Search found 42 matches
- Tue Sep 21, 2021 10:51 pm
- Forum: General
- Topic: Kenshi/Kenshi 2 Development News
- Replies: 29
- Views: 238954
Re: Kenshi/Kenshi 2 Development News
Hi there! I know it is a late to reply but I read these comments back in time and agreed with some of it. That would be a nice improvement if we could control settlements, kingdoms even empires. The general recruiting system actually doable and in games like Bannerlord or another more strategy focus...
- Fri Sep 04, 2020 6:39 am
- Forum: General
- Topic: Is there hope for Online, Multiplayer, Co-Op, Lan mod?
- Replies: 7
- Views: 94616
Re: Is there hope for Online, Multiplayer, Co-Op, Lan mod?
I personally would like a multiplayer but then it must be similar what mount and blade warband was or currently bannerlord. You can play modded game campaigns in a lot of games but many games using different engines what capable to provide multiplayer options and moddability. If not happening still ...
- Wed Jun 12, 2019 8:47 pm
- Forum: General
- Topic: Kenshi 2 Announced
- Replies: 48
- Views: 295256
Re: Kenshi 2 Announced
I know I am a bit late to the party but I am happy you guys somehow manage to make a seq(preq)uel for the world of Kenshi but I rather would love to see the first game polished a bit. I can understand the choice of engine because if you already mastered / know the engine what you worked for then it ...
- Fri Dec 15, 2017 7:31 pm
- Forum: Modding
- Topic: Anyone ever thought about a fantasy mod?
- Replies: 4
- Views: 1636
Re: Anyone ever thought about a fantasy mod?
I would like to have fantasy races and sets but that needs a person who familiar with model making some coding and know enough the engine and what possible to be added. Also need animate those models and make animation sets if you are want a different type of body. I want some races which slightly m...
- Mon Dec 11, 2017 5:26 pm
- Forum: Modding
- Topic: Additional names
- Replies: 4
- Views: 1909
Re: Additional names
Additional names coming if you downloaded the names then I suggest to redownload it or just simply copy the additional names "all" and paste to your name list. I have no problem using the expanded name lists and it seems it keep all of it in every game so it works well for me. If you find...
- Mon Dec 11, 2017 4:49 pm
- Forum: Modding
- Topic: Question about altering existing areas.
- Replies: 14
- Views: 5379
Re: Question about altering existing areas.
Thankies the link I will check it later on when I have more time, if you downloaded the names then I suggest you to download it again because I will update it soon. I just missed some major important names. I figured out how to add the settlement right but the bug still cause problems the population...
- Sun Dec 10, 2017 5:27 pm
- Forum: Modding
- Topic: Question about altering existing areas.
- Replies: 14
- Views: 5379
Re: Question about altering existing areas.
Hm so basically you do it in game. That is good then but I thought I need to set up my town in a not in game file. These settelements names are shown up on my game and indeed these weren't nowhere but I thought is some bug or something similar. Then what is the best option to populate it when all bu...
- Sun Dec 10, 2017 11:17 am
- Forum: Modding
- Topic: Additional names
- Replies: 4
- Views: 1909
Additional names
I recently tested the game name generation and I find that the names are lack and there would be nice if had more variations. I decided to make some new name to the table hopefully won't break the game what you play but I suggest you to save the original names from the data to a "saved or safe&...
- Sun Dec 10, 2017 11:08 am
- Forum: Feature Requests
- Topic: Recruits spawning or not?
- Replies: 8
- Views: 3079
Re: Recruits spawning or not?
They can spawn in multiple places but if you hire a person whom is special person then that one not spawn but that is stated in the code. The random persons can spawn in ther cities aswell but the name list is short a bit so you will find the same named persons everywhere. Also for this option I dec...
- Sat Dec 09, 2017 11:01 pm
- Forum: Feature Requests
- Topic: Recruits spawning or not?
- Replies: 8
- Views: 3079
Re: Recruits spawning or not?
If it is right then enough just a bit increase the number of recruitants and they will spawn more often and more numbers.
- Sat Dec 09, 2017 10:45 pm
- Forum: Feature Requests
- Topic: Food effects
- Replies: 4
- Views: 1201
Re: Food effects
Or the foods have different status effects which can boost your person or just simply reduce the hunger or add some boost. Also interesting ideas.
- Sat Dec 09, 2017 10:42 pm
- Forum: Feature Requests
- Topic: Recruits spawning or not?
- Replies: 8
- Views: 3079
Re: Recruits spawning or not?
That part in game is a city modification when you are in a town you can manipulate the numbers of the inhabitants of the city what can provide. For example the shek villages have 2 special characters and can spawn around 10-16 random character but you can boost the number of it up to a number what y...
- Sat Dec 09, 2017 10:35 pm
- Forum: Feature Requests
- Topic: Pause Game when member is attacked?
- Replies: 4
- Views: 1462
Re: Pause Game when member is attacked?
These are legit reasons and personally I like the current way. That would be annoying if the game pause automatically in every situation when I got attacked by anything.
- Sat Dec 09, 2017 10:32 pm
- Forum: Feature Requests
- Topic: Recruits spawning or not?
- Replies: 8
- Views: 3079
Re: Recruits spawning or not?
In the forgotten construct you can increase the number of the recruits as I figured out but not sure if there are any option for constant spawn any new recruits. I am now working on some simple thing and later trying to check if have any option to do that what you said.
- Sat Dec 09, 2017 10:29 pm
- Forum: Feature Requests
- Topic: Character pool
- Replies: 2
- Views: 974
Re: Character pool
This feature sounds nice and likely but I am affraid the devs cannot implement it at moment because they work on different things and the planned features a bit lack. A lot more features needs to keep this game healthy only the modders cannot keep the game alive. This feature is most likely the same...
- Fri Dec 08, 2017 11:50 pm
- Forum: Modding
- Topic: Make new Head?
- Replies: 4
- Views: 1925
Re: Make new Head?
This is also interests me if possible to do somehow because I would like to make new face types for humans, make some entire new race using different body and texturing it but the whole process is difficult to me at moment because I am very beginner. Any advice or some tutorial would be nice. The ma...
- Wed Dec 06, 2017 8:41 am
- Forum: Modding
- Topic: Carbon Production Modding Question
- Replies: 6
- Views: 1878
Re: Carbon Production Modding Question
That would be likely if there would be some option to mod a simple mine to produce carbon "coal" and then the fuel production will be fine.
- Tue Dec 05, 2017 10:52 pm
- Forum: Modding
- Topic: Question about altering existing areas.
- Replies: 14
- Views: 5379
Re: Question about altering existing areas.
Hello there! Not sure if this is the topic where I should write but I made a faction with a starter town but the town in game not exist. I can add this town in game with the in game editor but I don't see any use for this because simply there is no any city what I created in the constructor. I made ...
- Fri Dec 01, 2017 6:34 am
- Forum: Modding
- Topic: Basic modding ( Tried doing armor ) - a weapon - could use help. Thanks.
- Replies: 3
- Views: 1648
Re: Basic modding ( Tried doing armor ) - a weapon - could use help. Thanks.
Once someone can document the full process of making items and other stuffs like character models then I will do a try to make my stuffs too. Personally I want to add races to the game and creatures.
- Wed Nov 29, 2017 2:43 pm
- Forum: Feature Requests
- Topic: Character Facial customization improvements
- Replies: 7
- Views: 2494
Re: Character Facial customization improvements
I read that but that not answered my question. Anyway I will try to look into it.