MMO stlye of mouvement.

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neofall
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Wed Oct 03, 2012 12:10 am

Hi!
I am a new player of Kenshi and i am really enjoying the game!

Howerver i think the game should have (in the future) an option that change the control of your game to replace the strategie-like control to a more MMO style type of control like WASD.For solo player this could be a really nice upgrade and i dont think it would be really dificult to do,but its just an idea. :)

Thanks for reading

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DrSalvador
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Wed Oct 03, 2012 1:43 am

wouldn't WASD controls refer to most of gaming not just MMOs?
I've also thought about this, and the camera could just jump to whichever character you control.
Now that I'm thinking about this i'd actually really like that lol

Btw welcome to Kenshi and the forums!
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toxiciron
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Wed Oct 03, 2012 1:51 am

Yeah, that could be very nice because as of right now it kinda feels like a 4x game... however, as soon as you have more than 1 the control might get wonky, and nobody will probably want to just play with one character... well... actually, maybe the game could be changed so that they would. For instance, when you hire people to work for you, I doubt they'd want to spend the rest of their life with you. Maybe there is some sort of linear rate you could hire people for, like 50 cats every day, and the rate increases for better people. And of course, you could possibly get indefinitely loyal companions, maybe if you save them or buy out their career. I feel like I'm on a big tangent...
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DrSalvador
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Wed Oct 03, 2012 2:34 am

toxiciron wrote:Yeah, that could be very nice because as of right now it kinda feels like a 4x game... however, as soon as you have more than 1 the control might get wonky, and nobody will probably want to just play with one character... well... actually, maybe the game could be changed so that they would. For instance, when you hire people to work for you, I doubt they'd want to spend the rest of their life with you. Maybe there is some sort of linear rate you could hire people for, like 50 cats every day, and the rate increases for better people. And of course, you could possibly get indefinitely loyal companions, maybe if you save them or buy out their career. I feel like I'm on a big tangent...
Well right now every character is directly controlled by the player, so like i said, you'd just select each character from the middle menu with the silhouettes, and the camera would just jump to whoever you controlled. now, as for attacking, defending, etc, yeah it wouldnt work because that's autonomous.
That being said, it would be extremely cool if (if possible) a cinematic camera could be implemented for battles or running long distances that would follow the character or show different angles around him or something
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zibathy
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Wed Oct 03, 2012 7:10 pm

If you make it so you have to pay people, it ruins the RPG feel. I want to pretend I have 20 friends surviving together making a stake in the world, pooling their resources (money). My friends wouldn't ask me to pay them for fighting with them and getting wounded with them daily and risking my life picking their wounded bodies up off the battleground and carrying them to safety. That's just ridiculous. However, if you only have one character I think the default should probably be WASD while you have that one character, or have an option to have WASD controls for whatever unit you have selected. Then you would just have to put your mouse on the edge of the screen to move the camera. I'm not sure if I'm the only one, but I always use the WASD keys for camera movement, so an option to be toggled would be good to me...
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DrSalvador
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Wed Oct 03, 2012 7:18 pm

But what about paying them once like it is now, and they become an npc follower, with ai setup to where you can still tell them to follow, bodyguard, pick up, etc, but they have a little free will and you don't have to directly control them? i'd like that a lot. then loyalty, morale and stuff like that could be implemented
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toxiciron
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Wed Oct 03, 2012 7:31 pm

zibathy wrote:If you make it so you have to pay people, it ruins the RPG feel. I want to pretend I have 20 friends surviving together making a stake in the world, pooling their resources (money). My friends wouldn't ask me to pay them for fighting with them and getting wounded with them daily and risking my life picking their wounded bodies up off the battleground and carrying them to safety. That's just ridiculous. However, if you only have one character I think the default should probably be WASD while you have that one character, or have an option to have WASD controls for whatever unit you have selected. Then you would just have to put your mouse on the edge of the screen to move the camera. I'm not sure if I'm the only one, but I always use the WASD keys for camera movement, so an option to be toggled would be good to me...
That's all fine and dandy, but IRL, would you be able to go to a bar and pay someone a bit of money to give up their life to follow you until the day they die? Hell no. They'd only agree to do it for a little while at most, and they'd only stay with you indefinitely if they truly WERE your friends or if you payed them tons of money up front. At least, that's how I'd do it if I were the dudes in the bars. Because seriously... the armor you outfit them with is worth more than you payed them to follow you to certain death.

My suggestion to Chris is that there is a difference between friends and mercenaries... perhaps I should make a new thread so I cease the hijacking?
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Mattk50
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Wed Oct 03, 2012 10:49 pm

MMOs have all kinds of styles of movement. So yes, kenshi already has a style of movement used by some MMOs /endthread

But seriously, this would have zero effect on gameplay once you get more than one character, and even before the benifit is minimal. This doesnt seem worth it.

