Visual Bugs

Post Reply
Wakaton
Posts: 1
Joined: Wed May 25, 2016 12:59 am

Wed May 25, 2016 3:22 am

Pretty sure my drivers are updated. Hate this tiny square, I like big squares. I have a Nvidia GeForce 960M.

Drag00ne
Posts: 124
Joined: Sat May 07, 2016 6:51 pm

Fri Jun 17, 2016 3:29 pm

aubreymal wrote:Reproduced it twice.
That one is the same or the one in the left every time. On top of this 2 of the 3 beds at the other bars in Stack can;t be used. I mean those 2 put in L shape.

Drag00ne
Posts: 124
Joined: Sat May 07, 2016 6:51 pm

Sat Jun 18, 2016 12:24 pm

The screenshot say the rest
screenshot_59.jpg
screenshot_59.jpg (219.51 KiB) Viewed 14536 times

User avatar
Sol Lignum
Posts: 1085
Joined: Sun Sep 06, 2015 5:56 pm
Location: Mother Russia!
Contact:

Mon Jun 20, 2016 9:34 am

Got shortened job bars after updating to 0.92

Image

UPD 13.09.16: Fixed at some point.
Last edited by Sol Lignum on Tue Sep 13, 2016 1:48 pm, edited 2 times in total.

Drag00ne
Posts: 124
Joined: Sat May 07, 2016 6:51 pm

Mon Jun 20, 2016 11:39 am

Sol Lignum wrote:Got shortened job bars after updating to 0.92

Strange because I don't

User avatar
PnzrNorm
Posts: 1182
Joined: Mon Apr 15, 2013 5:52 am
Location: Steam: PnzrNorm

Fri Jun 24, 2016 11:46 pm

Characters sleep in Beds incorrectly. Unless you like planking across the foot of the bedframe.

Issue has been fixed.

User avatar
PnzrNorm
Posts: 1182
Joined: Mon Apr 15, 2013 5:52 am
Location: Steam: PnzrNorm

Thu Jun 30, 2016 4:30 pm

Katana Model # Industrial 004 Manufactured by Metal Purity does not have a graphic in Inventory.

User avatar
Sol Lignum
Posts: 1085
Joined: Sun Sep 06, 2015 5:56 pm
Location: Mother Russia!
Contact:

Mon Jul 04, 2016 8:47 pm

Bootleggers reporting of acid zebra bush near Ghost Village...

Also i often stumble across nest or camp icon on the map with no actual encampment on the mark.

Image

TacticalMaster
Posts: 363
Joined: Sun Mar 24, 2013 5:38 am

Wed Jul 06, 2016 9:35 am

Okay so I'm reporting visual bugs here then.

This screenshot shows funny-looking turret trainer after loading the game after they were built previously. When they were built, they would be aiming at a random fixed direction. Now when I load the game with it, I get this.
Funny-Looking Turret Positions.png
Funny-Looking Turret Positions.png (1.85 MiB) Viewed 14513 times
Last edited by TacticalMaster on Wed Jul 06, 2016 1:44 pm, edited 1 time in total.

Mihokyo
Posts: 20
Joined: Tue Feb 03, 2015 2:29 am

Wed Jul 06, 2016 12:38 pm

Tactical master, where have you find the samurai hat ? Oo

MAP SPOIL /!\
233860_screenshots_20160706132546_1.jpg
floor0 no bug
233860_screenshots_20160706132546_1.jpg (328.89 KiB) Viewed 14512 times
233860_screenshots_20160706132547_1.jpg
floor1 bugged
233860_screenshots_20160706132547_1.jpg (305.73 KiB) Viewed 14512 times
233860_screenshots_20160706132550_1.jpg
floor2 bugged
233860_screenshots_20160706132550_1.jpg (283.36 KiB) Viewed 14512 times
After game restart no more bug

TacticalMaster
Posts: 363
Joined: Sun Mar 24, 2013 5:38 am

Wed Jul 13, 2016 6:21 am

Noticed that the sped up sound effects don't work if you just use the shortcut keys for speeding the game up. Sound effects speed up and change only when you click on the game speed buttons itself.

