Search found 25 matches
- Tue Sep 03, 2019 2:58 am
- Forum: Modding
- Topic: Did you guys mean to remove the options to hide stumps?
- Replies: 1
- Views: 4013
Did you guys mean to remove the options to hide stumps?
I have a mod that I have been working on for awhile that has some custom prosthetic limbs in it. Previously if I was replacing my left leg, my left boot would be missing to show off my sweet new limb. (also reducing the massive amount of clipping.) However now that option seems to have been removed....
- Thu May 23, 2019 3:45 am
- Forum: Modding
- Topic: Textures glowing after loading a save.
- Replies: 2
- Views: 1579
Re: Textures glowing after loading a save.
In case you are curious as to how I go about making my textures. (Which is probably the issue...) I use DXT5 compression. For the diffuse textures I set the opacity to 25% then export as a .dds file with DXT5 compression. For the normals I do the same, but at 125% opacity. (Out of 255%. I use Paint....
- Thu May 23, 2019 3:41 am
- Forum: Modding
- Topic: Textures glowing after loading a save.
- Replies: 2
- Views: 1579
Textures glowing after loading a save.
I have made several custom races in the past and this issue is really random for me. It has happened before and I just gave up on fixing it. I am pretty sure I am just missing a file somewhere... I am hoping someone will know what is going on here. I will post screenshots of the issue and post my mo...
- Tue Feb 27, 2018 6:44 pm
- Forum: Bug reports
- Topic: It seems like most of my mods that add custom content are broken.
- Replies: 0
- Views: 179
It seems like most of my mods that add custom content are broken.
So just to start here is my ONI mod. I really hope the fix is something simple! But knowing Kenshi I doubt it is.
Update is great btw! Really loving the blood. The only mod that is activated is my ONI mod crashes when trying to start the game.
- Sat Jan 06, 2018 1:22 am
- Forum: Modding
- Topic: Can we get part maps for armor instead of races?
- Replies: 1
- Views: 580
Can we get part maps for armor instead of races?
It would be fantastic for the modding community if we could somehow get part maps as an option in the armor section of the fcs instead of the race section. Is there anything that could be done about this?
- Sat Dec 23, 2017 11:22 am
- Forum: Modding
- Topic: Blender exporting files as .xml?
- Replies: 6
- Views: 1269
- Tue Dec 19, 2017 10:40 pm
- Forum: Modding
- Topic: Blender exporting files as .xml?
- Replies: 6
- Views: 1269
Blender exporting files as .xml?
It has only happened twice, but I have no idea how to fix it. Both times it has happened I grabbed a .mesh and imported it and worked off of it. When I go to export I follow all the steps like I normally would, but when I go check the file location afterwards it is a FIlename.mesh.xml file very anno...
- Tue Dec 19, 2017 2:07 am
- Forum: Modding
- Topic: How do you go about removing the glossiness from custom textures for races?
- Replies: 1
- Views: 534
How do you go about removing the glossiness from custom textures for races?
I know that with weapons and armor you can simply disable the specular map, but I cannot find an option like that for races. I think I remember someone thinking it was somehow baked into the normal map, if so could someone explain to me how I would get around that?
- Sun Dec 17, 2017 9:36 am
- Forum: Modding
- Topic: Anyone ever thought about a fantasy mod?
- Replies: 4
- Views: 1644
Re: Anyone ever thought about a fantasy mod?
Finally got it all sorted! I will get back to you with a guide in a couple of days or you could hit me up in the kenshi discord or Steam. Same exact name.
- Sun Dec 17, 2017 9:34 am
- Forum: Modding
- Topic: Is it even possible to make a custom race mesh?
- Replies: 12
- Views: 1934
Re: Is it even possible to make a custom race mesh?
Forget everything we are good! Man this has been an adventure!
- Sat Dec 16, 2017 7:01 pm
- Forum: Modding
- Topic: Is it even possible to make a custom race mesh?
- Replies: 12
- Views: 1934
Re: Is it even possible to make a custom race mesh?
