You mean looting rather than stealing.
What NPC's take from you is dependent on their faction. Some take food, other weapons. Not sure if there are NPC's who take other things as well.
Search found 58 matches
- Thu Dec 27, 2018 12:23 pm
- Forum: Gameplay
- Topic: The npc do not steal
- Replies: 1
- Views: 1994
- Thu Dec 27, 2018 12:21 pm
- Forum: Gameplay
- Topic: Base Raid Issues
- Replies: 4
- Views: 5981
Re: Base Raid Issues
Congratulations on distilling the essence of what makes Kenshi the great game that it is.SilverDragon wrote: ↑Mon Nov 19, 2018 9:00 pmWell it's kinda hard to do so when you get spawned in the middle of hell territory, and there's absolutely no indication that i can see where "safe" building space would be
- Thu Dec 27, 2018 12:18 pm
- Forum: Gameplay
- Topic: Faction reputation exploit
- Replies: 1
- Views: 2755
Re: Faction reputation exploit
This works even better for diplomatic characters. Already have -100 with a faction? Beat up a diplomat and then heal him/her. Much cheaper than buying your way out at a pacifier.
- Thu Dec 06, 2018 4:45 pm
- Forum: Feature Requests
- Topic: why not first name and surname
- Replies: 6
- Views: 3135
Re: why not first name and surname
You can just kidnap and cage a plastic surgeon.
- Thu Dec 06, 2018 4:43 pm
- Forum: Feature Requests
- Topic: Dismantle 'Confirm' popup
- Replies: 3
- Views: 1394
Re: Dismantle 'Confirm' popup
I am certain I would find the "Are you certain?" pop-up infinitely more annoying than a potential mishap.
- Tue Oct 23, 2018 11:44 am
- Forum: Bug reports
- Topic: Getting Raided By Allies
- Replies: 2
- Views: 845
Re: Getting Raided By Allies
Sounds like a bug to me.
Did they also attack your characters? Or did they just kind of hang around?
Did they also attack your characters? Or did they just kind of hang around?
- Mon Oct 08, 2018 3:52 pm
- Forum: Bug reports
- Topic: [0.94.1]The bar at "Rebel Base": no patrons, double staff
- Replies: 10
- Views: 5619
Re: [0.94.1]The bar at "Rebel Base": no patrons, double staff
The bar in the Hub has transferred to one of those outpost-type (the one like the rebel base nearby) houses. Everything works now though so good job devs! ^_^ Actually, upon importing some of the building functions shuffle around now since one of the recent updates. So you might find different buil...
- Thu Oct 04, 2018 12:03 pm
- Forum: Feature Requests
- Topic: why not first name and surname
- Replies: 6
- Views: 3135
Re: why not first name and surname
Nothing is stopping you from putting in longer names. "Rane the Giant" for example.
Does become quite a mess on the avatars and in-game.
Does become quite a mess on the avatars and in-game.
- Thu Oct 04, 2018 12:02 pm
- Forum: Feature Requests
- Topic: Guard Job
- Replies: 1
- Views: 692
Re: Guard Job
I agree that this would be super useful.
Reason why they have not implemented this already probably comes back to the developer not wanting you to turtle up in your base.
Reason why they have not implemented this already probably comes back to the developer not wanting you to turtle up in your base.
- Fri Sep 28, 2018 12:45 pm
- Forum: Feature Requests
- Topic: Storage containers look too similar
- Replies: 0
- Views: 537
Storage containers look too similar
Storage containers look too similar, especially those for the different crops you can farm.
Can they have some sort of marking on them perhaps?
Can they have some sort of marking on them perhaps?
- Fri Sep 28, 2018 12:42 pm
- Forum: Feature Requests
- Topic: Menu to select which materials to autostore
- Replies: 1
- Views: 731
Menu to select which materials to autostore
I love the autostore function. It saves a lot of micromanagement. However, two things tend to get annoying: - characters bringing back food when you are about to embark on an expedition - characters not storing things like robotics, medkits (including robotic ones), excess weapons or armours when yo...
