Search found 42 matches
- Sat May 04, 2019 2:26 am
- Forum: Bug reports
- Topic: 1.0.25 savegame immediate crash
- Replies: 1
- Views: 337
Re: 1.0.25 savegame immediate crash
more info, did a reinstall.. no crash with setup mentioned [both mods]. 5 minutes later it did. Then did an import. Game played for like 15 minutes before it crashed. It's always in the main town.. I don't know.. seems random besides that. Video-settings are all lowest. Is probably unrelated, as men...
- Fri May 03, 2019 11:58 pm
- Forum: Bug reports
- Topic: Request for logging dialogues
- Replies: 0
- Views: 219
Request for logging dialogues
Could you please include a logging-file for the (last few) dialogues?
(Because of the copious amount of talking in my mod I can then trace back to where what things were active..
Because these crashes are dialogue/ai related I now think. )
(Because of the copious amount of talking in my mod I can then trace back to where what things were active..
Because these crashes are dialogue/ai related I now think. )
- Fri May 03, 2019 12:03 am
- Forum: Bug reports
- Topic: 1.0.25 savegame immediate crash
- Replies: 1
- Views: 337
1.0.25 savegame immediate crash
Savegame is in Ranshin [modded town]. When I load up with 2 mods 'Ranshin Ronins' (attached) + dark UI it crashes immediately. (!) When I load up only with Ranshin Ronins no crash . Dark UI, latest version https://steamcommunity.com/sharedfiles/filedetails/?id=1200632417 And with crash I mean windos...
- Tue Apr 30, 2019 3:31 pm
- Forum: Bug reports
- Topic: 1.0.25 follow up on RR mod-crashes
- Replies: 5
- Views: 857
Re: 1.0.25 follow up on RR mod-crashes
Yes, it has something to do with the ai-contract, in the save attached in the post above,if you select the squad-leader, he is near a swamp-shop-type building. In there is Roberto, if you give him cats he'll go run the ai-contract 'barwise or go home'. [Without the GO_HOME this time]. Game will cras...
- Tue Apr 30, 2019 3:28 pm
- Forum: Bug reports
- Topic: Crash Report
- Replies: 5
- Views: 683
Re: Crash Report
When you start the game, the first popup will tell you the version.
I recommend buying the game though, it's still buggy, but it's worth it anyway
I recommend buying the game though, it's still buggy, but it's worth it anyway
- Mon Apr 29, 2019 3:07 pm
- Forum: Bug reports
- Topic: 1.0.25 Something changed with stealth
- Replies: 1
- Views: 418
Re: 1.0.25 Something changed with stealth
You don't have them on a follow job or something? Because they will mimic the leader. So it's easy to have the slowest sneak and put the rest on follow and then direct the slowest to where everybody needs to be.. But what you describe indeed sounds like unintended behaviour, never noticed it myself....
- Mon Apr 29, 2019 3:03 pm
- Forum: Bug reports
- Topic: [1.0.25] Crash with no discernible cause
- Replies: 1
- Views: 294
Re: [1.0.25] Crash with no discernible cause
It seems indeed related to videocard / driver / directx looking at the kenshi.log but I'm sure the Lofi-guys will be able to tell you more.
- Mon Apr 29, 2019 2:52 pm
- Forum: Bug reports
- Topic: [1.0.25] Long-distance pathfinding errors? (Or: The off-camera pathing problems in Stobe's)
- Replies: 3
- Views: 488
Re: [1.0.25] Long-distance pathfinding errors? (Or: The off-camera pathing problems in Stobe's)
It's related to what part of the map is loaded. It doesn't work flawlessly by a long shot, as you've noticed. [And map-loading is related to camera [also player-character position you would say], but mainly camera.. When you move the camera in the direction your squad needs to go, mapdata will get l...
- Mon Apr 29, 2019 2:44 pm
- Forum: Bug reports
- Topic: Crash Report
- Replies: 5
- Views: 683
Re: Crash Report
It takes a while, as explained in the pinned post..
You're running 1.0.1 I see.
My suggestion would be to opt in for the experimental branche, game is buggy, but in later versions more have been fixed I think.
Latest version is now at 1.0.25.
You're running 1.0.1 I see.
My suggestion would be to opt in for the experimental branche, game is buggy, but in later versions more have been fixed I think.
Latest version is now at 1.0.25.
- Mon Apr 29, 2019 2:40 pm
- Forum: Bug reports
- Topic: [1.0.25] Picking up River Raptors is "kidnapping?"
- Replies: 1
- Views: 307
Re: [1.0.25] Picking up River Raptors is "kidnapping?"
Don't worry, it's not really a bug, just a weird mechanic. It's not entirely clear to me when it's kidnapping, and when it's legal to do so. But I think it takes the AI that sees you into account. Which are the other raptors, so for them it's kidnapping. [Same with stealing, you can have a stealing ...
