Search found 14 matches
- Fri Mar 30, 2018 3:30 pm
- Forum: Bug reports
- Topic: [98.11] Bughouse not clipping terrain
- Replies: 1
- Views: 282
Re: [98.11] Bughouse not clipping terrain
Tested in 98.14, issue now resolved! Now I can steal the rest of the supplies! 
- Fri Mar 30, 2018 1:28 pm
- Forum: Bug reports
- Topic: [98.13] Can't enter Shenobi Thieves building in Admag
- Replies: 2
- Views: 535
[98.13] Can't enter Shenobi Thieves building in Admag
Like it says in the subject, the Shenobi Thieves building in Admag is inaccessible. The door is clearly open, and I should be able to ignore the terrain, but it seems like the terrain isn't being properly clipped.
- Sun Mar 25, 2018 9:29 pm
- Forum: Bug reports
- Topic: [98.11] Bughouse not clipping terrain
- Replies: 1
- Views: 282
[98.11] Bughouse not clipping terrain
I was going through Squin trying to steal some supplies to sell; however, I discovered the building I was in, a bughouse, wasn't clipping the terrain at all. Instead, part of the building was inside the terrain.
Attached is a savegame demonstrating the issue:
Attached is a savegame demonstrating the issue:
- Fri Mar 16, 2018 2:17 am
- Forum: Bug reports
- Topic: [FIXED] [0.98.9] 0 nu Food and 0 charges Medkits
- Replies: 11
- Views: 178808
Re: [0.98.9] 0 nu Food and 0 charges Medkits
Can confirm issue. I've got several followers who have 0 NU-worth of bread in their inventory. Attached is my savegame.
- Wed Mar 14, 2018 3:12 pm
- Forum: Bug reports
- Topic: [0.98.1] Crash when attempting Autosave
- Replies: 2
- Views: 359
Re: [0.98.1] Crash when attempting Autosave
Also experiencing the same issue with experimental 98.8. It seems like whenever the game tries to override an existing autosave, it crashes. (Strange the same thing doesn't happen with quicksaving.)
- Sun Mar 11, 2018 3:30 pm
- Forum: Bug reports
- Topic: [0.98.2] unable to use int-stairs in bughouse
- Replies: 3
- Views: 1108
Re: [0.98.2] unable to use int-stairs in bughouse
Experimental version 98.7 lets me get on top of the bughouses, but characters don't actually climb the stairs. They walk under the stairs, then appear on the rooftop.
Savegame:
Savegame:
- Sat Mar 10, 2018 10:26 pm
- Forum: Bug reports
- Topic: [0.98.2] unable to use int-stairs in bughouse
- Replies: 3
- Views: 1108
Re: [0.98.2] unable to use int-stairs in bughouse
^topic worked in 0.98.0 impossible to reach upper floors in bughouse(tested in Squin) https://www.dropbox.com/s/w234zfgxait28ks/screenshot_7.jpg?dl=0 Edit: every other bughouse ive come to visit yet was "stairless" too Can confirm in Squin on experimental version 98.6. EDIT: Here's my sav...
- Tue Mar 06, 2018 6:48 pm
- Forum: Bug reports
- Topic: [98.x] Non-shirt clothing textures rapidly alternating between "dry" and "wet" variants
- Replies: 6
- Views: 1076
Re: [98.x] Non-shirt clothing textures rapidly alternating between "dry" and "wet" variants
Issue appears fixed with new experimental version 98.6! No more rapid alternating between "dry" and "wet" variants!! 
- Mon Mar 05, 2018 8:22 pm
- Forum: Bug reports
- Topic: [98.x] Non-shirt clothing textures rapidly alternating between "dry" and "wet" variants
- Replies: 6
- Views: 1076
Re: [98.x] Non-shirt clothing textures rapidly alternating between "dry" and "wet" variants
Still experiencing the exact same bug with the new 98.5 experimental build.
- Sat Mar 03, 2018 2:23 pm
- Forum: Bug reports
- Topic: [98.4] Gate to World's End locked by default
- Replies: 4
- Views: 565
Re: [98.4] Gate to World's End locked by default
Save your game then reload. That should open it until the Dev's fix it. That indeed worked - in fact, it's worked wherever I've encountered this situation, like at Sho-Batti. (I'd almost swear like the person working on upgrading the towns and cities locked the gates to ensure things inside worked ...
- Fri Mar 02, 2018 10:26 pm
- Forum: Bug reports
- Topic: Where did all the vendors go?
- Replies: 6
- Views: 1087
Re: Where did all the vendors go?
I'm experiencing something similar in fresh games in v98.4: I'm finding random shops throughout the world devoid of their shopkeepers, mostly in the Holy Nation, yet the item steal % for items in the affected shops is the same as if the shopkeeper was about. Then I noticed there's usually a shop gua...
- Fri Mar 02, 2018 3:51 pm
- Forum: Bug reports
- Topic: [98.4] Gate to World's End locked by default
- Replies: 4
- Views: 565
[98.4] Gate to World's End locked by default
I went to World's End on a regular trading route, only to discover the gate is locked by default (see screenshot).
Savegame: https://1drv.ms/u/s!An2E1T9BjROMiXnTmWBcjByydMQ1
Savegame: https://1drv.ms/u/s!An2E1T9BjROMiXnTmWBcjByydMQ1
- Wed Feb 28, 2018 11:59 pm
- Forum: Bug reports
- Topic: [98.x] Non-shirt clothing textures rapidly alternating between "dry" and "wet" variants
- Replies: 6
- Views: 1076
Re: [98.x] Non-shirt clothing textures rapidly alternating between "dry" and "wet" variants
As far as my computer, which is a laptop stuck with its manufacturer's modded drivers, I do; they were last updated January 9, 2018.Sol Lignum wrote: ↑Wed Feb 28, 2018 10:36 pmMy guess would go on your graphics chip. Have you tried udating your drivers?
- Wed Feb 28, 2018 6:14 pm
- Forum: Bug reports
- Topic: [98.x] Non-shirt clothing textures rapidly alternating between "dry" and "wet" variants
- Replies: 6
- Views: 1076
[98.x] Non-shirt clothing textures rapidly alternating between "dry" and "wet" variants
Like the subject says, since the new 98.x versions of Kenshi, any piece of clothing not a shirt or underwear appears to be rapidly alternating between their "dry" and "wet" versions. The conditions don't matter, nor does swimming. Because screenshots aren't able to reliably captu...