Search found 29 matches

by oi__io
Fri Mar 01, 2019 1:42 am
Forum: Modding
Topic: Mirrored UV Problem with blender exporter
Replies: 6
Views: 4362

Re: Mirrored UV Problem with blender exporter

Thank you Sam for looking into it and also for the exporter update. You're the best! :D
by oi__io
Tue Feb 26, 2019 9:27 am
Forum: Modding
Topic: Mirrored UV Problem with blender exporter
Replies: 6
Views: 4362

Re: Mirrored UV Problem with blender exporter

Thank you for sharing the modified Blender exporter. It is a more elegant and simpler solution than having to manually inverting the green channel of normal map as I've proposed in this thread . Making a custom race based on vanilla body mesh should be more straightforward with your plugin. I wish t...
by oi__io
Sat Feb 23, 2019 7:11 am
Forum: Modding
Topic: [devs] [Release] Custom new body masks ! We need you !
Replies: 7
Views: 6314

Re: [devs] Custom overlap

Not sure exactly what you mean exactly by custom overlap. What we do have is the ability to switch to a different mesh if some other specified armour is also equipped. The part hiding system can never be a map per armour due to how it gets applied. The newer system however allows specifying many mo...
by oi__io
Mon Feb 18, 2019 7:28 pm
Forum: Modding
Topic: Problem with seams
Replies: 27
Views: 16823

Re: Problem with seams

Wow. Now I tried again in the same way and it refuses to work showing same seams. Sooo weird... Sigh. In my Steam guide page you said it's not working because you're using vanilla normal map. Why are you still using vanilla normal map and expecting it to just work? I already provided a viable solut...
by oi__io
Mon Feb 18, 2019 9:27 am
Forum: Modding
Topic: Problem with seams
Replies: 27
Views: 16823

Re: Problem with seams

But if I will want to use do I have permission? Credits will be added of course if I do use those textures. I share the normal maps with hope that someone will make use of it in their mod. It includes normal map for one of the face variant and all three body types (regular, muscular and skinny). Fe...
by oi__io
Sun Feb 17, 2019 7:58 pm
Forum: Modding
Topic: Problem with seams
Replies: 27
Views: 16823

Re: Problem with seams

I posted this link in my discussion with Selphadur in the comment section of my Mediocre Guide but I guess we both didn't read what was written in that page. It's very technical and I don't even understand what I'm looking at. I only realized just now that it literally says: 3D Software capable of d...
by oi__io
Sun Feb 17, 2019 6:03 pm
Forum: Modding
Topic: Problem with seams
Replies: 27
Views: 16823

Re: Problem with seams

Here's the custom normal maps in case anyone else had the same issue and would like to give it a try: custom normals male.zip custom normals female.zip The neck seams are very visible, it's pretty bad. I could probably try fixing it but I don't want to spend too much time on it in case nobody's inte...
by oi__io
Sun Feb 17, 2019 4:17 pm
Forum: Modding
Topic: Problem with seams
Replies: 27
Views: 16823

Re: Problem with seams

Inverting normal map channels of textures, which you don't even use is not long run option, as any other mod that overwrites vanilla body textures will again introduce this problem, unless you go through all the trouble inverting vanilla normal map channels and putting them into your mod, assigning...
by oi__io
Sun Feb 17, 2019 12:12 pm
Forum: Modding
Topic: Problem with seams
Replies: 27
Views: 16823

Re: Problem with seams

Good news everyone. I think I've found a way to solve this issue. When I first saw the seams my first thought was that something seems flipped. The more I look at it the more I feel like something is off with the normal maps. So I did some experiment by inverting the channels of the normal maps and ...
by oi__io
Sat Feb 16, 2019 8:35 am
Forum: Modding
Topic: Problem with seams
Replies: 27
Views: 16823

Re: Problem with seams

I've taken a look at the mod . The seams are even more obvious on female characters. If you choose the first female face option and choose bald head you can see all the seams. I wonder if this is an issue with the export plugin. Seems like the plugin didn't export the tangent and binormals data corr...
by oi__io
Sat Feb 09, 2019 8:39 am
Forum: Modding
Topic: Need Help to Understand Normal Map For Human/Creatures
Replies: 2
Views: 1556

