OgreMax Scene Exporter for 3DS Max - OgreMax Menu

OgreMax Menu

OgreMax adds a submenu to the main menu of 3DS Max:

- Export → Export Scene - Exports the entire scene.
- Export → Export Selected - Exports the selected objects.
- Export → Export Scene Materials - Exports all of the materials that have been used in the scene.
- Export → Export Selected Material Editor Material - Exports the selected material editor material to its own file.
- Export → Export Current Material Library - Exports the current material library, if any.

- External Viewer → Run With Last Exported File - Runs the currently selected external viewer, displaying the last exported file. The external viewer is configured in the Global Settings dialog.
- External Viewer → Run - Runs the currently selected external viewer. The external viewer is configured in the Global Settings dialog.

- Scene Settings - Displays the Scene Settings dialog.
- Object Settings - Displays the Object Settings dialog for the currently selected object. If more than one object is selected, the settings for the first selected object are displayed. For more information on editing multiple objects, see Using the Object Settings Dialog with Multiple Selected Objects.
- Global Settings - Displays the Global Settings dialog.

- Convert to OgreMax Materials - Converts the materials of all selected objects to OgreMax materials. Objects that have shared materials will share the same OgreMax materials. The converted materials will have their original material used as the 'View/Render Material' in the OgreMax material. Standard 3DS Max materials will also have some settings carried over to the OgreMax material (ambient/diffuse/specular/emissive colors, shininess, two-sided, wireframe, flat shading, and diffuse bitmap).
- Create Master/Slave Materials - Converts the master OgreMax materials of all selected objects to slave materials. For more information, see Master/Slave Materials.
- Revert to Master Materials - Converts the slave OgreMax materials of all selected objects to master materials.
- Set Render to Texture Destinations - Displays the 3DS Max Render to Texture Destination dialog, which sets the render-to-texture value for the OgreMax materials of all selected objects. This is a shortcut to setting the values individually for each material.

- Rotate Selected Planes for Billboard Use - Rotates all the selected 3DS Max plane objects in such a way that they can be used as a billboard in a billboard set.
- Check Duplicate Object Names - Checks the scene for duplicate object names.
- Select Negatively Scaled Objects - Selects all of the objects in the scene that have a negative scale component. Such objects will typically not be exported correctly, so this is a useful debugging aid.
- Normalize Mesh Scaling - Normalizes the scaling of all selected meshes that have negative scaling. This normalization removes the scaling from the scene node and sets it into a newly added Mesh Scale modifier.

- Render Cube Map - Displays the Render Cube Map dialog, which allows different types of cube maps to be rendered from the current scene. If an object is selected when the dialog is displayed, the object's position will be used as the position from which the cube map is rendered. Otherwise, if no objects are selected, the world center will be used.
- Render Height Map - Displays the Render Height Map dialog, which allows a height map to be rendered from the current scene. If any objects are selected when the dialog is displayed, those objects (and only those objects) will be rendered into the height map. Otherwise, if no objects are selected, all scene objects will be used.
- Render Terrain Map - Displays the Render Terrain Map dialog, which allows a terrain map to be rendered from the current scene. If any objects are selected when the dialog is displayed, those objects (and only those objects) will be rendered into the terrain map. Otherwise, if no objects are selected, all scene objects will be used.
- Convert to Frames - Displays the Convert to Frames dialog, which allows a video file to be converted to images that can be used as animated frames in an Ogre texture unit. Note that the video conversion will only work correctly for video files (and their corresponding codecs) that are supported by 3DS Max.

- Create OgreMax Scene Window - Creates a free-floating OgreMax viewport.
- Create OgreMax Scene Window for Selected Objects - Creates a free-floating OgreMax viewport that contains only the selected objects.

- Refresh All Objects in OgreMax Viewports - Recreates all the objects in all of the OgreMax viewports.
- Refresh Selected Objects in OgreMax Viewports - Recreates the selected objects in all of the OgreMax viewports.
- Refresh Skies in OgreMax Viewports - Recreates the skies in all of the OgreMax viewports.

- Refresh Ogre Resources - Resets the Ogre system and reloads all resources.

- View Log - Displays the OgreMax Log Window.

- Help - Displays the help file.
- About OgreMax - Displays information about the OgreMax Scene Exporter.