Search found 265 matches

by Vandala
Tue Sep 03, 2024 7:58 am
Forum: Feature Requests
Topic: Camping walls
Replies: 2
Views: 17804

Re: Camping walls

Another option is of course to add a Shovel item to the game that can be used to dig/build earthen ditches and walls, like the chest high walls you wanted. Good for temporary on-the-move defenses whenever you are in a place that has easy to dig ground. But also good for incorporating into perminant ...
by Vandala
Sat Mar 23, 2024 7:07 am
Forum: Bug reports
Topic: Characters attack closed doors when ordered to move, get arrested for it. [Version 1.0.64]
Replies: 1
Views: 3437

Re: Characters attack closed doors when ordered to move, get arrested for it. [Version 1.0.64]

Just found out that if you order a character to open a locked door you get the same problem and they will start to attack the door if it is locked. I would rather see this changed to the character mentioning that the door is locked and they can't open it and then doing nothing instead of immediately...
by Vandala
Sat Mar 23, 2024 2:04 am
Forum: Feature Requests
Topic: Camping walls
Replies: 2
Views: 17804

Re: Camping walls

Perhaps you mean something like a Booma? A Booma is a wall-like construction made from natural branches and wood that is covered in big-ass thorns, its pretty easy and quick to make if the area you're in has such material growing in it. It serves as an excellent barrier against most animals, even bi...
by Vandala
Sat Mar 23, 2024 1:41 am
Forum: Bug reports
Topic: Characters attack closed doors when ordered to move, get arrested for it. [Version 1.0.64]
Replies: 1
Views: 3437

Characters attack closed doors when ordered to move, get arrested for it. [Version 1.0.64]

This is probably not a real bug but I would love to see it fixed/changed anyway because it is very annoying behavior. When I order my character to move and that move happens to end up on the inside of a building that happens to be locked my character automatically starts attacking the locked door. I...
by Vandala
Fri Mar 22, 2024 8:25 am
Forum: Feature Requests
Topic: Equipment to increase Thievery and Lockpicking skills.
Replies: 0
Views: 28773

Equipment to increase Thievery and Lockpicking skills.

When it comes to a playing as a thief the only boost you can get to relevant skills is to Stealth, that's it. Nothing boosts the Thievery or Lockpicking skills. I find this somewhat weird since its easy to think of ways to boost the Thievery skill, you could have clothing options with hidden pockets...
by Vandala
Thu Mar 21, 2024 1:28 am
Forum: Feature Requests
Topic: The game of Kenshi needs organic warfare. [Kenshi 2]
Replies: 0
Views: 30196

The game of Kenshi needs organic warfare. [Kenshi 2]

Let's take inspiration from league of legends minions to add organic warfare and politics to kenshi factions. In league of legends, each side has a home base defended by towers, there are multiple lains on which spawn automated minions to walk down the lain towards the enemy base, these minions do b...
by Vandala
Thu Mar 21, 2024 12:56 am
Forum: Feature Requests
Topic: Weapons for dealing with/catching running opponents. [Kenshi 1 and 2]
Replies: 0
Views: 30035

Weapons for dealing with/catching running opponents. [Kenshi 1 and 2]

I'm thinking Bola's, Weighted Nets, Chains, weapons that include a chain in their design such as a Tetsu Chigiriki or a Kusari Gama or Manriki or Chain Whip, throwing knifes, throwing axes, maybe a crossbow so light you can reload and shoot it while you are running? The point of these weapons is not...
by Vandala
Thu Mar 21, 2024 12:45 am
Forum: Feature Requests
Topic: Useful vegetation/terrain diversity/traps for kenshi 2.
Replies: 0
Views: 29925

Useful vegetation/terrain diversity/traps for kenshi 2.

A much needed feature that needs to be added is plant life that is of use to the player both as a boon and a hindrance to survival and exploration. This will hopefully make the world as a whole feel a bit fuller and more interactive rather than the mostly stale world we have now. Brambles or other s...
by Vandala
Wed Mar 20, 2024 11:57 pm
Forum: Feature Requests
Topic: Items other then backpacks that offer storage space.
Replies: 0
Views: 28086

Items other then backpacks that offer storage space.

Why do only backpacks offer storage space? Why not give any clothing item to ability to add storage space? This can be a great way to add value to the lesser armor pieces. Some of those pants look like they have deep pockets, and surely the dustcoats have room for lots of pockets. You can give exist...
by Vandala
Wed Mar 20, 2024 11:50 pm
Forum: Feature Requests
Topic: Expanding to uses and interaction with lights for combat. [Kenshi 2]
Replies: 1
Views: 17481

Re: Expanding to uses and interaction with lights for combat. [Kenshi 2]

Adding to this, you could also have animals with night vision and those without. You could also consider a day/night cycle to the animals in terms of diurnal and nocturnal animals. This could be used to change the difficulty of a region, during the day you could wander into easy enemies while at nig...
by Vandala
Wed Mar 20, 2024 11:45 pm
Forum: Feature Requests
Topic: Executing foes. A player controlled difficulty curve?
Replies: 0
Views: 28771

Executing foes. A player controlled difficulty curve?

