OgreMax Scene Exporter for 3DS Max - Static Geometry Object

Static Geometry Object

The Static Geometry Object is one of many Helper Objects:

The static geometry object is a volume that contains entities that are combined into a single mesh at runtime, after which it never moves or changes.

The static geometry object should be created in the top or perspective viewports, and entities should be contained within it, attached as child nodes.

### Parameters

- Width/Length/Height - The dimensions of the static geometry object, in world units.
- Cast Shadows - Indicates whether the static geometry casts shadows.