Search found 265 matches
- Tue Sep 03, 2024 7:58 am
- Forum: Feature Requests
- Topic: Camping walls
- Replies: 2
- Views: 17804
Re: Camping walls
Another option is of course to add a Shovel item to the game that can be used to dig/build earthen ditches and walls, like the chest high walls you wanted. Good for temporary on-the-move defenses whenever you are in a place that has easy to dig ground. But also good for incorporating into perminant ...
- Sat Mar 23, 2024 7:07 am
- Forum: Bug reports
- Topic: Characters attack closed doors when ordered to move, get arrested for it. [Version 1.0.64]
- Replies: 1
- Views: 3437
Re: Characters attack closed doors when ordered to move, get arrested for it. [Version 1.0.64]
Just found out that if you order a character to open a locked door you get the same problem and they will start to attack the door if it is locked. I would rather see this changed to the character mentioning that the door is locked and they can't open it and then doing nothing instead of immediately...
- Sat Mar 23, 2024 2:04 am
- Forum: Feature Requests
- Topic: Camping walls
- Replies: 2
- Views: 17804
Re: Camping walls
Perhaps you mean something like a Booma? A Booma is a wall-like construction made from natural branches and wood that is covered in big-ass thorns, its pretty easy and quick to make if the area you're in has such material growing in it. It serves as an excellent barrier against most animals, even bi...
- Sat Mar 23, 2024 1:41 am
- Forum: Bug reports
- Topic: Characters attack closed doors when ordered to move, get arrested for it. [Version 1.0.64]
- Replies: 1
- Views: 3437
Characters attack closed doors when ordered to move, get arrested for it. [Version 1.0.64]
This is probably not a real bug but I would love to see it fixed/changed anyway because it is very annoying behavior. When I order my character to move and that move happens to end up on the inside of a building that happens to be locked my character automatically starts attacking the locked door. I...
- Fri Mar 22, 2024 8:25 am
- Forum: Feature Requests
- Topic: Equipment to increase Thievery and Lockpicking skills.
- Replies: 0
- Views: 28773
Equipment to increase Thievery and Lockpicking skills.
When it comes to a playing as a thief the only boost you can get to relevant skills is to Stealth, that's it. Nothing boosts the Thievery or Lockpicking skills. I find this somewhat weird since its easy to think of ways to boost the Thievery skill, you could have clothing options with hidden pockets...
- Thu Mar 21, 2024 1:28 am
- Forum: Feature Requests
- Topic: The game of Kenshi needs organic warfare. [Kenshi 2]
- Replies: 0
- Views: 30196
The game of Kenshi needs organic warfare. [Kenshi 2]
Let's take inspiration from league of legends minions to add organic warfare and politics to kenshi factions. In league of legends, each side has a home base defended by towers, there are multiple lains on which spawn automated minions to walk down the lain towards the enemy base, these minions do b...
- Thu Mar 21, 2024 12:56 am
- Forum: Feature Requests
- Topic: Weapons for dealing with/catching running opponents. [Kenshi 1 and 2]
- Replies: 0
- Views: 30035
Weapons for dealing with/catching running opponents. [Kenshi 1 and 2]
I'm thinking Bola's, Weighted Nets, Chains, weapons that include a chain in their design such as a Tetsu Chigiriki or a Kusari Gama or Manriki or Chain Whip, throwing knifes, throwing axes, maybe a crossbow so light you can reload and shoot it while you are running? The point of these weapons is not...
- Thu Mar 21, 2024 12:45 am
- Forum: Feature Requests
- Topic: Useful vegetation/terrain diversity/traps for kenshi 2.
- Replies: 0
- Views: 29925
Useful vegetation/terrain diversity/traps for kenshi 2.
A much needed feature that needs to be added is plant life that is of use to the player both as a boon and a hindrance to survival and exploration. This will hopefully make the world as a whole feel a bit fuller and more interactive rather than the mostly stale world we have now. Brambles or other s...
- Wed Mar 20, 2024 11:57 pm
- Forum: Feature Requests
- Topic: Items other then backpacks that offer storage space.
- Replies: 0
- Views: 28086
Items other then backpacks that offer storage space.
Why do only backpacks offer storage space? Why not give any clothing item to ability to add storage space? This can be a great way to add value to the lesser armor pieces. Some of those pants look like they have deep pockets, and surely the dustcoats have room for lots of pockets. You can give exist...
- Wed Mar 20, 2024 11:50 pm
- Forum: Feature Requests
- Topic: Expanding to uses and interaction with lights for combat. [Kenshi 2]
- Replies: 1
- Views: 17481
Re: Expanding to uses and interaction with lights for combat. [Kenshi 2]
Adding to this, you could also have animals with night vision and those without. You could also consider a day/night cycle to the animals in terms of diurnal and nocturnal animals. This could be used to change the difficulty of a region, during the day you could wander into easy enemies while at nig...
