Politics

The place to request or suggest new ideas and features.
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iSuck345
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Sun Oct 21, 2012 10:43 pm

Ok let's make this quick, I've just written a thread and it's past bedtime already: rulers of nations 2: the best geopolitical game ever made. You can subsidize and adjust funding. However, it's time to insert all of it -ALL- in Kenshi. There is subsidizing, constructing highways and roads, power sources, mines, invest in an industry of construction or farming, change the politics more times than the number of presents Saintsatanick delivers to our houses and so on. I want to make my nation REALLY detailed: socialist, capitalist, nationalist, corporationist, dicatorship, mornarchyst, fascist and a junta and so on. I want to set the control for courts, police funding, hospital funding, school funding and many others, regulate the schools more than anyone else, build universities in certain places, make an alliance or join one and either be a member or the main leader, change the value of my coin and how valuable the other money is, make a new money type, handle diplomacy with more care, choose to make criminal extradition, embassies or allow military bases in my territory or put millitary bases in the other nation's territory and so on. :ugeek: We have to make Kenshi as detailed as possible. Do note that Rulers of Nations is not hard, it's just complex. I wold like to set zones for companies where they can build and what they can and can't build in there to so then they are well regulated and they don't corrupt my goverment. I want to be more involved with other nations or choose to be completely isolationist like America before WW2. I wold also like elements from Supreme Rulers (especially Cold War) and the Total War series. I also wold like that you wold allow my troops to make a "saving private Ryan"-like naval landing. I want this game as detailed, complex and freedom and liberty-pro and friendly as possible, for it HAS to become the future of indie games, it has to set an example of a great game.
"Religion is regarded by the common people as true, by the wise as false, and by rulers as useful."
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Blxz
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Mon Oct 22, 2012 3:48 am

I am unsure if you are trolling or just have a radically different idea of how kenshi seems to be going?
This is not, to my eyes at least, a game about large scale, macro-economics; changing the tax rate on luxury goods by 2% to encourage spending does not seem like a core part of kenshi gameplay.

Perhaps I am wrong and kenshi is going to go down a wildly different path but what you have suggested seems so completely different to every single thing I have heard the developer suggest that my mind is blown. I can't even respond to your post coherently....I feel shocked that you seem to have so completely missed the point (or maybe I have missed the point?).
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iSuck345
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Mon Oct 22, 2012 4:19 pm

Then the answer is that I missed the point, since it's quite frequent that happens to me :I
"Religion is regarded by the common people as true, by the wise as false, and by rulers as useful."
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Santaissick
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Mon Oct 22, 2012 9:37 pm

After reading your resent posts, I'd say that you have missed the point. I believe Kenshi is not "geopolitical game" at all. I would like sort of politics in game but very different ways than you. If you ever have time/interest to read these, you should get my idea:
http://www.lofigames.com/phpBB3/viewtop ... ics#p12769
http://www.lofigames.com/phpBB3/viewtop ... ics#p12632

And I believe there will be no
iSuck345 wrote:set the control for courts, police funding, hospital funding, school funding and many others, regulate the schools more than anyone else, build universities in certain places, make an alliance or join one and either be a member or the main leader, change the value of my coin and how valuable the other money is, make a new money type, handle diplomacy with more care, choose to make criminal extradition, embassies or allow military bases in my territory or put millitary bases in the other nation's territory and so on.
And just saying, try using paragraphing when writing long posts. It makes reading so much easier.
iSuck345 wrote:change the politics more times than the number of presents Saintsatanick delivers to our houses and so on.
I'm honored if you ment me. :P I'm actually planning some sort of funding event/present giving for Christmas. Since the raffle of benpowell failed so miserably. More of it later, stay tuned ;)

PS. Saintsatanick sounds like awesome :lol:
"What was once a pile of dirt, is now even greater pile of dirt, as I shoveled more dirt on it." - Kim Jong Un, 2013

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Blxz
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Tue Oct 23, 2012 8:09 am

Santaissick wrote:Saintsatanick sounds like awesome :lol:
Saint Satan....interesting.
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Montcore
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Tue Oct 23, 2012 9:40 am

I could see that in this game. If one aspect of the game/way to play the game was that detailed it would be awesome.
Blxz wrote:I am unsure if you are trolling or just have a radically different idea of how kenshi seems to be going?
This is not, to my eyes at least, a game about large scale, macro-economics; changing the tax rate on luxury goods by 2% to encourage spending does not seem like a core part of kenshi gameplay.