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zibathy
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Thu Oct 04, 2012 12:50 am

toxiciron wrote: That's all fine and dandy, but IRL, would you be able to go to a bar and pay someone a bit of money to give up their life to follow you until the day they die? Hell no. They'd only agree to do it for a little while at most, and they'd only stay with you indefinitely if they truly WERE your friends or if you payed them tons of money up front. At least, that's how I'd do it if I were the dudes in the bars. Because seriously... the armor you outfit them with is worth more than you payed them to follow you to certain death.

My suggestion to Chris is that there is a difference between friends and mercenaries... perhaps I should make a new thread so I cease the hijacking?
So then how do you acquire new members? You just start out with 50 of your friends? That would mean EVERYONE's a mercenary. I'm not gonna pay 500,000 an hour to keep my team. I can understand that for hired swords, but not the guys you get in the bar for 700 cats. If this idea ever got implemented I would stop playing and I know Chris wouldn't put something like this into the game unless it specifically addressed the hired mercenaries only. I'm not going to have disloyal miscreants in my faction, when I could literally die at any moment and then what? My faction disappears according to your logic.

Derp, the guy who paid me is dead, we're not gonna continue on, we have no point. If my first character died it would mean game over then, since nobody's left to dole out the money.

Edit: There, now this won't hurt your feelings as much.
Last edited by zibathy on Thu Oct 04, 2012 3:01 am, edited 3 times in total.
hi

toxiciron
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Thu Oct 04, 2012 2:39 am

Wow, that's really a pretty disrespectful post. Perhaps you could be a bit more judgemental? Does a passing comment really make you THAT angry? You need to take some medication, dude. I literally can't believe that you'd get so angry about this... :shock:
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zibathy
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Thu Oct 04, 2012 2:50 am

No, I just feel strongly about it. I think that would completely ruin the whole concept of the game. It's like taking swords out of the game. Imagine the selling point of the game being "Create a massive squad... that you have to pay every day otherwise it will leave you, so there is no incentive to create a squad. Kenshi - An open ended, squad-based Strategy RPG that encourages you not to make a squad." I don't go around saying any idea is bad except for this one. It's not FUN having a group of people who you have to constantly pay in order to have fun. It literally has squad-based in every description and currently if it was implemented you literally would go bankrupt unless you constantly looted.

I have a squad of about 20 people and I'm not paying them. I am not going to spend all my time looting just to keep my team from falling apart. That sounds miserable and like more painful micromanage than I would ever want in any game. How are people supposed to build wealth or get more powerful if their faction costs more and more money? How are you supposed to get 100,000 cats to build an outpost if you have to spend half of what you get on keeping your friends from stabbing you in the back? If you got robbed in the game of all your money, you're saying your whole team would leave you and all of your work would just go away? No. I don't like that, if I'm not being clear enough.
Last edited by zibathy on Thu Oct 04, 2012 3:00 am, edited 1 time in total.
hi

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zibathy
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Thu Oct 04, 2012 2:54 am

toxiciron wrote:Wow, that's really a pretty disrespectful post. Perhaps you could be a bit more judgemental? Does a passing comment really make you THAT angry? You need to take some medication, dude. I literally can't believe that you'd get so angry about this... :shock:
Also, way to completely miss the point of my whole post and do nothing but get offended. :|
hi

toxiciron
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Thu Oct 04, 2012 3:44 am

zibathy wrote:No, I just feel strongly about it. I think that would completely ruin the whole concept of the game. It's like taking swords out of the game. Imagine the selling point of the game being "Create a massive squad... that you have to pay every day otherwise it will leave you, so there is no incentive to create a squad. Kenshi - An open ended, squad-based Strategy RPG that encourages you not to make a squad." I don't go around saying any idea is bad except for this one. It's not FUN having a group of people who you have to constantly pay in order to have fun. It literally has squad-based in every description and currently if it was implemented you literally would go bankrupt unless you constantly looted.

I have a squad of about 20 people and I'm not paying them. I am not going to spend all my time looting just to keep my team from falling apart. That sounds miserable and like more painful micromanage than I would ever want in any game. How are people supposed to build wealth or get more powerful if their faction costs more and more money? How are you supposed to get 100,000 cats to build an outpost if you have to spend half of what you get on keeping your friends from stabbing you in the back? If you got robbed in the game of all your money, you're saying your whole team would leave you and all of your work would just go away? No. I don't like that, if I'm not being clear enough.
My suggestions have a greater feel of realism than of RPG-ness. Have you ever played Mount and Blade? That is exactly like what I'm thinking for the recruitment system. It wasn't "stupid" for that game, it worked very well. It was FUN. I'm just trying to make suggestions that will want to convince players to play by themselves for the MMO style camera to work. Way to miss the point of my post. Otherwise it's a completely useless suggestion in the first place, as development time could be used for more useful things, and I'm not about to go bashing people's ideas. Mount and Blade is actually a very similar game to Kenshi in terms of gameplay style, before you dismiss it as completely unrelated, as I feel you may do. And seriously, when I signed up for this forum, I did it to have fun talking to people and being positive and constructive, not to have a bunch of assholes telling me how "stupid" my ideas are. It's inconceivable to me that people can be such douche bags just to seem intellectually higher up. That's something teenagers do.
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zibathy
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Thu Oct 04, 2012 4:11 am