- Mon Apr 29, 2019 3:44 am
- Forum: Bug reports
- Topic: 1.0.25 follow up on RR mod-crashes
- Replies: 5
- Views: 857
Re: 1.0.25 follow up on RR mod-crashes
Seems, there's still problems. I now think it's related to AI contracts. As you've seen there can be a lot active in my mod simultaneously. Perhaps I need to tune down the amount. In attached save [latest version of RR-mod], 1.0.25. [ - In my mod I now removed the DA_GO_HOME from warrior, EVENT_I_DE...
- Sun Apr 28, 2019 4:30 am
- Forum: Bug reports
- Topic: 1.0.25 follow up on RR mod-crashes
- Replies: 5
- Views: 857
Re: 1.0.25 follow up on RR mod-crashes
After I posted this I disabled said ai and noticed no crashes until now..
But now I know exactly.. thank you!
edit: thanks again, you made my day!
But now I know exactly.. thank you!
edit: thanks again, you made my day!
- Sat Apr 27, 2019 1:09 pm
- Forum: Bug reports
- Topic: Bugs
- Replies: 4
- Views: 1697
Re: Bugs
Things like this happen in Kenshi.. . you can press ctrl-shift- f11 to recreate the navigation-mesh-data.. That helps in most cases. You can also try going outside of that area [far away] so it gets unloaded from memory.. When you come back you can probably enter the building again. I hope that helps.
- Wed Apr 24, 2019 3:27 am
- Forum: Bug reports
- Topic: 1.0.25 follow up on RR mod-crashes
- Replies: 5
- Views: 857
Re: 1.0.25 follow up on RR mod-crashes
I mean, you could just say, "Try disabling this or that and see if that helps." Or.. "we know there's some issues when 2 event_i_see_neutral happen for members of the same squad" or whatever... I sincerely love this game and think it's a work of art... That why I'd really like to...
- Wed Apr 24, 2019 3:15 am
- Forum: Bug reports
- Topic: 1.0.25 follow up on RR mod-crashes
- Replies: 5
- Views: 857
1.0.25 follow up on RR mod-crashes
I've got my mod on the steam workshop now, latest version: https://steamcommunity.com/sharedfiles/filedetails/?id=1718227684 get recurring crashes in more or less the same situation, so quite easily reproducable with a bit of time. For completion sake, as I have mentioned it a few times before, but,...
- Sat Apr 20, 2019 12:46 am
- Forum: Bug reports
- Topic: 1.0.23 Perhaps combat related bug with my mod, no crashdump but got a save
- Replies: 1
- Views: 355
Re: 1.0.23 Perhaps combat related bug with my mod, no crashdump but got a save
Bump this one, because it keeps happening with my mod, in which a lot of chaotic battles can take place.. 1.0.25 as well. Same kind of conditions, big fight in town between various different factions. It could be related to the fact there are some contradictory alliances in place. Faction A alled wi...
- Fri Apr 19, 2019 3:32 am
- Forum: Bug reports
- Topic: [1.0.22] Game crashes after area switch
- Replies: 5
- Views: 664
Re: [1.0.22] Game crashes after area switch
If you have the savegame still you can post that as well.. [zipped].
- Wed Apr 17, 2019 2:40 pm
- Forum: Modding
- Topic: Short rant about the modding tools
- Replies: 2
- Views: 6521
Re: Short rant about the modding tools
Game is still buggy, and modding tends to bring more bugs to the surface. This is my experience. So, better take small steps, backup your mod-files a lot. [I once had a mod became corrupted in which I'd put a lot of work. Which made me depressed for a week, but I'm feeling better now. :) ] What you ...
- Wed Apr 17, 2019 1:57 am
- Forum: Bug reports
- Topic: 1.0.23 Perhaps combat related bug with my mod, no crashdump but got a save
- Replies: 1
- Views: 355
1.0.23 Perhaps combat related bug with my mod, no crashdump but got a save
quicksave.zip Kensh_logi.zip Ranshin Ronin.zip Only mod is the one attached. The savegame is right during a big, chaotic battle in the city-center. I've tried loading it up a few times and game always crashes within the minute. [As said in other post, this mod crashes also immediately when you pick...
- Wed Apr 17, 2019 12:25 am
- Forum: Bug reports
- Topic: 1.0.23
- Replies: 4
- Views: 2807
Re: 1.0.23
Perhaps useful. If you pick the gamestart 'Off to Rico' in my mod it crashes immediately.
If you pick the other start it doesn't.
The only difference is the location.. and that you start with 2 goats... haven't excluded that yet.
[Either north of The hook or south]
If you pick the other start it doesn't.
The only difference is the location.. and that you start with 2 goats... haven't excluded that yet.
[Either north of The hook or south]