Perhaps I am wrong and kenshi is going to go down a wildly different path but what you have suggested seems so completely different to every single thing I have heard the developer suggest that my mind is blown. I can't even respond to your post coherently....I feel shocked that you seem to have so completely missed the point (or maybe I have missed the point?).
Why not? Just think about it. It will open up a different way of playing the game. I don't think it should be a way to start the game. To get to the point where you can control all that stuff you should have to fight for it. Should be harder, and take more time, than anything else in this game.

If this is an option you have in the game and if it's the hardest way of succeeding the game would you still be against it?

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Blxz
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Tue Oct 23, 2012 12:00 pm

Montcore wrote: If this is an option you have in the game and if it's the hardest way of succeeding the game would you still be against it?
100% against. Feature bloat is the surest way to kill a project. Daikatana, Spore, Magna Mundi the Game, etc.
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Santaissick
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Tue Oct 23, 2012 1:12 pm

Feature bloat isn't sure way to kill project. Sure way to kill project is that all has to be done manually. There can be limitless number of features and still be good game, if you can choose them to be done auto.
"What was once a pile of dirt, is now even greater pile of dirt, as I shoveled more dirt on it." - Kim Jong Un, 2013

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Blxz
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Tue Oct 23, 2012 2:47 pm

Feature bloat (or feature creep) is when designing a game and you decide to add too much and the thing falls apart. Google what happened with Daikatana and you will see.

If you know anything about the relatively obscure title that ended up getting cancelled called Magna mundi the game (originally a mod) then you can see what feature bloat does. If Kenshi were to add these ideas that were suggested while still keeping even a small portion of the original game design idea then you would end up with massive feature bloat. You would have a squad based rpg that becomes like a mount and blade game that becomes like a supreme commander game that then becomes a ruler of nations game where you are changing the tax rate and managing hospitals in a COUNTRY which implies large large large populations but you still wanted to keep the squad based RPG concept then .... well farrrk.

That is a little bit much for any design studio to do properly let alone a single dude. So yeah, 100% against it because I want kenshi to succeed rather than fail.
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Marcuss2
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Tue Oct 23, 2012 4:39 pm

Sorry I was a bit offline but

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Santaissick
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Tue Oct 23, 2012 9:37 pm

@Blxz
I tried to search more info about this Daikatana but I failed find really anything that would relate to this conversation. Or do you mean the game missing the release date many times because devs underestimated the work? I don't know, maybe if you have time you can explain me? :)

About Magna Mundi I learned much more, I found pretty good source for this use: http://www.rockpapershotgun.com/2012/06 ... ess-trust/

But don't worry. There was no need to scare me with projects that failed because of feature bloat. :lol: I was never saying that ideas suggested should be added. Most of ideas from the original post have no place in Kenshi at all IMHO.

It was only this ancient instinct in me that wants be tease people by showing they are wrong. You used spore as example about feature bloat killing projects. What do you mean? Spore got released. And in my post, I was hanging on if you meant that too many features make game bad.(As I at first thought you did.)

I only meant that huge number of different features and micromanagement and all that, won't ruin the game if there is possibility to put computer make all of it or choose what features/possible variables the computer will handle.

In this, for example, Spore failed. It was fun to build all towns and to the little bio hazard mission and others. At first. But when the empire kept growing, it got really frustrating to build the same buildings in to every city on every new planet and do the same missions over and over again. If there only was possibility to make all the micromanagement auto and just concentrate on bigger missions and exploring and expanding into space, Spore could have been great game as well.

I hope you understand my bad English and what I'm saying enough to tell me if there is disagreement between our opinions or is it just mere misunderstanding. :lol:
"What was once a pile of dirt, is now even greater pile of dirt, as I shoveled more dirt on it." - Kim Jong Un, 2013

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iSuck345
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Wed Oct 24, 2012 5:51 pm

How about if you just set the taxes without some buttons saying low, medium and high? That'd be pretty cool. Also we should be able to like banish a certain type of people to keep "purity" (Third Reich all over again lol?) or you can go and play void: mostly harmless :I
"Religion is regarded by the common people as true, by the wise as false, and by rulers as useful."
Anonymous
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