Visual Bugs
- Sol Lignum
- Posts: 1085
- Joined: Sun Sep 06, 2015 5:56 pm
- Location: Mother Russia!
- Contact:
Got shortened job bars after updating to 0.92

UPD 13.09.16: Fixed at some point.

UPD 13.09.16: Fixed at some point.
Last edited by Sol Lignum on Tue Sep 13, 2016 1:48 pm, edited 2 times in total.
- Sol Lignum
- Posts: 1085
- Joined: Sun Sep 06, 2015 5:56 pm
- Location: Mother Russia!
- Contact:
Bootleggers reporting of acid zebra bush near Ghost Village...
Also i often stumble across nest or camp icon on the map with no actual encampment on the mark.

Also i often stumble across nest or camp icon on the map with no actual encampment on the mark.

-
TacticalMaster
- Posts: 363
- Joined: Sun Mar 24, 2013 5:38 am
Okay so I'm reporting visual bugs here then.
This screenshot shows funny-looking turret trainer after loading the game after they were built previously. When they were built, they would be aiming at a random fixed direction. Now when I load the game with it, I get this.
This screenshot shows funny-looking turret trainer after loading the game after they were built previously. When they were built, they would be aiming at a random fixed direction. Now when I load the game with it, I get this.
Last edited by TacticalMaster on Wed Jul 06, 2016 1:44 pm, edited 1 time in total.
-
TacticalMaster
- Posts: 363
- Joined: Sun Mar 24, 2013 5:38 am
Noticed that the sped up sound effects don't work if you just use the shortcut keys for speeding the game up. Sound effects speed up and change only when you click on the game speed buttons itself.
-
Berzerker Jay
- Posts: 482
- Joined: Mon Mar 21, 2016 10:47 pm
I noticed the Small Wind Generator is turning backwards. It should be rotating in the other direction based on the angle of the blades. Funny because I was looking at it next to a regular Wind Generator and checked that one to see if it was off, then noticing it looked fine I almost didn't check the Small Wind Generator.
Small Wind Generator is definitely spinning the incorrect direction. I always thought it looked a little odd, could never pin down why.
Small Wind Generator is definitely spinning the incorrect direction. I always thought it looked a little odd, could never pin down why.
Two screenshots of Sheks causing visual bug - I think both are mercenary (maybe the same one? not sure. Saw them at different times)
First one saw in the Hub bar, second walking along Mongrel. Can't upload pic as apparently "reached board quota" so linked them in imgur as below
http://imgur.com/PaMULUj
http://imgur.com/4jQHkrn
EDIT: maybe not just shek, as per this next image
http://imgur.com/x1ZdfOY
All still from the mercenary guild people so far. Perhaps it's related to their armor?
First one saw in the Hub bar, second walking along Mongrel. Can't upload pic as apparently "reached board quota" so linked them in imgur as below
http://imgur.com/PaMULUj
http://imgur.com/4jQHkrn
EDIT: maybe not just shek, as per this next image
http://imgur.com/x1ZdfOY
All still from the mercenary guild people so far. Perhaps it's related to their armor?
While swimming in the canyon to the drowned ruins, I noticed that the morning sun was reflecting on the water, even though the canyon walls would make that impossible.
Backpacks sit upright on dogs, appearing to be unattached. Clearly the packs are configured only for humanoid characters, even though you can equip them on dogs.
Backpacks sit upright on dogs, appearing to be unattached. Clearly the packs are configured only for humanoid characters, even though you can equip them on dogs.
-
ken-keniff
- Posts: 1
- Joined: Sat Oct 15, 2016 12:48 pm
when i moved camers to other my characters in town, it buged when loading
- Attachments
-
- crashDump0.91.7_x64.zip
- when loading
- (218.41 KiB) Downloaded 539 times
- Sol Lignum
- Posts: 1085
- Joined: Sun Sep 06, 2015 5:56 pm
- Location: Mother Russia!
- Contact:
Seems like AA has stopped working on 3D environment but is applied to every 2D object in inventory. Not sure if latter is a bug though.
I suppose this may be a visual bug? Plz, correct me, if I post at the wrong place.
As these pictures indicated, I can not see through the building as normally I did. It is set to 0 floor. If I change between different floors, the shop guards will jump up and down. I have to zoom in to the closest view range for shopping. It is fun actually, a first-person view, but it is also a little weird. This bug only occurs at the lone shack/rebel base north from the Hub. (patch 0.942 Experimental)
As these pictures indicated, I can not see through the building as normally I did. It is set to 0 floor. If I change between different floors, the shop guards will jump up and down. I have to zoom in to the closest view range for shopping. It is fun actually, a first-person view, but it is also a little weird. This bug only occurs at the lone shack/rebel base north from the Hub. (patch 0.942 Experimental)
- Attachments
-
- 20161107002844_1.jpg (423.54 KiB) Viewed 14124 times
-
- 20161107002825_1.jpg (422.62 KiB) Viewed 14124 times
After the latest patch many items turned black. Bread is still blue but wheat, vegetable soup and some armours are black. Green fruit looks more like silver perhaps. Rice weed is still invisible like from beginning.
I have Geforce GTX 770 and latest driver version.
I have Geforce GTX 770 and latest driver version.
The grass looks absolutely black, even on the maximum settings. In some cities of the building are drowned directly under the earth, the character walks through textures. Problemma arise on series video cards more often Radeon. PS. Last Development Brunch
-
- Information
-
Who is online
Users browsing this forum: No registered users and 12 guests