Solar Power

The place to request or suggest new ideas and features.
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Kadphises
Posts: 25
Joined: Thu Apr 11, 2013 1:27 am

Wed Apr 17, 2013 8:44 am

Not seen anyone list this, apologies if it has been and I missed it.

How about solar power to add to the wind and generator?

Considering there will probably still be plenty of desert and sun in the final game it could be a researchable additional power source.

Someguy
Posts: 91
Joined: Thu Apr 18, 2013 11:07 pm

Fri Apr 19, 2013 12:54 pm

I was thinking about just this thing yesterday.

My thought was a Solar kit you could buy from a vendor. Suitcase like item. Using it goes to build interface and you can instantly place a small solar array. Let it generate five or ten power. Most importantly, have it be fragile, outdoor placement item decay applicable, non-repairable and EXPENSIVE. Like real solar panels...

The point is a start-up power source to get your settlement off the ground. It'll serve as a power source until you can tech up enough to make the transition to wind power or get the ethanol production chain up and running to fuel the generators. Less economically viable than just buying and hauling fuel, but lightweight and easily transportable for distant settlement startups.

The thing with photovoltaics in a sandy biome is that the dust really kills their output. This is a big problem that many real-world companies are currently trying to tackle. Not sure how much real world we want, but that may be why they aren't already in.

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