Re: Need Help to Understand Normal Map For Human/Creatures

I see. Thank you for responding, now I understand it better. :D
by oi__io
Fri Feb 08, 2019 6:41 am
Forum: Modding
Topic: Need Help to Understand Normal Map For Human/Creatures
Replies: 2
Views: 1556

Need Help to Understand Normal Map For Human/Creatures

For everything else, the RGB in texture file is for diffuse and Alpha is for gloss. RGB in normal map is for normals and Alpha is for alpha/emissive/foliage depending on materials type. However I'm having difficulty understanding how it is set up for human and creatures. I know the RGB in texture is...
by oi__io
Tue Jan 29, 2019 10:44 pm
Forum: Modding
Topic: How difficult will it be to make a character model with a mechanical arm?
Replies: 6
Views: 2420

Re: How difficult will it be to make a character model with a mechanical arm?

What you're trying to do is definitely doable but I wouldn't recommend it for beginner to Blender and FCS in general. It requires a good understanding of mesh manipulation, UV unwrapping, texturing, rigging and weight painting. It's a bit advance for someone who's new to modding. As usual I always r...
by oi__io
Mon Jan 21, 2019 2:31 am
Forum: Modding
Topic: Blender: Failing to convert XML to .mesh when exporting.
Replies: 2
Views: 1430

Re: Blender: Failing to convert XML to .mesh when exporting.

Sounds like UV map issue. I don't think you can export the mesh when it has more than one UV map assigned to the mesh. Make sure you only have one UV map for the mesh (delete the rest) and try re-export to see if that fixes it.
by oi__io
Mon Jan 21, 2019 2:22 am
Forum: Modding
Topic: [devs] [Release] Custom new body masks ! We need you !
Replies: 7
Views: 6314

Re: [devs] Custom overlap

+1
Also if we can have better controls over the hide bodypart mask that would be great. My suggestion is instead of having one mask for each gender of each race, maybe make it so that it is possible to override the mask per armor. Not sure if it is possible but here's hoping it is. Cheers.
by oi__io
Tue Jan 08, 2019 9:10 am
Forum: Modding
Topic: Photoshop DDS save help
Replies: 1
Views: 984

Re: Photoshop DDS save help

If your texture have alpha, set it as DXT5. Kenshi uses the dds format for textures. I recommend photoshop or gimp, but any program that can export as dds will work. Make sure mipmaps are correctly generated as some image converters don't create them causing textures to appear black. If a texture us...
by oi__io
Sun Dec 30, 2018 6:36 am
Forum: Modding
Topic: Question Regarding Steam Workshop Moderation
Replies: 5
Views: 1947

Re: Question Regarding Steam Workshop Moderation

Kruniac, I made my mods and publish them to the Workshop because I want to share it with everyone else. I'm well aware that it is being reuploaded outside the Workshop and there's nothing I can do about that. But should one day someone decided to reupload it on the Workshop, the same platform I chos...
by oi__io
Sat Dec 29, 2018 9:01 pm
Forum: Modding
Topic: Question Regarding Steam Workshop Moderation
Replies: 5
Views: 1947

Re: Question Regarding Steam Workshop Moderation

If that is so, are the devs aware of this particular situation? I know it is years end and just after holiday, but the mod has been allowed to gain traction for almost a week without any action taken to assure any of us that the devs care about the community and that original author do have a say in...
by oi__io
Sat Dec 29, 2018 1:06 pm
Forum: Modding
Topic: Question Regarding Steam Workshop Moderation
Replies: 5
Views: 1947

Question Regarding Steam Workshop Moderation

Not sure whether this is an appropriate place to post this but since it is regarding Kenshi modding, thought might as well ask my questions here. If this is not the right place, please move this to appropriate thread. I'm sure you guys are well aware of the ongoing situation in the Steam Workshop su...
by oi__io
Thu Oct 04, 2018 8:19 pm
Forum: Modding
Topic: Kenshi Alpha Armor / Clothing
Replies: 1
Views: 1285

Re: Kenshi Alpha Armor / Clothing

If I'm not mistaken the mesh files for the old armor set is still there in the game folder. For the armor set in your picture, I think the captain coat, plated trousers and the boots can be found in "Kenshi\data\items\armour\meshes". It's just a matter of finding the corresponding texture ...