Micromanagement and Squads and other stuff

The place to request or suggest new ideas and features.
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Pdstrange
Posts: 6
Joined: Thu Apr 25, 2013 11:59 am

Thu Apr 25, 2013 12:14 pm

Here's some suggestions for Kenshi -

Females - since Females are entering the game (Smart move, there's a lot of females playing sandbox/sim games) , why not having a feature where, whenever a player party entering a town, there's a risk that some of his/hers squadmembers fall in love with a resident, and desides to settle down.
Maybe even giving some reputation bonus to the player, since Player now have a friend in that specific town.

Squards - Have 5 (or any other number) members that can swear loyalty to Mainchar, making it impossible for them to leave the party, with the exception of Death.
The rest of the members of the party will be able to leave for any number of reasons, one of which could be the above mentioned marriage.

Training - besides the training dummy, maybe some stationary training devices for all of the chars primary stats.

- I apologize for any misspelling and/or bad use of language, but English isn't my native language - hope U will consider the above mentioned, and last, but not least, THANKS for a great game, that will be even better in time :)

Kind Regards
Pdstrange

marches58
Posts: 20
Joined: Sun Oct 27, 2013 8:09 am

Sun Oct 27, 2013 9:24 am

If loyalty is implemented, then I like the idea that squad members could get to the level and length of loyalty that they will not leave. They are actual friends rather than just contract workers. The unimplemented Charisma stat could play into the length of time it takes for contractors to become loyal friends.

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