Search found 20 matches
- Thu May 11, 2017 9:41 pm
- Forum: Feature Requests
- Topic: Factions, towns, and diplomacy.
- Replies: 0
- Views: 258
Factions, towns, and diplomacy.
With the awesome news of diplomacy coming, I was curios of how and if it is tracked on a town level? Is there a counter that could be used in mods? What stats are being tracked, that could be used to mod, or manipulate factions and ownership? Example: Town: Hub Current owner: Drifters Drifters: 75 N...
- Sun May 07, 2017 10:35 pm
- Forum: Feature Requests
- Topic: Chemistry
- Replies: 0
- Views: 230
Chemistry
Chemistry station, where you can make: Ninja Flash powder to stun Ninja smoke powder to hide your escape (if stealing becomes harder this could be awesome to have to escape from guards) Flask of Acid (melts locks, chains, damages armor, hurts mechanical creatures ect) Nepatha grenades (fire... muaha...
- Sun May 07, 2017 10:25 pm
- Forum: Bug reports
- Topic: [0.94.34] Cactus Farm all tiers bug
- Replies: 1
- Views: 401
Re: [0.94.34] Cactus Farm all tiers bug
I saw this too, selecting upgrade after the first time, does not seem to increase the cost.
- Mon May 01, 2017 8:02 pm
- Forum: Bug reports
- Topic: Watchtower Crossbow cannot be built from top of tower
- Replies: 3
- Views: 435
- Mon May 01, 2017 3:26 am
- Forum: Bug reports
- Topic: Watchtower Crossbow cannot be built from top of tower
- Replies: 3
- Views: 435
Re: Watchtower Crossbow cannot be built from top of tower
additional note: once built this position can only be manned from the second floor, on the stairs.
- Mon May 01, 2017 3:25 am
- Forum: Bug reports
- Topic: Watchtower Crossbow cannot be built from top of tower
- Replies: 3
- Views: 435
Watchtower Crossbow cannot be built from top of tower
Builders are unable to reach a couple of the crossbow build positions from the top of the tower.
1 of the positions can be reached from the second floor, but this must be done manually as AI cannot figure out how to reach the build spot on it's own.
1 of the positions can be reached from the second floor, but this must be done manually as AI cannot figure out how to reach the build spot on it's own.
- Mon May 01, 2017 3:06 am
- Forum: Gameplay
- Topic: Ranty: Good Base Locations? (and lack therof)
- Replies: 23
- Views: 6024
Re: Ranty: Good Base Locations? (and lack therof)
There's a waystation in the Hook that may have hemp for sale, even if the major cities don't sell it. Should grow a lot better than cotton. Might be a good idea to put up walls around your base if you do that though, since the samurai might not like it. Thanks I will give hemp a try. Also.. removed...
- Fri Apr 28, 2017 10:45 pm
- Forum: Gameplay
- Topic: Ranty: Good Base Locations? (and lack therof)
- Replies: 23
- Views: 6024
Re: Ranty: Good Base Locations? (and lack therof)
Think I figured out my, lack of traders and people issue...
I technically have 2 outposts..
First one, was not in a great area and is abandoned.. went by there... and saw a lot of drifters roaming around in the middle of nothing (no buildings)
I technically have 2 outposts..
First one, was not in a great area and is abandoned.. went by there... and saw a lot of drifters roaming around in the middle of nothing (no buildings)
- Fri Apr 28, 2017 8:36 pm
- Forum: Gameplay
- Topic: Does the heavy armor need some work?
- Replies: 16
- Views: 3921
Re: Does the heavy armor need some work?
I would like to see some bonuses for matching sets.. A full set of the same type of armor should fit better than mix/matching lets say.. by it's self a heavy chest piece is -10 with 80% coverage to attack (have you tried fighting in heavy armor?) But if it is well fitted, and clasps to all of the ot...
- Fri Apr 28, 2017 8:21 pm
- Forum: Gameplay
- Topic: Ranty: Good Base Locations? (and lack therof)
- Replies: 23
- Views: 6024
Re: Ranty: Good Base Locations? (and lack therof)
I setup in the hook: Copper and Iron.. check Water and decent fertility... Check Arid 100 green 10 Cactus.. check Wheat.. check (60%) But with a few XL wheat farms, its enough to keep a few full bread baskets and feed all my guys. Most of the Cactus goes to making rum, can be sold at the small outpo...
