Character Wheel

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johnpauliloilo
Posts: 2
Joined: Sat Jul 28, 2012 6:12 am

Sat Nov 03, 2012 2:02 pm

So.. i was thinking about wheels... (dont ask why)

Instead of those dropdown menu when you right click a character, i was hoping if it would be exchanged with a wheel, just like the one in assassins creed when you select an item...

Like this(but it would be very small):
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The wheel would change on what you want to do, of course... it would simplify some things if the menu gets too complicated. and it would look 43% better in my opinion.. ;)

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iSuck345
Posts: 850
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Location: Why wold you want to know where a 14-year old lives? O.O

Sat Nov 03, 2012 9:32 pm

Even thought it might look more cool, what if there are too many things to select from the wheel? Example: I got a crossbow, some bolts, a sword, a different sword, another different sword, a hat, some pants, shirts, armor, rum, rice, meat and building materials. If we wold have to see the wheel, it wold barely be able to hold all of that, and worst of all is that we can get alot more of different materials into it and it may not hold everything. Also, ammo won't just appear next to the weapon, it will (problably) not be "inside" the crossbow/bow and it may occupy more space. Also, we can't hold everything because the slots tell us how much we can hold and how much space there is and if we can flip. Example: I have 7 sabres (don't ask why :lol:) and they all have weight. There isn't much space left in the slot system, but in the wheel system you can have as many times as you want, having just a speed penalty that can be easelly ignored and alot of profit can be made unrealistically. If you put a item limit in it, you can just buy a s***load of sabres that occupy more space and have alot of medkits that occupy less space and should be bigger in quantity. And even if you put limits for certain items, you can just max out all thoose limits and still have the unfair profit, therefore the wheel can be exploited multiple times, which makes it unwanted. I hope that you understand this. Oh and just another thing... I WILL NOT PUT ANY PARAGRAPHS I NEVER WILL DEAL WITH IT :evil:.
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DrSalvador
Posts: 139
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Location: Texas
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Sun Nov 04, 2012 8:32 am

iSuck345 wrote:Even thought it might look more cool, what if there are too many things to select from the wheel? Example: I got a crossbow, some bolts, a sword, a different sword, another different sword, a hat, some pants, shirts, armor, rum, rice, meat and building materials. If we wold have to see the wheel, it wold barely be able to hold all of that, and worst of all is that we can get alot more of different materials into it and it may not hold everything. Also, ammo won't just appear next to the weapon, it will (problably) not be "inside" the crossbow/bow and it may occupy more space. Also, we can't hold everything because the slots tell us how much we can hold and how much space there is and if we can flip. Example: I have 7 sabres (don't ask why :lol:) and they all have weight. There isn't much space left in the slot system, but in the wheel system you can have as many times as you want, having just a speed penalty that can be easelly ignored and alot of profit can be made unrealistically. If you put a item limit in it, you can just buy a s***load of sabres that occupy more space and have alot of medkits that occupy less space and should be bigger in quantity. And even if you put limits for certain items, you can just max out all thoose limits and still have the unfair profit, therefore the wheel can be exploited multiple times, which makes it unwanted. I hope that you understand this. Oh and just another thing... I WILL NOT PUT ANY PARAGRAPHS I NEVER WILL DEAL WITH IT :evil:.
Umm. How about a character whell with Inventory, Loot, Pick up, First Aid, Bodyguard, Follow, Etc.? Sounds WAY more understandable than the tangent you wrote.
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iSuck345
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Location: Why wold you want to know where a 14-year old lives? O.O

Sun Nov 04, 2012 2:03 pm

I just said that the wheel can be easelly eploitable, but if it's a wheel to display actions, it wold be kinda cool :) .
"Religion is regarded by the common people as true, by the wise as false, and by rulers as useful."
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Marcuss2
Posts: 84
Joined: Thu Sep 27, 2012 8:47 pm
Location: Czech Republic

Sun Nov 04, 2012 2:39 pm

Added to suggestions list
Intel(R) Core(TM) i5 CPU 650 @ 3,20GHz
Ati Radeon HD 5700 series
16 GB RAM DDR3 1600 Mhz
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johnpauliloilo
Posts: 2
Joined: Sat Jul 28, 2012 6:12 am

Sun Nov 04, 2012 3:00 pm

iSuck345 wrote:I just said that the wheel can be easelly eploitable, but if it's a wheel to display actions, it wold be kinda cool :) .
haha that's what i actually meant dude XD, sorry if i kinda misled you.
Marcuss2 wrote:Added to suggestions list
Tnx dude :)

Wilcol
Posts: 24
Joined: Tue Dec 18, 2012 3:08 am

Tue Dec 25, 2012 9:54 am

You could have a wheel with multiple tiers. So, the first tier is stuff like actions, formations/movement, inventory, that sort of thing. Then you select one, and go to the next tier. So, you select actions > medical > first aid, or actions > medical > splint.

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