- Wed Mar 20, 2024 11:45 pm
- Forum: Feature Requests
- Topic: Executing foes. A player controlled difficulty curve?
- Replies: 0
- Views: 28771
Executing foes. A player controlled difficulty curve?
I've for the longest time wanted to be able to just kill those downed enemies, it just helps with speeding up the game, but I understand why you wouldn't, after all if you can do it then why would the enemies not do it to you as well? (ignoring the fact that lots of enemies do exactly that.) What if...
- Wed Mar 20, 2024 11:28 pm
- Forum: Feature Requests
- Topic: Expanding to uses and interaction with lights for combat. [Kenshi 2]
- Replies: 1
- Views: 17481
Expanding to uses and interaction with lights for combat. [Kenshi 2]
Currently light affects your stats, but that's about it for what this game offers, but I think this could be expanded upon to offer the player more ways to approach combat and thievery. I would like to see it become possible for the player to interact with the many light sources of the game. Surely ...
- Wed Mar 20, 2024 11:04 pm
- Forum: Feature Requests
- Topic: The odd thing about backpacks... The wrong people are wearing them.
- Replies: 0
- Views: 30017
The odd thing about backpacks... The wrong people are wearing them.
Something weird I've noticed about this game is that the characters you see in the game that you expect to have backpack do not have backpacks (people wandering around, soldiers patrolling, lone wanderers wandering about in the wilderness), and the people you do not expect to have backpacks do have ...
- Wed Mar 20, 2024 10:40 pm
- Forum: Feature Requests
- Topic: Camp Beds in the wild can't be disassembled into Sleeping Bags. Please change?
- Replies: 1
- Views: 17187
Camp Beds in the wild can't be disassembled into Sleeping Bags. Please change?
Currently when you come across a sleeping bag in the wild (I believe they are called a Camp Bed), you can sleep on them but disassembling them is impossible (probably because you do not own them). This is rather strange, since its not exactly a difficult task to simply roll up and pick up a sleeping...
- Wed Mar 20, 2024 10:25 pm
- Forum: Bug reports
- Topic: Quick sell bug, but make it a feature please. [Kenshi version 1.0.64]
- Replies: 0
- Views: 15052
Quick sell bug, but make it a feature please. [Kenshi version 1.0.64]
Currently there is a bug that allows a player to sell from any kind of item container that you own. I'm not sure what triggers it to work but rather than fix it I would like to see this behavior become the norm as it allows for much faster selling of bulk goods like copper or iron. The way you trigg...
- Tue Nov 08, 2022 6:49 am
- Forum: Feature Requests
- Topic: Motorcycles made from skeletons
- Replies: 1
- Views: 1700
Re: Motorcycles made from skeletons
I do love the idea of being able to ride a motorcycle in kenshi, the game definitely could use mounts so why not motorcycles, and hovercraft, and those Gyro Bike's from Alita: Battle Angel, and Beak Things, etc. Having mounts would also be great for adding extra inventory space like saddlebags, they...
- Tue Nov 08, 2022 4:51 am
- Forum: Gameplay
- Topic: The Adventures of Thoke
- Replies: 2
- Views: 17660
Re: The Adventures of Thoke
Fantastic series, very funny. Thank you for sharing this.
- Fri Sep 03, 2021 4:22 pm
- Forum: Feature Requests
- Topic: Hovercraft!
- Replies: 2
- Views: 7016
Re: Hovercraft!
One way to make it even more special is if there was only one of these things in the world. It would sit somewhere in a remote place, abandoned and broken, and only with a high enough engineer or robotics skill could you fix the thing, you would of course have to travel far and wide for the right co...
- Fri Sep 03, 2021 4:03 pm
- Forum: Feature Requests
- Topic: Hovercraft!
- Replies: 2
- Views: 7016
Re: Hovercraft!
Think something like this, but more open topped and a lot rustier with random assortments of iron plates and spikes and barbed wire. XD I don't know about you but I think this could really work, at least in terms of looking like it belongs in the kenshi world. https://upload.wikimedia.org/wikipedia/...
- Fri Sep 03, 2021 3:53 pm
- Forum: Feature Requests
- Topic: Hovercraft!
- Replies: 2
- Views: 7016
Hovercraft!
I'm kinda surprised this hasn't been suggested before, at least, the search didn't show anything. It just came to me just now as I'm playing that some kind of hovercraft platform/vehicle would really fit kenshi. This could be the vehicle for the kenshi world, given how hilly, sandy, and wet this wor...