Berzerker Jay
Posts: 482
Joined: Mon Mar 21, 2016 10:47 pm

Sat Jul 23, 2016 12:54 pm

I noticed the Small Wind Generator is turning backwards. It should be rotating in the other direction based on the angle of the blades. Funny because I was looking at it next to a regular Wind Generator and checked that one to see if it was off, then noticing it looked fine I almost didn't check the Small Wind Generator.

Small Wind Generator is definitely spinning the incorrect direction. I always thought it looked a little odd, could never pin down why.

warchump
Posts: 11
Joined: Sun Sep 04, 2016 7:42 am

Tue Sep 13, 2016 12:22 am

Two screenshots of Sheks causing visual bug - I think both are mercenary (maybe the same one? not sure. Saw them at different times)
First one saw in the Hub bar, second walking along Mongrel. Can't upload pic as apparently "reached board quota" so linked them in imgur as below

http://imgur.com/PaMULUj
http://imgur.com/4jQHkrn

EDIT: maybe not just shek, as per this next image

http://imgur.com/x1ZdfOY

All still from the mercenary guild people so far. Perhaps it's related to their armor?

Roccandil
Posts: 91
Joined: Mon Aug 29, 2016 3:45 pm

Thu Oct 13, 2016 11:16 pm

While swimming in the canyon to the drowned ruins, I noticed that the morning sun was reflecting on the water, even though the canyon walls would make that impossible.

Backpacks sit upright on dogs, appearing to be unattached. Clearly the packs are configured only for humanoid characters, even though you can equip them on dogs.

ken-keniff
Posts: 1
Joined: Sat Oct 15, 2016 12:48 pm

Sat Oct 15, 2016 12:55 pm

when i moved camers to other my characters in town, it buged when loading
Attachments
crashDump0.91.7_x64.zip
when loading
(218.41 KiB) Downloaded 539 times

Set
Posts: 206
Joined: Tue Jan 07, 2014 5:40 pm

Fri Nov 04, 2016 1:26 am

Bread!! Now with extra actinium, as healthy as swimming in a nuclear pool :lol:
Attachments
Bread.jpg
Bread.jpg (162.83 KiB) Viewed 14151 times

User avatar
Sol Lignum
Posts: 1085
Joined: Sun Sep 06, 2015 5:56 pm
Location: Mother Russia!
Contact:

Fri Nov 04, 2016 7:26 pm

Seems like AA has stopped working on 3D environment but is applied to every 2D object in inventory. Not sure if latter is a bug though.

Verba
Posts: 2
Joined: Mon Nov 07, 2016 5:18 am

Mon Nov 07, 2016 5:43 am

I suppose this may be a visual bug? Plz, correct me, if I post at the wrong place.
As these pictures indicated, I can not see through the building as normally I did. It is set to 0 floor. If I change between different floors, the shop guards will jump up and down. I have to zoom in to the closest view range for shopping. It is fun actually, a first-person view, but it is also a little weird. This bug only occurs at the lone shack/rebel base north from the Hub. (patch 0.942 Experimental)
Attachments
20161107002844_1.jpg
20161107002844_1.jpg (423.54 KiB) Viewed 14124 times
20161107002825_1.jpg
20161107002825_1.jpg (422.62 KiB) Viewed 14124 times

Oselotti
Posts: 25
Joined: Tue May 31, 2016 8:15 am
Location: Finland

Thu Nov 17, 2016 2:41 pm

After the latest patch many items turned black. Bread is still blue but wheat, vegetable soup and some armours are black. Green fruit looks more like silver perhaps. Rice weed is still invisible like from beginning.

I have Geforce GTX 770 and latest driver version.

WhiteXTC
Posts: 2
Joined: Tue Dec 13, 2016 11:03 am

Tue Dec 13, 2016 11:10 am

The grass looks absolutely black, even on the maximum settings. In some cities of the building are drowned directly under the earth, the character walks through textures. Problemma arise on series video cards more often Radeon. PS. Last Development Brunch

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 12 guests