toxiciron wrote: My suggestions have a greater feel of realism than of RPG-ness. Have you ever played Mount and Blade? That is exactly like what I'm thinking for the recruitment system. It wasn't "stupid" for that game, it worked very well. It was FUN. I'm just trying to make suggestions that will want to convince players to play by themselves for the MMO style camera to work. Way to miss the point of my post. Otherwise it's a completely useless suggestion in the first place, as development time could be used for more useful things, and I'm not about to go bashing people's ideas. Mount and Blade is actually a very similar game to Kenshi in terms of gameplay style, before you dismiss it as completely unrelated, as I feel you may do. And seriously, when I signed up for this forum, I did it to have fun talking to people and being positive and constructive, not to have a bunch of assholes telling me how "stupid" my ideas are. It's inconceivable to me that people can be such douche bags just to seem intellectually higher up. That's something teenagers do.
Except this is Kenshi, and we're already going to have to pay for food, and armor, and weapons, and this is squad based not solo play. You're literally not supposed to play alone. That completely defeats the point of playing a "squad-based" game. The reason why everyone isn't jumping at this thread is because nobody plays solo except for people who really like making things as impossible as can be for themselves, which is understandable, but if 1,000,000 people played this game, 10,000 or less would play solo. It is just a hassle and the only ways to make money right now are looting and trading. You'd have to constantly loot if you wanted a massive trading caravan cause you have to pay them all. Not everybody wants to loot. Do you think the Dust Bandits pay their people? Or that the Hungry Bandits do? If you're a criminal and you don't want to pay you seriously have to play alone? If you lost relationships with everyone and couldn't trade and make money and your only hope was to loot building materials off traders to start a business, your numbers would dwindle until you have a lone person doing something impossible. All it does is restrict your gameplay.

I can personalize and name my characters, but I can't keep them from gouging my money from me? Okay. Also

http://www.lofigames.com/phpBB3/viewtop ... g&start=40

Chris said,
"I will add employees that you pay a wage some day (mercs, miners, shopkeepers) as an alternative to slaves. But core player characters will always be rent-free. It just feels better that way.

I can control loot-income easily enough I think with the things mentioned. Tolls at key choke-points and bridges is a good idea too. Taxes I plan to have if you have businesses in a town, but I can't think of a convenient way of taxing wandering traders without it being a pain."

Core players will always be rent free.
hi

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neofall
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Thu Oct 04, 2012 12:01 pm

Hi guys and sorry it look like i was misunderstood.

I was talking about an option that you can put in the ''option'' menu,the current system would still be the normal one,but for people who like to play a little bit more solo it could be nice.I dont think it would ruin the game putting an option to the game =/.

Anyway,the game is great :D

tuhooja
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Thu Oct 04, 2012 5:11 pm

**My suggestions have a greater feel of realism than of RPG-ness. Have you ever played Mount and Blade? That is exactly like what I'm thinking for the recruitment system. It wasn't "stupid" for that game, it worked very well. It was FUN.**

(sorry failed to quote :roll: )

well what you seem to forget is that in mount and blade it is your army and of course you need to pay for an army for them to work for you and as this is supposed to be your faction / your family / your friends in live and dead / your sword buddies until being killed and for so needing to pay for them just does not fit the game idea that good as it does with an army ..tho other than that your points were good and work good for M&B ...but think about what the other person said and how the things are .. your money is their money as you are a faction so if your charaster die then others inherit him and continue his legacy as well as their own as the legacy is their factions legacy ...that is what it means to not need to pay them after hiring them for you and if needed to pay then they would be nothing but workers who leave after master is dead or who would need AI to move / quide them all the time just like any other npc but as they are player used charasters it also kinda rules the paying out of it

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Scotterius
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Thu Oct 04, 2012 5:31 pm

'WASD' would not work that well due to that you dont control your character in combat, and with other tasks. The control would be continuously jerked from you.
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Spidersuit90
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Sun Jan 13, 2013 10:14 am

I like the idea... i would like to play the game like lot of games with the wasd buttons for movement and the mouse buttons to do actions like swing the sword or something like that, but this will ruin the RPG style of the game i suppose. The solution is a system like KOTOR 1 & 2, where wasd is for movement and the mouse is also used for movement and actions...
Sorry for my bad language :P

Pain
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Sun Jan 13, 2013 10:32 am

neofall wrote:Hi guys and sorry it look like i was misunderstood.

I was talking about an option that you can put in the ''option'' menu,the current system would still be the normal one,but for people who like to play a little bit more solo it could be nice.I dont think it would ruin the game putting an option to the game =/.

Anyway,the game is great :D
Toggling options are always good. Even though I would probably prefer the current system, some people might enjoy playing it like this. Question is, how do you implement it, so that one system is not OP?

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