I was able to get everything sorted and now I have gone a different direction with the mod with all of the things I have learned. The problem is that now it is crashing Kenshi again and I have checked and rechecked the file and I cannot see what the issue is.... I am sure it is something super small.
- Fri Dec 15, 2017 6:32 am
- Forum: Modding
- Topic: Is it even possible to make a custom race mesh?
- Replies: 12
- Views: 1934
Re: Is it even possible to make a custom race mesh?
http://steamcommunity.com/sharedfiles/f ... 1231825195
I am getting this weird shine effect in certain angles.
http://steamcommunity.com/sharedfiles/f ... 1231825875
Also his hands are connected to his thighs
Here is the mod as well. Thank you for your time. <3
I am getting this weird shine effect in certain angles.
http://steamcommunity.com/sharedfiles/f ... 1231825875
Also his hands are connected to his thighs
Here is the mod as well. Thank you for your time. <3
- Fri Dec 15, 2017 1:27 am
- Forum: Modding
- Topic: Is it even possible to make a custom race mesh?
- Replies: 12
- Views: 1934
Re: Is it even possible to make a custom race mesh?
http://steamcommunity.com/sharedfiles/f ... 1231687522
Progess has been made! Now I just have to fix that pesky rotation issue.
Progess has been made! Now I just have to fix that pesky rotation issue.
- Fri Dec 15, 2017 12:44 am
- Forum: Modding
- Topic: Is it even possible to make a custom race mesh?
- Replies: 12
- Views: 1934
Re: Is it even possible to make a custom race mesh?
Sadly the mesh is still invisible. I am guessing the problem lies in the uv map then. So how would I go about adding the horns uv map to the default uv without screwing it up? What kind of witchcraft do I need? xD
- Thu Dec 14, 2017 7:02 pm
- Forum: Modding
- Topic: Is it even possible to make a custom race mesh?
- Replies: 12
- Views: 1934
Re: Is it even possible to make a custom race mesh?
All right I am exporting with binormals now. Hopefully this will make a difference!
- Thu Dec 14, 2017 6:49 pm
- Forum: Modding
- Topic: Is it even possible to make a custom race mesh?
- Replies: 12
- Views: 1934
Re: Is it even possible to make a custom race mesh?
Thank you so much, no one has mentioned any of this before! Really great to find out what those part maps are for! Thanks a lot. 
- Thu Dec 14, 2017 5:10 pm
- Forum: Modding
- Topic: Is it even possible to make a custom race mesh?
- Replies: 12
- Views: 1934
Re: Is it even possible to make a custom race mesh?
I'm guessing it has something to do with the uv. A friend of mine made a custom race mod, but all he did to the default mesh is stretch out the ears to make them look like elf ears so the uv was still the exact same as the one used in game. My mod has new objects being added in therefore you have to...
- Thu Dec 14, 2017 5:07 pm
- Forum: Modding
- Topic: Is it even possible to make a custom race mesh?
- Replies: 12
- Views: 1934
Re: Is it even possible to make a custom race mesh?
Thank you so much for taking a look! <3
This has the blender file with it's textures and the mod, with normal and diffuse maps.
This has the blender file with it's textures and the mod, with normal and diffuse maps.
- Wed Dec 13, 2017 10:07 pm
- Forum: Modding
- Topic: Make new Head?
- Replies: 4
- Views: 1927
Re: Make new Head?
To my knowledge no ones knows how to get this to fully work. I have gotten it in the game, but it will not work correctly. If I ever figure it out, or if someone explains it to me I will let you know. Here are some examples. http://steamcommunity.com/sharedfiles/filedetails/?id=1229237600 Custom mes...
- Wed Dec 13, 2017 10:00 pm
- Forum: Modding
- Topic: Anyone ever thought about a fantasy mod?
- Replies: 4
- Views: 1644
Re: Anyone ever thought about a fantasy mod?
Wouldn't call it a overhaul, but I have made some custom fantasy races for kenshi. Currently working on making custom meshes for them to make them a little higher quality, although don't get your hopes up too high because I am not entirely sure if it is even possible. TO my knowledge there are no ra...