Search found 15 matches

by Dannibal
Mon Jun 05, 2017 1:12 am
Forum: Bug reports
Topic: 0.95.40 Bugmaster Bugs (& 1 unrelated)
Replies: 0
Views: 200

0.95.40 Bugmaster Bugs (& 1 unrelated)

Big Bug/Exploit - When I take the Bugmaster to Last Stand, they give me the bounty but don't take the Bugmaster, so I can keep collecting the bounty as many times as I like. Minor Bug - When I turn the Bugmaster in in Admag (which works normally), they tell me to see the Stone Golem, but when I find...
by Dannibal
Sun May 21, 2017 1:38 am
Forum: Bug reports
Topic: 0.95.35 - Crashing at "Suspicious Lab"
Replies: 4
Views: 639

Re: 0.95.35 - Crashing at "Suspicious Lab"

And, same thing happened again at another one of the ancient labs - looks like something between the bull and that particular building type.
by Dannibal
Sat May 20, 2017 7:26 pm
Forum: Bug reports
Topic: 0.95.35 - Crashing at "Suspicious Lab"
Replies: 4
Views: 639

Re: 0.95.35 - Crashing at "Suspicious Lab"

OK, was able to get all my peeps in - it was the bull causing the crash. I find there are some buildings the bull can enter and some it can't, but this is the only building where it's crashing.
by Dannibal
Sat May 20, 2017 7:14 pm
Forum: Bug reports
Topic: 0.95.35 - Crashing at "Suspicious Lab"
Replies: 4
Views: 639

Re: 0.95.35 - Crashing at "Suspicious Lab"

Thought I'd found a workaround - was able to get one character in on "sneak", so I tried setting all to sneak, but still crashed. Now trying one character at a time to see if maybe it's a particular character (or characters) that's bugged, rather than the building.
by Dannibal
Sat May 20, 2017 7:11 pm
Forum: Bug reports
Topic: 0.95.35 - Hemp Not Auto-Hauling
Replies: 2
Views: 344

Re: 0.95.35 - Hemp Not Auto-Hauling

OK, seems to be sorted (at least last time I checked I have a bunch of fabrics and no hemp left in the fields), so it must have been a problem with how I had the tasks assigned and/or character/backpack inventory issue.
by Dannibal
Sat May 20, 2017 6:32 pm
Forum: Bug reports
Topic: 0.95.35 - Crashing at "Suspicious Lab"
Replies: 4
Views: 639

0.95.35 - Crashing at "Suspicious Lab"

I was able to enter the lab the first time, but game crashed just about the time I defeated all the enemies. Since then, it crashes every time I try to enter the lab at all. Tried rebuilding navmesh and re-importing, both to no avail.
by Dannibal
Tue May 16, 2017 8:45 pm
Forum: Bug reports
Topic: 0.95.35 - Part of Base Inaccessible
Replies: 5
Views: 677

Re: 0.95.35 - Part of Base Inaccessible

I dismantled that entire base, except the stuff in the inaccessible part, and built a new one not too far away (I like the resources). Later, I was able to go back to the area and, lo and behold, it was accessible to finish dismantling - anyone want to buy a ton of greenfruit? If it comes up again, ...
by Dannibal
Tue May 16, 2017 3:32 am
Forum: Bug reports
Topic: 0.95.34 Gate pathfinding bug. Again.
Replies: 6
Views: 1536

Re: 0.95.34 Gate pathfinding bug. Again.

Probably same bug, maybe different: Whichever character locks the gate (whether moving or not) cannot move without opening it up again, even if movement order is inside the gate.
by Dannibal
Mon May 15, 2017 7:46 pm
Forum: Bug reports
Topic: 0.95.35 - Part of Base Inaccessible
Replies: 5
Views: 677

Re: 0.95.35 - Part of Base Inaccessible

I swear I attached both the screenshot and the zipped save...no idea why the zip file didn't show up. Anyway, here it is again.
by Dannibal
Mon May 15, 2017 7:45 pm
Forum: Bug reports
Topic: 0.95.35 - Hemp Not Auto-Hauling
Replies: 2
Views: 344

Re: 0.95.35 - Hemp Not Auto-Hauling

This could be as simple as my guy's not having enough space in inventory - when I get my other base bug sorted, I'll try giving them some backpacks and see if that fixes it.
by Dannibal
Mon May 15, 2017 7:40 pm
Forum: Bug reports
Topic: 0.95.35 - Part of Base Inaccessible
Replies: 5
Views: 677

Re: 0.95.35 - Part of Base Inaccessible

Hatsune_Neko wrote:
Sun May 14, 2017 11:38 pm
can you zipup and upload the save with the issue
Here you go. (Now everyone's gonna know my sooooooooperseekrit base location ;) )
by Dannibal
Mon May 15, 2017 7:36 pm
Forum: Feature Requests
Topic: New Player Random List of Suggestions
Replies: 4
Views: 996

Re: New Player Random List of Suggestions

Thanks, Zeal. I'll see how that works when I get the bugs in my base sorted.
by Dannibal
Sun May 14, 2017 8:47 pm
Forum: Feature Requests
Topic: New Player Random List of Suggestions
Replies: 4
Views: 996

New Player Random List of Suggestions

Just started playing, and have thought of a few features that might be nice: Ability to "share" base with friendly factions - I'm imagining once my base grows to town size and I'm not interested in micromanaging, I could invite friendly factions to control parts of it, maybe by building th...
by Dannibal
Sun May 14, 2017 8:28 pm
Forum: Bug reports
Topic: 0.95.35 - Hemp Not Auto-Hauling
Replies: 2
Views: 344

0.95.35 - Hemp Not Auto-Hauling

All of my other farms, mines, storage containers, machines, etc. are working as normal, but my hemp farmers won't auto-haul; when the farm output is full, they'll just stop working, while the hemp storage and loom sit empty. I've tried assigning someone to auto-haul (even though I know the farmers a...
by Dannibal
Sun May 14, 2017 8:24 pm
Forum: Bug reports
Topic: 0.95.35 - Part of Base Inaccessible
Replies: 5
Views: 677

0.95.35 - Part of Base Inaccessible

An area inside the walls of my base was working fine (I have farms planted there), but after saving, exiting, and loading back in, it now shows as inaccessible terrain (circle/slash symbol and can't make characters move there). I tried re-importing rather than loading, same problem.