That's an option now? Damn son last time I played this there was only 1 way out and that was to die.
Search found 17 matches
- Mon May 15, 2017 7:39 pm
- Forum: Gameplay
- Topic: Squad import
- Replies: 3
- Views: 800
- Mon May 15, 2017 2:46 pm
- Forum: Gameplay
- Topic: Squad import
- Replies: 3
- Views: 800
Squad import
Hey folks I'm returning the game after a lengthy break from it however I know that I'll have a few issues with a new game and was hoping there might be way to import some of my old squad and not the whole lot. Ideally I'd like to just take a few members without having to open an old save file and ki...
- Wed Oct 19, 2016 8:15 am
- Forum: Gameplay
- Topic: Best place to level
- Replies: 6
- Views: 1643
Best place to level
So I'm looking at upping my squads combat abilities but next to fighting raptors or training them woefully against other dummies until I can get the level 3 ones since we can no longer use the faction based ones without there being repercussions, my lower ranked members are getting battered around l...
- Sat Sep 17, 2016 11:45 am
- Forum: Gameplay
- Topic: Base building
- Replies: 7
- Views: 2241
Re: Base building
Thing is my squad isn't too weak they're not well balanced, most of them are around 15 attack and something defence and their skills aren't the greatest it's just I haven't got enough dedicated combat people to make it go smoothly. Can't camp in HN areas because paladins will just ruin me, not enoug...
- Fri Sep 16, 2016 11:50 pm
- Forum: Gameplay
- Topic: Base building
- Replies: 7
- Views: 2241
Base building
So after coming back to the game after quite some time and using a brand new squad I'm struggling, hard might I add, to get to grips with all the new changes and such but the biggest right now is base location. Just can't seem to find a decent location for a low level squad to set up shop that doesn...
- Fri Sep 09, 2016 11:49 pm
- Forum: Bug reports
- Topic: [0.93.22] Hunger issues
- Replies: 5
- Views: 1163
Re: [0.93.22] Hunger issues
I'ts not balanced at all, at 0,25 the decay speed is extremely fast and if you have a Shek (faster hunger bar decay) you will suffer, a lot This basically I lowered it to see what occurs but the with food now as well its a joke not to mention on the travel the food that was originally worth say 120...
- Wed Sep 07, 2016 11:30 pm
- Forum: Bug reports
- Topic: [0.93.22] Hunger issues
- Replies: 5
- Views: 1163
[0.93.22] Hunger issues
Having serious issues with hunger from the get go with the most recent build. Characters who have food in their inventory aren't eating it, so far I've discovered if I stash it into a backpack of some kind the group eats it which helps but it seems that not everyone is eating and as a result in the ...
- Mon Sep 05, 2016 12:01 pm
- Forum: Gameplay
- Topic: Shek towns are [Apparently NOT] too fancy :)
- Replies: 12
- Views: 2831
Re: Shek towns are too fancy?
True but the torches everywhere for HN makes sense, fire being symbolic for purity and cleansing a nation built on religion will have a weird affinity with that kinda stuff not to mention the whole deal with witch hunt vibe they give off over women and such. However I generally agree that Shek towns...
- Mon Sep 05, 2016 11:56 am
- Forum: Feature Requests
- Topic: Merged Player Cannibalism Functional Thread
- Replies: 32
- Views: 10554
Re: Cannibalism
How would it be balanced? I'm assuming an additional option to the right click menu other than "loot", "carry", "heal" etc is gonna be needed but how much food ca 1 body give you? Personally I'd like to see this implemented as it'd help early on but I feel it should com...
- Mon Sep 05, 2016 11:47 am
- Forum: Feature Requests
- Topic: Replacement limbs
- Replies: 3
- Views: 821
Re: Replacement limbs
what's the difference between light and heavy? what properties will they have? what bonuses or negatives will each version have? To answer these in order since I've finally gotten my internet connection back up from moving house: 1. the difference between light and heavy could be simple things such...
- Tue Aug 23, 2016 1:26 pm
- Forum: Feature Requests
- Topic: Replacement limbs
- Replies: 3
- Views: 821
Replacement limbs
Idea is pretty simple, replace limbs that are too badly damaged to be fixed naturally with mechanical or general prostetic limbs. I'm fully aware that this is be implemented across the game in due course anyway but allow me to expand on it a little. Generally speaking I'm gonna assume it wont be the...
- Tue Aug 23, 2016 1:15 pm
- Forum: Gameplay
- Topic: Faction members and starving
- Replies: 13
- Views: 2825
Re: Faction members and starving
I'd second this actually I'm having all manner of issues as well with base management and hunger, more so when a person within my faction has food but doesn't do a thing with it or within radious of a person with a backpack filled to the brim yet still manages to starve because they're working on a ...
- Sun Aug 11, 2013 1:29 pm
- Forum: Feature Requests
- Topic: Armour suggestions
- Replies: 2
- Views: 825
Armour suggestions
Well whilst I'm all in favor for the armours already in the game I was thinking of something a bit more high end that would fit in with the world. Considering the fact that the world right now is basically a gigantic desert and that the world has some mechanical and tech in it I kinda figured someth...
- Thu Oct 25, 2012 4:19 pm
- Forum: Gameplay
- Topic: What do you want next?
- Replies: 471
- Views: 604439
Re: What do you want next?
Considering how Chris has decided to do the multi-threading (at least I think he has given the update on the site) which was my original vote, going forward after doing such a thing I would personally either like to see research and smithing, etc placed into the game for more things to focus on via ...
- Thu Sep 06, 2012 4:34 pm
- Forum: Gameplay
- Topic: What do you want next?
- Replies: 471
- Views: 604439
Re: What do you want next?
I've had to say multi threading for now as people have pointed out, if it's done early on it can be built around which will make the rest of the jobs later on easier. However it'd be great to see a whole host of new features being added in then tackling the big job once the smaller ones are done but...
- Fri Aug 31, 2012 3:10 pm
- Forum: Off-Topic
- Topic: Favorite games from 90s
- Replies: 39
- Views: 13316
Re: Favorite games from 90s
Christ so many games to pick from, hmm I'd have to say the following; Azure Dreams Final Fantasy 7 - 9 Age of Empire 2 Golden Eye Sonic Star Fox The one joy of having a best friend whos family was loaded with money was I got to play his games when I went around to visit, still got most of them in hi...
- Fri Aug 31, 2012 3:05 pm
- Forum: General
- Topic: Steam "kickstarter"
- Replies: 17
- Views: 5455
Re: Steam "kickstarter"
Also found out about this game via steam, all I need to do now is save up some extra cash to throw at the developers to help out. Speaking of which (sorry I know I'm hijacking this thread of sorts) but for the likes of people like me who have came from steam to this site, is there any way we can con...