Search found 328 matches

by Ocram
Fri Aug 31, 2018 11:07 pm
Forum: Modding
Topic: Trying to smith Edge tier 3 ends up rusted?
Replies: 17
Views: 5990

Re: Trying to smith Edge tier 3 ends up rusted?

Might need to add it to weapon smith 3 func.

[Edit] Nope, literally just that. Also, the level can be 81, so stats don't change too much.
by Ocram
Fri Aug 31, 2018 2:04 pm
Forum: Modding
Topic: Trying to smith Edge tier 3 ends up rusted?
Replies: 17
Views: 5990

Re: Trying to smith Edge tier 3 ends up rusted?

Just this:
criticalmodel.jpg
criticalmodel.jpg (175.73 KiB) Viewed 5939 times
by Ocram
Thu Aug 30, 2018 10:52 pm
Forum: Modding
Topic: Trying to smith Edge tier 3 ends up rusted?
Replies: 17
Views: 5990

Re: Trying to smith Edge tier 3 ends up rusted?

I meant add a model above edge 3.
Eg. duplicate the edge 3 model and call it the same, add it to homemade manufacturer and give it a level of 85. Never tried but pretty sure it's an applicable theory.
by Ocram
Wed Aug 29, 2018 9:47 pm
Forum: Modding
Topic: Trying to smith Edge tier 3 ends up rusted?
Replies: 17
Views: 5990

Re: Trying to smith Edge tier 3 ends up rusted?

You probably have no weapon model to crit on.
by Ocram
Tue Aug 28, 2018 4:17 pm
Forum: Modding
Topic: Changed armor weight, not applicable in game?
Replies: 2
Views: 1873

Re: Changed armor weight, not applicable in game?

You are not wrong, we actually need a value to set the weight.
by Ocram
Sat Aug 11, 2018 6:03 am
Forum: Bug reports
Topic: Hauling food job causing stealing
Replies: 4
Views: 1403

Re: Hauling food job causing stealing

So, after an import where I have characters inside thieves tower, some of their items white, like the game could't register fast enough their ownership. Not sure if somehow connected, but I'll make 2 in 1. Some items are still red, and after loading, hauling job causes stealing. Robobot7000 is the c...
by Ocram
Fri Aug 10, 2018 3:49 pm
Forum: Feature Requests
Topic: More attack slots!
Replies: 7
Views: 3345

Re: More attack slots!

Remember that once you develop your characters, a little number of npc can still fight you, increasing the attack slots destroys even more the late game unbalance, imo. But there's no doubt 1 is kinda a strange number, that just extends fights time for seemingly no reasons. I use 2, to compensate th...
by Ocram
Wed Aug 08, 2018 10:49 am
Forum: Bug reports
Topic: 0.98.46 Corrupted Mesh Crash [SOLVED]
Replies: 5
Views: 1112

Re: 0.98.46 Corrupted Mesh Crash

Try update to experimental, there's really no reason to stay on stable.
by Ocram
Wed Aug 08, 2018 2:31 am
Forum: General
Topic: Suggestion For Tents
Replies: 2
Views: 2278

Re: Suggestion For Tents

Absolutely makes sense, a roll of 1x4-2x5 for a camping bed seems more reasonable and tents should be its own item crafts, like bedrolls.
by Ocram
Wed Aug 08, 2018 2:18 am
Forum: Bug reports
Topic: 98.46 The Hub Wanderer Start
Replies: 7
Views: 1530

Re: 98.46 The Hub Wanderer Start

Well, I can confirm the gates bug, happened to me a good number of patches ago, but never happened again since and I can't reproduce it. The buildings not being ruined never happened. Maybe uploading a save would reveal some mystery.
by Ocram
Tue Aug 07, 2018 4:48 am
Forum: Modding
Topic: Lost original DDS file
Replies: 3
Views: 1718

Re: Lost original DDS file

No idea if and how. I personally use a copy of the game folder to prevent that, and it's not always enough xd
femalebandages.rar
(2.1 MiB) Downloaded 521 times
by Ocram
Wed Aug 01, 2018 10:12 pm
Forum: Bug reports
Topic: Unique recruited NPCs should not respawn on import
Replies: 13
Views: 3028

Re: Unique recruited NPCs should not respawn on import

Wrongly marked as fixed, or it was and now it's happening again, either way.
by Ocram
Wed Aug 01, 2018 9:07 pm
Forum: Gameplay
Topic: Wandering from nest to nest?
Replies: 2
Views: 2216

Wandering from nest to nest?

Pretty sure this never happened before 98.38 (or even later patches, lost track), wandering trader now also targets nests, I think that AI should instead ignore/avoid nest type towns.
by Ocram
Fri Jul 27, 2018 9:12 pm
Forum: Bug reports
Topic: hauling water
Replies: 2
Views: 783

Re: hauling water

Try to uncheck ditch items AI and set them to haul to the tank.
Do your characters have a job linked to a machine with full output maybe?

But yeah, we would like to have control on which farm grows and which doesn't when water is scarce.
by Ocram
Fri Jul 27, 2018 12:47 am
Forum: Bug reports
Topic: [0.98.38] Swimming while being followed
Replies: 3
Views: 2785

Re: [0.98.38] Swimming while being followed

I guess it is what it is then, thanks.
I messed with the formation but I found out it only changed after reloading a save (I thought it never worked till that very same day I posted), which is a bit inconvenient, but oh well, I will stick to the old habits.
by Ocram
Fri Jul 27, 2018 12:38 am
Forum: Bug reports
Topic: "Find Corpse" permanent job command broken.
Replies: 9
Views: 3654

Re: "Find Corpse" permanent job command broken.

I think he actually gave some useful, non obvious infos and he was trying to help, no need to be rude about his reply. Anyway.. we just gave you something to work on, mere possible sulutions, we are not the devs, we can only help that much. CTRL+SHIFT+F11 reloads the navmesh, usually helps with char...
by Ocram
Wed Jul 25, 2018 2:33 am
Forum: Bug reports
Topic: Hauling food job causing stealing
Replies: 4
Views: 1403

Re: Hauling food job causing stealing

Still happening on 0.98.38.

[EDIT] Tried to reproduce since it wasn't related to food in this case but hailing wheatstraw to an automatic grain silo, but didn't work. I inadvertitely overwrited that save, I'll provide one if it happens again.
by Ocram
Tue Jul 24, 2018 9:15 pm
Forum: Modding
Topic: How to make custom storage boxes?
Replies: 8
Views: 4403

Re: How to make custom storage boxes?

No idea about that problem, sorry. Try restarting if nothing else.
by Ocram
Tue Jul 24, 2018 8:00 pm
Forum: Modding
Topic: How to make custom storage boxes?
Replies: 8
Views: 4403

Re: How to make custom storage boxes?

Yeah, use nodes are used as a rough(I think) reference to where the characters will stand using that building, I don't know much more about them. If you are just duplicating an object (or using existent building parts) you don't have to worry tho, they are all already set.
by Ocram
Tue Jul 24, 2018 7:35 pm
Forum: Modding
Topic: How to make custom storage boxes?
Replies: 8
Views: 4403

Re: How to make custom storage boxes?

Do you mean model a new container or just make a container that only accepts those books? For the second, you can quickly duplicate a storage, say a Strongbox for example, rename it, change its storage size height/width as your likings, change its functionality to "Resource storage", "...