- Fri Apr 28, 2017 8:11 pm
- Forum: Bug reports
- Topic: Bodies Vanish after a fight.
- Replies: 9
- Views: 879
Re: Bodies Vanish after a fight.
soo... If I setup an outpost there, and set a worker to gather meat and leather...
- Fri Apr 28, 2017 2:51 am
- Forum: Feature Requests
- Topic: Reset Squad Location, List of locations
- Replies: 4
- Views: 676
Re: Reset Squad Location, List of locations
I have had some get stuck in areas where .. for some reason others cannot get to.. in order to pick them up. Also issues with the square stormhouse. But I did not know about the reset squad location, when loading thing. That seems more exploitable than selecting from a few different spawn areas, but...
- Thu Apr 27, 2017 5:42 am
- Forum: Feature Requests
- Topic: Reset Squad Location, List of locations
- Replies: 4
- Views: 676
Reset Squad Location, List of locations
To better utilize the map, and continue testing out new locations. It would be helpful to be able to select from several locations when resetting squad location. Example: Base is in "The Hook" Import with location reset, due to stuck or pathfinding issue causes everyone to show up several ...
- Wed Apr 26, 2017 3:02 pm
- Forum: Feature Requests
- Topic: *CRAFTABLE TRAPS*
- Replies: 4
- Views: 1334
Re: *CRAFTABLE TRAPS*
I like this idea a lot, as a creature was following me.. (and eventually ate me) I was thinking, I have opposable thumbs... I should be able to make a simple snare, or trap to lead this large creature to. Even ancient man was able to herd animals to a ledge, or pitfall to kill larger animals. On the...
- Wed Apr 26, 2017 9:49 am
- Forum: Bug reports
- Topic: Bodies Vanish after a fight.
- Replies: 9
- Views: 879
Re: Bodies Vanish after a fight.
At least for goats, they de-spawned while in camera view.
- Wed Apr 26, 2017 9:48 am
- Forum: Bug reports
- Topic: Stormhouse door trap.
- Replies: 11
- Views: 5454
Re: Stormhouse door trap.
I spoke too soon. Same issue, just takes a while for it to show back up...
Going to try and use other buildings, and not the stormhouse.
Going to try and use other buildings, and not the stormhouse.
- Wed Apr 26, 2017 4:45 am
- Forum: Bug reports
- Topic: Bodies Vanish after a fight.
- Replies: 9
- Views: 879
Re: Bodies Vanish after a fight.
Thanks, I searched, but must have missed it. I'll take goat off the menu.
It also happened to a few bandits.
Just in case,
here is a save:
Goats only
https://www.dropbox.com/s/htvvm2rvb939p ... g.rar?dl=0
It also happened to a few bandits.
Just in case,
here is a save:
Goats only
https://www.dropbox.com/s/htvvm2rvb939p ... g.rar?dl=0
- Wed Apr 26, 2017 4:39 am
- Forum: Bug reports
- Topic: Bodies Vanish after a fight.
- Replies: 9
- Views: 879
Re: Bodies Vanish after a fight.
was able to re-create with goats.
They vanish before I began healing, almost as soon as the entire group had been defeated.
They vanish before I began healing, almost as soon as the entire group had been defeated.
- Wed Apr 26, 2017 4:36 am
- Forum: Bug reports
- Topic: Bodies Vanish after a fight.
- Replies: 9
- Views: 879
Bodies Vanish after a fight.
First happened with two hungry farmer bandits, I grabbed the bodies, set them next to each other. First one set down fine.. second one.. as soon as it was down next to the other one vanished. I then looked back where the fight was, and the entire group had vanished, both dead and wounded. Second occ...
- Wed Apr 26, 2017 4:31 am
- Forum: Bug reports
- Topic: Stormhouse door trap.
- Replies: 11
- Views: 5454
Re: Stormhouse door trap.
I re-spawned with the current experimental version.. so far.. so good... I will continue to monitor, but using the same setup that caused people to get stuck before.. has thus far.. not.