Building requests.

The place to request or suggest new ideas and features.
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Jimbob7944
Posts: 8
Joined: Fri Apr 19, 2013 8:19 pm

Sat Apr 20, 2013 9:03 am

Just some Ideas for future expansion.


(indoor stuff)
Tables, chairs, Couch, Stools, Creates, Sleeping bag.


(buildings)
Hut, Small watch tower, Large Watch tower, Short Fences, Brothel, Bunker, Tent, Bunk beds.

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Bancheis
Posts: 84
Joined: Tue Apr 02, 2013 2:49 pm
Location: Arizona, USA

Sun Apr 21, 2013 2:11 am

Bunk beds? You expect Infinite Wingwang to to share? Nonsense. He would chop them in half and make 2 separate beds. Might as well save him the trouble :p

ZombieBear
Posts: 11
Joined: Sun Mar 24, 2013 5:48 pm

Sun Apr 21, 2013 6:41 am

A warehouse? Possibly update to automated warehouse with robots.

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Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Sun Apr 21, 2013 4:20 pm

ZombieBear wrote:A warehouse? Possibly update to automated warehouse with robots.
A giant automated warehouse that could store large amounts of ore and building materials? :shock:
I suppose that could be done though, I imagine the hardest part would be making a cool looking model for the building, since the code is there for storage items. Personally I think it would be cool to be able to have a toggle for the type of trade good stored in any particular warehouse. Then you could have a designated Fabric storage warehouse, a dedicated Building Materials warehouse in the middle of town, an ore warehouse next to your metal deposits... Of course it would have to take a lot of building materials to construct them, at least until robot parts can be made a required component of automated buildings.

ZombieBear
Posts: 11
Joined: Sun Mar 24, 2013 5:48 pm

Sun Apr 21, 2013 5:14 pm

Clawdius Talonious wrote:
ZombieBear wrote:A warehouse? Possibly update to automated warehouse with robots.
A giant automated warehouse that could store large amounts of ore and building materials? :shock:
I suppose that could be done though, I imagine the hardest part would be making a cool looking model for the building, since the code is there for storage items. Personally I think it would be cool to be able to have a toggle for the type of trade good stored in any particular warehouse. Then you could have a designated Fabric storage warehouse, a dedicated Building Materials warehouse in the middle of town, an ore warehouse next to your metal deposits... Of course it would have to take a lot of building materials to construct them, at least until robot parts can be made a required component of automated buildings.
Sounds awesome, I would love to see it in action, maybe going as far as having a couple workers for the warehouse that can ferry the product from places that craft it, to places that need it for crafting. Ie fabric from the loom to the warehouse, then from the warehouse to the smiting bench once its needed.

Shanks
Posts: 7
Joined: Tue May 28, 2013 11:02 pm

Wed May 29, 2013 3:08 am

alright was looking for this thread to post some ideas!!!!


-Barracks
-Castle
-Walls -> Wood - stone - Steel plated
-Gates -> having lock- stays open - stays close - opening/closing at set times - 6:00 open - 16:00 close
-Towers -> Watch tower: 1/2 archers - Guard tower: 2/4 archers - Turret tower( big enough to put a catapult on? )

-temple/church -> why not - have monks and such walking around as with staffs
-Dock ofcorse if there gonna be water.
-warehouse -> was a good options let say 2 houses connected being the size of them

-underground bunkers/Caves -> how would this work you might ask. This would be for like hideouts for thieves/ bandits etc,
it will be a large mound of sand with a entrance, steel door such as the ones on the trade buildings has.
will be the size of a large house. will have a cliff outsides so its dosnt look like u cant walk on top cause it actually a cave o.o hope u understand what im trying to say lol maybe i post a photo of what i mean

-Stables: buy pack mules or carriages( up to 4 characters )
-Barn: House cows and horses or any other live stock o.o...fried chicken....oh sorry went off topic lol
-cafe/Restraut: TACO BELL!!!!! lol but like a saloon but get actual food o.o
-Dojo: since we have martial arts as a skill why not the place to train, a Dojo
-Seige WorkShop: to build the seige weapons ( big weapons req. a large workshop)
-Archery Range: dont think we need it but why not o.o. like a farm type, no building maybe like dragged dirt or raised dirt/stone where u can setup the targets at one each and fire from the other end.

