OgreMax Scene Exporter for 3DS Max - Node Animation Dialog

Node Animation Dialog

The Node Animation Dialog is accessible from the Node Animation page of the Objects Setting dialog:

- Name - The name of the animation.
- Start/End Frames - The interval on the 3DS Max timeline that contains the animation.
- Time Scaling - The type of scaling to apply to the animation's key frame times.
  - None - No scaling.
  - Scale - Scales the animation by the specified amount. A value larger than 1 makes the animation run more slowly, while a value less than 1 makes the animation run more quickly.
  - Length - The animation is rescaled to fill the specified time length, in seconds.
  - Normalize - The animation is rescaled to last 1 second.
- Sampling - The default rate or time interval used to sample the animation.
- Translation Interpolation - The type of interpolation to perform on node translations.
- Rotation Interpolation - The type of interpolation to perform on node rotations.
- Enabled - Indicates whether the node animation is initially enabled. If enabled, the animation will play immediately when loaded in an OgreMax viewer.
- Looped - Indicates whether the animation should restart when the end is reached.
- Use Defined Animation Start Time - Indicates whether the animation start time should be the same as the time within 3DS Max.
- Copy First Animation Key to Last - Indicates whether the first animation key should be copied to the end. This is a quick way of creating animations that loop somewhat seamlessly.