Search found 14 matches

by Expack3
Fri Mar 30, 2018 3:30 pm
Forum: Bug reports
Topic: [98.11] Bughouse not clipping terrain
Replies: 1
Views: 282

Re: [98.11] Bughouse not clipping terrain

Tested in 98.14, issue now resolved! Now I can steal the rest of the supplies! :twisted:
by Expack3
Fri Mar 30, 2018 1:28 pm
Forum: Bug reports
Topic: [98.13] Can't enter Shenobi Thieves building in Admag
Replies: 2
Views: 535

[98.13] Can't enter Shenobi Thieves building in Admag

Like it says in the subject, the Shenobi Thieves building in Admag is inaccessible. The door is clearly open, and I should be able to ignore the terrain, but it seems like the terrain isn't being properly clipped.
by Expack3
Sun Mar 25, 2018 9:29 pm
Forum: Bug reports
Topic: [98.11] Bughouse not clipping terrain
Replies: 1
Views: 282

[98.11] Bughouse not clipping terrain

I was going through Squin trying to steal some supplies to sell; however, I discovered the building I was in, a bughouse, wasn't clipping the terrain at all. Instead, part of the building was inside the terrain.

Attached is a savegame demonstrating the issue:
Clipping Fail.zip
(4.1 MiB) Downloaded 145 times
by Expack3
Fri Mar 16, 2018 2:17 am
Forum: Bug reports
Topic: [FIXED] [0.98.9] 0 nu Food and 0 charges Medkits
Replies: 11
Views: 178808

Re: [0.98.9] 0 nu Food and 0 charges Medkits

Can confirm issue. I've got several followers who have 0 NU-worth of bread in their inventory. Attached is my savegame.
by Expack3
Wed Mar 14, 2018 3:12 pm
Forum: Bug reports
Topic: [0.98.1] Crash when attempting Autosave
Replies: 2
Views: 359

Re: [0.98.1] Crash when attempting Autosave

Also experiencing the same issue with experimental 98.8. It seems like whenever the game tries to override an existing autosave, it crashes. (Strange the same thing doesn't happen with quicksaving.)
by Expack3
Sun Mar 11, 2018 3:30 pm
Forum: Bug reports
Topic: [0.98.2] unable to use int-stairs in bughouse
Replies: 3
Views: 1108

Re: [0.98.2] unable to use int-stairs in bughouse

Experimental version 98.7 lets me get on top of the bughouses, but characters don't actually climb the stairs. They walk under the stairs, then appear on the rooftop.

Savegame:
Magical Stairs.zip
(989.38 KiB) Downloaded 141 times
by Expack3
Sat Mar 10, 2018 10:26 pm
Forum: Bug reports
Topic: [0.98.2] unable to use int-stairs in bughouse
Replies: 3
Views: 1108

Re: [0.98.2] unable to use int-stairs in bughouse

^topic worked in 0.98.0 impossible to reach upper floors in bughouse(tested in Squin) https://www.dropbox.com/s/w234zfgxait28ks/screenshot_7.jpg?dl=0 Edit: every other bughouse ive come to visit yet was "stairless" too Can confirm in Squin on experimental version 98.6. EDIT: Here's my sav...
by Expack3
Tue Mar 06, 2018 6:48 pm
Forum: Bug reports
Topic: [98.x] Non-shirt clothing textures rapidly alternating between "dry" and "wet" variants
Replies: 6
Views: 1076

Re: [98.x] Non-shirt clothing textures rapidly alternating between "dry" and "wet" variants

Issue appears fixed with new experimental version 98.6! No more rapid alternating between "dry" and "wet" variants!! :D
by Expack3
Mon Mar 05, 2018 8:22 pm
Forum: Bug reports
Topic: [98.x] Non-shirt clothing textures rapidly alternating between "dry" and "wet" variants
Replies: 6
Views: 1076

Re: [98.x] Non-shirt clothing textures rapidly alternating between "dry" and "wet" variants

Still experiencing the exact same bug with the new 98.5 experimental build.
by Expack3
Sat Mar 03, 2018 2:23 pm
Forum: Bug reports
Topic: [98.4] Gate to World's End locked by default
Replies: 4
Views: 565

Re: [98.4] Gate to World's End locked by default

Save your game then reload. That should open it until the Dev's fix it. That indeed worked - in fact, it's worked wherever I've encountered this situation, like at Sho-Batti. (I'd almost swear like the person working on upgrading the towns and cities locked the gates to ensure things inside worked ...
by Expack3
Fri Mar 02, 2018 10:26 pm
Forum: Bug reports
Topic: Where did all the vendors go?
Replies: 6
Views: 1087

Re: Where did all the vendors go?

I'm experiencing something similar in fresh games in v98.4: I'm finding random shops throughout the world devoid of their shopkeepers, mostly in the Holy Nation, yet the item steal % for items in the affected shops is the same as if the shopkeeper was about. Then I noticed there's usually a shop gua...
by Expack3
Fri Mar 02, 2018 3:51 pm
Forum: Bug reports
Topic: [98.4] Gate to World's End locked by default
Replies: 4
Views: 565

[98.4] Gate to World's End locked by default

I went to World's End on a regular trading route, only to discover the gate is locked by default (see screenshot).

Savegame: https://1drv.ms/u/s!An2E1T9BjROMiXnTmWBcjByydMQ1
by Expack3
Wed Feb 28, 2018 11:59 pm
Forum: Bug reports
Topic: [98.x] Non-shirt clothing textures rapidly alternating between "dry" and "wet" variants
Replies: 6
Views: 1076

Re: [98.x] Non-shirt clothing textures rapidly alternating between "dry" and "wet" variants

Sol Lignum wrote:
Wed Feb 28, 2018 10:36 pm
My guess would go on your graphics chip. Have you tried udating your drivers?
As far as my computer, which is a laptop stuck with its manufacturer's modded drivers, I do; they were last updated January 9, 2018.
by Expack3
Wed Feb 28, 2018 6:14 pm
Forum: Bug reports
Topic: [98.x] Non-shirt clothing textures rapidly alternating between "dry" and "wet" variants
Replies: 6
Views: 1076

[98.x] Non-shirt clothing textures rapidly alternating between "dry" and "wet" variants

Like the subject says, since the new 98.x versions of Kenshi, any piece of clothing not a shirt or underwear appears to be rapidly alternating between their "dry" and "wet" versions. The conditions don't matter, nor does swimming. Because screenshots aren't able to reliably captu...