold a lot of items inside it that are stackable.
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DrSalvador
Posts: 139
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Mon Oct 22, 2012 8:52 pm

100kg?? :shock:
That's like... 220 lbs. wtf?
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Blxz
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Tue Oct 23, 2012 8:11 am

Excellent math skills. That is indeed very heavy. It is meant to discourage anyone from using them I think. But great for training and very useful for moving lots of building materials when you know you are going to be moving at a walking pace anyway. May as well stack 100 items rather than 7 if the speed is the same.
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redleviathen
Posts: 3
Joined: Mon Nov 11, 2013 7:58 pm

Tue Nov 12, 2013 5:09 pm

I like this idea, you could create a gym or trainning building in your town with weights, tredmills and other exercise equipment.

Enth
Posts: 50
Joined: Wed Apr 03, 2013 6:24 am

Tue Nov 12, 2013 10:59 pm

I've been doing strength training for my guys like this:

large traders backpacks filled with large Medkts and Rum stacks (Heaviest things you can find...stacks of heavy bladed swords work well. or stacks of Raw Ore/refined Steel bars) + mercenary Plate/plate boots/plate pants/Fragment Axe + carry dead body around.

makes you ridiculously overloaded, and your movement speed is at a crawl even at full run and 4x speed, but it gets the muscles built up on your guys faster than a good anabolic weight gainer/creatine/protein regimen and hard-core free weights...

...at least until something else gets implemented, that is

Hope this helps...

Enth

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Danzigsam
Posts: 114
Joined: Thu Sep 19, 2013 9:50 pm
Location: Florida, USA

Wed Nov 13, 2013 11:22 pm

I like the weight bench idea. I get bored with running my overloaded guys up and down main street all day.

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Danzigsam
Posts: 114
Joined: Thu Sep 19, 2013 9:50 pm
Location: Florida, USA

Wed Nov 20, 2013 10:58 pm

OR mining/quarrying could increase strength. That'd work too.

LonerWolf
Posts: 11
Joined: Thu Dec 19, 2013 1:51 am

Fri Dec 20, 2013 5:04 am

There is already those circular buildings found in the center of each town they already look like small dojos and already include beds and training dummies. Maybe adding a weight system in there that would work as a gym, that would train a "strength stat" just like the training dummies and combat.

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ocean.
Posts: 7
Joined: Sun Dec 29, 2013 10:54 pm

Mon Dec 30, 2013 1:33 am

I picked the game up again after a little while, and I remembered something I always found annoying. The way I often start off the game is by picking Freedom Fighters, and then training my first character along with one other non-builder character elsewhere, while the old soldier stays back and protects the farms. Usually I make my first character quick and agile, whereas I armor up a second one and have him carry a body around wherever he goes to increase his strength (to carry more loot, wear heavier armors, and wield heavier weapons). I don't think this should be the only way to gain strength. This character is usually stuck in the walking animation for a very long time, and when he's actually able to get into a light jog, I'll have stuck more armor on him or my first character will be 10x faster than before. I'll have my first character get in a fight, get -25 somewhere, wake up, bandage and sleep in a bed until fully recovered just as the other character shows up at the town.

I'm not saying freeweights should be added or anything, or that strength-build characters should be super fast, but just additional stats given from regular labor; such as swinging a pickaxe at a hunk of rocks all day at a stone mine, so that they aren't completely useless at the start of the game. Surely that does more for strength than throwing some starving, half-naked bandit over one's shoulders and walking around a bit.

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