- Fri Sep 28, 2018 12:40 pm
- Forum: Feature Requests
- Topic: A button to clear assigned jobs
- Replies: 8
- Views: 2741
Re: A button to clear assigned jobs
+1 pretty please. One of my biggest pet peeves with the game.
- Mon Sep 24, 2018 11:39 am
- Forum: Bug reports
- Topic: 0.99.1 Loot unattainable
- Replies: 5
- Views: 1934
Re: 0.99.1 Loot unattainable
Indeed, this goes for all ruins and abandoned places and has been an issue for as long as I can remember.
- Fri Sep 21, 2018 11:54 am
- Forum: Bug reports
- Topic: [0.99.1] Faction members following for no reason
- Replies: 2
- Views: 698
Re: [0.99.1] Faction members following for no reason
It does not appear to be a bug as much as just uninplemented diologue and lore. I am sure they will add new things to the last quarter of the map over the next few updates.
- Wed Sep 19, 2018 2:53 pm
- Forum: Bug reports
- Topic: [0.99.1] Ex-slave of ... fishmen
- Replies: 1
- Views: 1622
Re: [0.99.1] Ex-slave of ... fishmen
I found 4 AI cores in the same spot. They appear to be quite prevalent there.
- Thu Aug 16, 2018 11:30 am
- Forum: Gameplay
- Topic: Shark clans
- Replies: 3
- Views: 1803
Re: Shark clans
No, as they are hostile clans and will even attack you if you have "neutral" relations to them.
Only the Hounds can be made allies in the swamp.
The Flotsam will also help you out if your base is in the swamp and you are allies.
Only the Hounds can be made allies in the swamp.
The Flotsam will also help you out if your base is in the swamp and you are allies.
- Tue Aug 14, 2018 3:06 pm
- Forum: Feature Requests
- Topic: Attack closest
- Replies: 2
- Views: 965
Re: Attack closest
Personally I kind of like how the characters spread out and attack in a more natural fashion. Some people attack the closest, some run to a farther opponent. Makes the many vs. many battles quite entertaining to watch.
- Thu Aug 09, 2018 3:58 pm
- Forum: Bug reports
- Topic: [0.98.34] Animals with full inventory don't eat.
- Replies: 1
- Views: 563
Re: [0.98.34] Animals with full inventory don't eat.
Animals that have an inventory will not eat if that inventory is too full to pick up a food item. This is also true for humanoid characters. Animals without an inventory (no back pack) don't seem to have this problem and seem to simply eat directly from the container. I had not noticed that, I wond...
- Thu Aug 09, 2018 3:56 pm
- Forum: Bug reports
- Topic: [0.98.34] Shrieking Bandits never have faction relations changes.
- Replies: 2
- Views: 681
Re: [0.98.34] Shrieking Bandits never have faction relations changes.
Even if it is intentional to never have faction relation changes for Shrieking Bandits, please reconsider, it gets old fast that I have to go into dialog with them every few minutes instead of just automatically going into combat. I think the fixed faction relation is intentional, as shrieking band...
- Fri Aug 03, 2018 2:10 pm
- Forum: Bug reports
- Topic: [FIXED][0.98.40] Black Desert City is empty
- Replies: 5
- Views: 1239
Re: [0.98.40] Black Desert City is empty
So this problem was reported in 3 seperate threads.
viewtopic.php?f=9&t=13625
viewtopic.php?f=9&t=13629
viewtopic.php?f=9&t=13666
Thank you devs for fixing this so quickly.
I marked the thread as fixed.
viewtopic.php?f=9&t=13625
viewtopic.php?f=9&t=13629
viewtopic.php?f=9&t=13666
Thank you devs for fixing this so quickly.
I marked the thread as fixed.