I've for the longest time wanted to be able to just kill those downed enemies, it just helps with speeding up the game, but I understand why you wouldn't, after all if you can do it then why would the enemies not do it to you as well? (ignoring the fact that lots of enemies do exactly that.) What if...
by Vandala
Wed Mar 20, 2024 11:28 pm
Forum: Feature Requests
Topic: Expanding to uses and interaction with lights for combat. [Kenshi 2]
Replies: 1
Views: 17481

Expanding to uses and interaction with lights for combat. [Kenshi 2]

Currently light affects your stats, but that's about it for what this game offers, but I think this could be expanded upon to offer the player more ways to approach combat and thievery. I would like to see it become possible for the player to interact with the many light sources of the game. Surely ...
by Vandala
Wed Mar 20, 2024 11:04 pm
Forum: Feature Requests
Topic: The odd thing about backpacks... The wrong people are wearing them.
Replies: 0
Views: 30017

The odd thing about backpacks... The wrong people are wearing them.

Something weird I've noticed about this game is that the characters you see in the game that you expect to have backpack do not have backpacks (people wandering around, soldiers patrolling, lone wanderers wandering about in the wilderness), and the people you do not expect to have backpacks do have ...
by Vandala
Wed Mar 20, 2024 10:40 pm
Forum: Feature Requests
Topic: Camp Beds in the wild can't be disassembled into Sleeping Bags. Please change?
Replies: 1
Views: 17187

Camp Beds in the wild can't be disassembled into Sleeping Bags. Please change?

Currently when you come across a sleeping bag in the wild (I believe they are called a Camp Bed), you can sleep on them but disassembling them is impossible (probably because you do not own them). This is rather strange, since its not exactly a difficult task to simply roll up and pick up a sleeping...
by Vandala
Wed Mar 20, 2024 10:25 pm
Forum: Bug reports
Topic: Quick sell bug, but make it a feature please. [Kenshi version 1.0.64]
Replies: 0
Views: 15052

Quick sell bug, but make it a feature please. [Kenshi version 1.0.64]

Currently there is a bug that allows a player to sell from any kind of item container that you own. I'm not sure what triggers it to work but rather than fix it I would like to see this behavior become the norm as it allows for much faster selling of bulk goods like copper or iron. The way you trigg...
by Vandala
Tue Nov 08, 2022 6:49 am
Forum: Feature Requests
Topic: Motorcycles made from skeletons
Replies: 1
Views: 1700

Re: Motorcycles made from skeletons

I do love the idea of being able to ride a motorcycle in kenshi, the game definitely could use mounts so why not motorcycles, and hovercraft, and those Gyro Bike's from Alita: Battle Angel, and Beak Things, etc. Having mounts would also be great for adding extra inventory space like saddlebags, they...
by Vandala
Tue Nov 08, 2022 4:51 am
Forum: Gameplay
Topic: The Adventures of Thoke
Replies: 2
Views: 17660

Re: The Adventures of Thoke

Fantastic series, very funny. Thank you for sharing this.
by Vandala
Fri Sep 03, 2021 4:22 pm
Forum: Feature Requests
Topic: Hovercraft!
Replies: 2
Views: 7016

Re: Hovercraft!

One way to make it even more special is if there was only one of these things in the world. It would sit somewhere in a remote place, abandoned and broken, and only with a high enough engineer or robotics skill could you fix the thing, you would of course have to travel far and wide for the right co...
by Vandala
Fri Sep 03, 2021 4:03 pm
Forum: Feature Requests
Topic: Hovercraft!
Replies: 2
Views: 7016

Re: Hovercraft!

Think something like this, but more open topped and a lot rustier with random assortments of iron plates and spikes and barbed wire. XD I don't know about you but I think this could really work, at least in terms of looking like it belongs in the kenshi world. https://upload.wikimedia.org/wikipedia/...
by Vandala
Fri Sep 03, 2021 3:53 pm
Forum: Feature Requests
Topic: Hovercraft!
Replies: 2
Views: 7016

Hovercraft!

I'm kinda surprised this hasn't been suggested before, at least, the search didn't show anything. It just came to me just now as I'm playing that some kind of hovercraft platform/vehicle would really fit kenshi. This could be the vehicle for the kenshi world, given how hilly, sandy, and wet this wor...