OgreMax Scene Exporter for 3DS Max - Supported Materials

Supported Materials

This document summarizes the types of materials and settings that are exported by the OgreMax Scene Exporter.

### OgreMax Material

The OgreMax material and all its settings are exported.

### Standard 3DS Max Material

Standard 3DS Max materials are exported with one technique, one pass, and possibly one texture unit.

- Ambient Color
- Diffuse Color
- Specular Color
- Self-Illumination Color - Exported as emissive color.
- 2-Sided - Exported as culling mode.
- Wire
- Faceted
- Glossiness - Exported as shininess.
- Diffuse Texture Map - Exported as a texture unit.

### VRay Material

VRay materials are exported with one technique, one pass, and possibly one texture unit.

- Diffuse Color
- Glossiness - Exported as shininess.
- Diffuse Texture Map - Exported as a texture unit.

### VRay Fast SSS Material

VRay Fast SSS materials are exported with one technique, one pass, and possibly one texture unit.

- Shallow Color - Exported as diffuse color.
- Shallow Texture Map/On - Exported as a texture unit if specified and 'on' is enabled.
- Deep Texture Map/On - Exported as a texture unit, but only if shallow texture map is not specified.

### VRay Light Material

VRay Light materials are exported with one technique, one pass, and possibly one texture unit.

- Color - Exported as diffuse color.
- Texture Map/On - Exported as a texture unit.

### Textures

All exported material types except the OgreMax material use 3DS Max's 'bitmap texture' type. The following texture settings are used whenever a texture unit is generated:

- UV Offset - Exported as texture scrolling.
- UV Tiling - Exported as texture scaling.
- UV Mirror/tile - Exported as a texture addressing mode. Mirroring and disabled tiling will look different in the exported data than in 3DS Max, but the effect will be similar.
- W Rotation Angle - Exported as texture rotation.
- File Name - The base file name is exported.