Even thought it might look more cool, what if there are too many things to select from the wheel? Example: I got a crossbow, some bolts, a sword, a different sword, another different sword, a hat, some pants, shirts, armor, rum, rice, meat and building materials. If we wold have to see the wheel, it wold barely be able to hold all of that, and worst of all is that we can get alot more of different materials into it and it may not hold everything. Also, ammo won't just appear next to the weapon, it will (problably) not be "inside" the crossbow/bow and it may occupy more space. Also, we can't hold everything because the slots tell us how much we can hold and how much space there is and if we can flip. Example: I have 7 sabres (don't ask why

) and they all have weight. There isn't much space left in the slot system, but in the wheel system you can have as many times as you want, having just a speed penalty that can be easelly ignored and alot of profit can be made unrealistically. If you put a item limit in it, you can just buy a s***load of sabres that occupy more space and have alot of medkits that occupy less space and should be bigger in quantity. And even if you put limits for certain items, you can just max out all thoose limits and still have the unfair profit, therefore the wheel can be exploited multiple times, which makes it unwanted. I hope that you understand this. Oh and just another thing... I WILL NOT PUT ANY PARAGRAPHS I NEVER WILL DEAL WITH IT

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