Town Center type building. the MAIN building like the town hall or something along those lines

think that will do it for now. may have more later on but thats a list of what i though of so far

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Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Wed May 29, 2013 3:02 pm

A variety of walls exist, and were buildable for a time, but an AI revamp is taking place so that they can be implemented without the issues that were present in .39. Gates being able to have set times to close is a sort of interesting idea, not entirely sure how it would work, perhaps parties would stay overnight at a Mr. Floppies or equivellent. Turrets are confirmed, and by this I imagine we're talking positions for archers to fire down on enemies. I do not imagine we'll have catapults as part of our towns defenses, but only Chris could say for sure what his plans are with regards to turrets.

Warehouses have been discussed, and could be quite useful. Underground complexes are likely to exist, but I doubt they will work as player constructable buildings. Pack animals will exist, so some form of stables seems likely to have been a planned structure already, barns for livestock depends on the variety of animals Chris intends to implement.

Dojos have been discussed numerous times, although they have not been confirmed. Siege weapons have not been confirmed, and may not get more complex than ladders and grappling hooks. Some form of archery practice will certainly exist, although it may utilize the extant training dummies rather than a unique building. I am uncertain what having a designated town hall would offer player constructed outposts, although it seems likely that the Outpost S-IV most towns have empty in their center will provide a place for a mayoral NPC to assign randomly generated quests and perhaps house a job bulletin board. Don't let the fact that many of your ideas are confirmed or have been discussed previously discourage you from posting more, the search feature is your friend to find information about whether a specific idea has been discussed previously. Still, by posting in a thread on the subject rather than making your own you've certainly shown an inclination to try not to follow the posting guidelines, and that's always a good trait in a new poster. Welcome to the Kenshi forums Shanks.

Shanks
Posts: 7
Joined: Tue May 28, 2013 11:02 pm

Wed May 29, 2013 7:31 pm

Thankyou for the vast info, other forums i use to be on always gave me a few lines of reply to a post similar to the one i gave.

takataka
Posts: 24
Joined: Thu May 30, 2013 2:07 am

Thu May 30, 2013 5:11 am

I don't know why or how it would be implemented, but the brothel idea really sticks with me. I just feel like Kenshi's world has enough of an "Old West" feel that they need to be in there. Of course, if no mechanical application can be thought up, it can't be helped but... Somehow it just seems like a good fit.

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islesofurth
Posts: 241
Joined: Sat Jun 01, 2013 6:45 am
Location: QLD

Sun Jun 02, 2013 5:19 am

takataka wrote:I don't know why or how it would be implemented, but the brothel idea really sticks with me. I just feel like Kenshi's world has enough of an "Old West" feel that they need to be in there. Of course, if no mechanical application can be thought up, it can't be helped but... Somehow it just seems like a good fit.
Old west? i always felt it was Asian just with a desert, maybe thats coz i travel Asia alot and the buildings are round. Reminds me of prince of Persia actually (we need ostrich racing)


One thing i think we need with the buildings is an auto ground leveling, kinda like in warcraft3.
Ive found that hills obstruct building placement. So if the land around the building leveled itself when the building was placed, it would prevent obstructions and towns being inaccessible
The world is nothing but an illusion of the mind

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hbrown
Posts: 904
Joined: Tue Apr 30, 2013 12:41 pm
Location: Portugal

Sun Jun 02, 2013 11:33 am

I feel a mixture of asia and Old west, Samurais meet gold rush xD.

Saw in another thread about a similar thing to that lveling thing, and by what was said is something which is hard to implemented, so unlikely to be implemented, and i kinga go with it, i for one, prefer to adapt to the terrain instead of the oposite, and i not sure Kenshi habitants could get tech to destroy mountains (can be wrong on this one).
It s Hbrown!! Gotta get some p­ies!

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Morthranduil
Posts: 52
Joined: Fri May 02, 2014 11:41 pm

Tue May 13, 2014 1:22 am

A brothel. xD

Geez, now we know what's on his mind.
Che la morte non sia crudele, requiescat in pace.

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