I would like to see the ability to add set a specific object to put resources into once the output bin is full.
Similar to how building mats, ore and stone all have their individual storage containers, I would like to be able to take a generic storage container and either have it converted to a container for any of the other storage materials, or be able to set it so the materials are automatically deposited into a crate.
I do not really want to have to keep an eye on my baker and my loom worker, having to stall whatever else I am working on to empty their hopper every so often. An other idea would be to have one generic item that attaches to any of the machines and increases storage from the 5 it normally has to 40.
Also as far as crafting weapons is concerned, Instead of having every item there, in each possible iteration, I would rather there be a handful of drop downs. One for class of weapon, one for model, one for quality. Part of the reason for this, is there is a slight bug in which the window cuts off the last 2 maybe 3 weapon options I could make.
Crafting and resource gathering Improvements.
I have this issue too.Part of the reason for this, is there is a slight bug in which the window cuts off the last 2 maybe 3 weapon options I could make.
I agree with having materials assignable to containers. The micromanagement of steel, cloth, rum and bread every few minutes gets pretty tiresome.
Choking on dry, dry bread
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