Search found 45 matches
- Wed Aug 26, 2020 3:36 am
- Forum: Modding
- Topic: Custom Animation Skeleton
- Replies: 1
- Views: 1785
Custom Animation Skeleton
Hey everyone, does anyone know if any new creature/etc mods can only be animated using kenshi's pre-existing animation bones? ie: skimmers, bone-dogs, etc. Or can a custom rig for a mod be imported into the game?
- Mon Jul 23, 2018 3:02 am
- Forum: General
- Topic: The best subrace fighter?
- Replies: 1
- Views: 5427
The best subrace fighter?
I'm very curious to know which of the races in Kenshi come out as the best swordsman? if each race/subrace were given nonstop fighting practice for 30 minutes; and then they did a 1v1 to each respective combination. If this experiment is done like 10 times I wonder which race/subrace comes out on to...
- Thu Jul 19, 2018 9:40 pm
- Forum: General
- Topic: Rise of the Peasants
- Replies: 1
- Views: 1742
Rise of the Peasants
Does anyone know if it'll ever be possible to actually help/support the Rebel Farmers and Empire peasants? It'd be really fun to start like a revolution or something and just overtake the UC
- Wed Jul 04, 2018 8:13 pm
- Forum: General
- Topic: Faction Relation AI
- Replies: 9
- Views: 3865
- Mon Jul 02, 2018 12:55 am
- Forum: General
- Topic: Faction Relation AI
- Replies: 9
- Views: 3865
Re: Faction Relation AI
However you can right click on them and select Unprovoked attack at any time. You can do this to your allies but the odd event is that your characters and your former allies fight without doing any damage to each other until your relations decrease enough. So for about a few minutes the allies and ...
- Sat Jun 30, 2018 10:45 am
- Forum: General
- Topic: Faction Relation AI
- Replies: 9
- Views: 3865
Re: Faction Relation AI
I'll have to try and see if it's even possible to sneak knockout/assassinate an Ally npc. The whole event just felt kind of weird, as if it's an area of the game that isn't supposed to be played with and rather once the player chooses to ally with a faction the game is assuming it's with the intent ...
- Sat Jun 30, 2018 2:32 am
- Forum: General
- Topic: Faction Relation AI
- Replies: 9
- Views: 3865
Faction Relation AI
I'm not sure if this part is unfinished? or if I am experiencing a bug but I just discovered an event that feels awkward in the game. It seems the player characters cannot do damage or be damaged by a faction that considers the player an Ally until relations decrease to around 30. UC samurai and my ...
- Tue Jun 05, 2018 1:16 am
- Forum: Feature Requests
- Topic: Hirelings and citizens.
- Replies: 12
- Views: 2357
Re: Hirelings and citizens.
Dwarf Fortress and a few other games achieved similar idea's you're looking for only because they don't use an actual world I think. Most rpg's I've played that I have liked are kind of gimmicky in the way that their AI works almost through a UI; as if it's a playing card game. The game's code is mu...
- Sat Jun 02, 2018 9:48 pm
- Forum: Gameplay
- Topic: Your feedback: Base Attacks & Campaigns
- Replies: 49
- Views: 41354
Re: Your feedback: Base Attacks & Campaigns
Why are they constantly suiciding against enemies they can't beat? I agree with this general idea too. If it's not possible to change that's okay. But if it "can" be changed or altered that'd be cool too. It just feels a bit odd when these fairly intelligent factions that have grown to po...
- Fri Jun 01, 2018 9:50 pm
- Forum: General
- Topic: Crossbow Crafting Cost Extremely High or Just Bugged?
- Replies: 1
- Views: 1646
Re: Crossbow Crafting Cost Extremely High or Just Bugged?
Yes this occurs to me too. 50 crossbow smithing skill but the crafting station takes about 20 crossbow parts even though the menu said something like 4 and many many steel bars
- Wed May 30, 2018 7:30 am
- Forum: Gameplay
- Topic: Your feedback: Base Attacks & Campaigns
- Replies: 49
- Views: 41354
Re: Your feedback: Base Attacks & Campaigns
My Base is in Howler Maze, squad of 33 with all of them 30-50 att and def. I only got raided once by Slavers, although I'm not sure why? they kind of teleported into my base as well and claimed "You have something of ours!" and started attacking. (They got destroyed). And I can also attest...
- Thu Mar 22, 2018 1:52 am
- Forum: Modding
- Topic: Planning to mod more wildlife
- Replies: 1
- Views: 928
Planning to mod more wildlife
Hey, I'm planning on modding in some new wild life creatures, does anyone know how many polygons Kenshi units generally should have? Thanks!
- Sat Mar 17, 2018 10:20 pm
- Forum: Feature Requests
- Topic: MONEY!!!
- Replies: 20
- Views: 3963
Re: MONEY!!!
For the sake of world balancing I just think keeping Cats/pretty much everything you have after you lose a fight is a little op for the player. Especially since one of the largest faction in the game (UC) is a society solely based upon your wealth. It's pretty much guaranteed that eventually the pla...
- Sat Mar 17, 2018 7:29 am
- Forum: Feature Requests
- Topic: MONEY!!!
- Replies: 20
- Views: 3963
Re: MONEY!!!
Cats don't have to be an inventory item. It could just be a clean steal off of the cats you have through the system currently implemented. Maybe 5% of your cats for every squad member. It could be a mod too. It's just odd how these supposed evil people of slavers and bigots wouldn't steal off of the...
- Fri Mar 16, 2018 7:38 pm
- Forum: Feature Requests
- Topic: MONEY!!!
- Replies: 20
- Views: 3963
Re: MONEY!!!
Perhaps bandits don't steal money, but maybe HN and United Cities troops will, since they live in a more civilized system of cities and towns that use Cats as their currency
- Thu Mar 15, 2018 8:45 pm
- Forum: Gameplay
- Topic: Please fix this
- Replies: 10
- Views: 1998
Re: Please fix this
The dev's deleted 5 bones? Just out of curiosity what were they originally meant for?
- Sun Mar 11, 2018 5:21 am
- Forum: Bug reports
- Topic: Scrapyard bug
- Replies: 0
- Views: 293
Scrapyard bug
In my game currently, if you drop a piece of food inside the scrapyard and one of your animal squad eats it, the AI inside the building react as if you stole something from them and initiate attacks on you Talking to the merchant inside, no matter which character I speak with the inventory of one pa...
- Sat Mar 10, 2018 2:11 am
- Forum: Feature Requests
- Topic: plastic surgery
- Replies: 13
- Views: 2800
Re: plastic surgery
Perhaps there could be a blueprint/manual specifically teaching plastic surgery, but instead of a research bench as its condition, the condition could be a medic skill of 90+ ? It would make sense. Someone extremely well learned at healing guys who should otherwise be dead most definitely knows a th...
- Sat Mar 10, 2018 2:02 am
- Forum: Feature Requests
- Topic: "Bandit Demands" should happen to NPC locations too
- Replies: 14
- Views: 3780
Re: "Bandit Demands" should happen to NPC locations too
It definitely would be very cool. But from my knowledge of indie developing, it's a MASSIVE undertaking to include so many features like that. It only sounds easy. I'm very impressed and satisfied with the game the dev has brought us right now, but if the the dev ever picks up Kenshi's development a...
- Fri Mar 09, 2018 1:17 am
- Forum: General
- Topic: Crossbow recruits? Like Headshot
- Replies: 2
- Views: 1204
Crossbow recruits? Like Headshot
I'm just wondering with this new crossbow patch, will gunner recruits be considered a crossbow expert as well as turrets? Fundamentally shouldn't some skill cross over?