Search found 58 matches

by ronvandorp
Thu Dec 27, 2018 12:23 pm
Forum: Gameplay
Topic: The npc do not steal
Replies: 1
Views: 1994

Re: The npc do not steal

You mean looting rather than stealing.

What NPC's take from you is dependent on their faction. Some take food, other weapons. Not sure if there are NPC's who take other things as well.
by ronvandorp
Thu Dec 27, 2018 12:21 pm
Forum: Gameplay
Topic: Base Raid Issues
Replies: 4
Views: 5981

Re: Base Raid Issues

SilverDragon wrote:
Mon Nov 19, 2018 9:00 pm
Well it's kinda hard to do so when you get spawned in the middle of hell territory, and there's absolutely no indication that i can see where "safe" building space would be
Congratulations on distilling the essence of what makes Kenshi the great game that it is.
by ronvandorp
Thu Dec 27, 2018 12:18 pm
Forum: Gameplay
Topic: Faction reputation exploit
Replies: 1
Views: 2755

Re: Faction reputation exploit

This works even better for diplomatic characters. Already have -100 with a faction? Beat up a diplomat and then heal him/her. Much cheaper than buying your way out at a pacifier.
by ronvandorp
Thu Dec 06, 2018 4:45 pm
Forum: Feature Requests
Topic: why not first name and surname
Replies: 6
Views: 3135

Re: why not first name and surname

You can just kidnap and cage a plastic surgeon.
by ronvandorp
Thu Dec 06, 2018 4:43 pm
Forum: Feature Requests
Topic: Dismantle 'Confirm' popup
Replies: 3
Views: 1394

Re: Dismantle 'Confirm' popup

I am certain I would find the "Are you certain?" pop-up infinitely more annoying than a potential mishap.
by ronvandorp
Tue Oct 23, 2018 11:44 am
Forum: Bug reports
Topic: Getting Raided By Allies
Replies: 2
Views: 845

Re: Getting Raided By Allies

Sounds like a bug to me.

Did they also attack your characters? Or did they just kind of hang around?
by ronvandorp
Mon Oct 08, 2018 3:52 pm
Forum: Bug reports
Topic: [0.94.1]The bar at "Rebel Base": no patrons, double staff
Replies: 10
Views: 5619

Re: [0.94.1]The bar at "Rebel Base": no patrons, double staff

The bar in the Hub has transferred to one of those outpost-type (the one like the rebel base nearby) houses. Everything works now though so good job devs! ^_^ Actually, upon importing some of the building functions shuffle around now since one of the recent updates. So you might find different buil...
by ronvandorp
Thu Oct 04, 2018 12:03 pm
Forum: Feature Requests
Topic: why not first name and surname
Replies: 6
Views: 3135

Re: why not first name and surname

Nothing is stopping you from putting in longer names. "Rane the Giant" for example.

Does become quite a mess on the avatars and in-game.
by ronvandorp
Thu Oct 04, 2018 12:02 pm
Forum: Feature Requests
Topic: Guard Job
Replies: 1
Views: 692

Re: Guard Job

I agree that this would be super useful.

Reason why they have not implemented this already probably comes back to the developer not wanting you to turtle up in your base.
by ronvandorp
Fri Sep 28, 2018 12:45 pm
Forum: Feature Requests
Topic: Storage containers look too similar
Replies: 0
Views: 537

Storage containers look too similar

Storage containers look too similar, especially those for the different crops you can farm.
Can they have some sort of marking on them perhaps?
by ronvandorp
Fri Sep 28, 2018 12:42 pm
Forum: Feature Requests
Topic: Menu to select which materials to autostore
Replies: 1
Views: 731

Menu to select which materials to autostore

I love the autostore function. It saves a lot of micromanagement. However, two things tend to get annoying: - characters bringing back food when you are about to embark on an expedition - characters not storing things like robotics, medkits (including robotic ones), excess weapons or armours when yo...
by ronvandorp
Fri Sep 28, 2018 12:40 pm
Forum: Feature Requests
Topic: A button to clear assigned jobs
Replies: 8
Views: 2741

Re: A button to clear assigned jobs

+1 pretty please. One of my biggest pet peeves with the game.
by ronvandorp
Mon Sep 24, 2018 11:39 am
Forum: Bug reports
Topic: 0.99.1 Loot unattainable
Replies: 5
Views: 1934

Re: 0.99.1 Loot unattainable

Indeed, this goes for all ruins and abandoned places and has been an issue for as long as I can remember.
by ronvandorp
Fri Sep 21, 2018 11:54 am
Forum: Bug reports
Topic: [0.99.1] Faction members following for no reason
Replies: 2
Views: 698

Re: [0.99.1] Faction members following for no reason

It does not appear to be a bug as much as just uninplemented diologue and lore. I am sure they will add new things to the last quarter of the map over the next few updates.
by ronvandorp
Wed Sep 19, 2018 2:53 pm
Forum: Bug reports
Topic: [0.99.1] Ex-slave of ... fishmen
Replies: 1
Views: 1622

Re: [0.99.1] Ex-slave of ... fishmen

I found 4 AI cores in the same spot. They appear to be quite prevalent there.
by ronvandorp
Thu Aug 16, 2018 11:30 am
Forum: Gameplay
Topic: Shark clans
Replies: 3
Views: 1803

Re: Shark clans

No, as they are hostile clans and will even attack you if you have "neutral" relations to them.

Only the Hounds can be made allies in the swamp.
The Flotsam will also help you out if your base is in the swamp and you are allies.
by ronvandorp
Tue Aug 14, 2018 3:06 pm
Forum: Feature Requests
Topic: Attack closest
Replies: 2
Views: 965

Re: Attack closest

Personally I kind of like how the characters spread out and attack in a more natural fashion. Some people attack the closest, some run to a farther opponent. Makes the many vs. many battles quite entertaining to watch.
by ronvandorp
Thu Aug 09, 2018 3:58 pm
Forum: Bug reports
Topic: [0.98.34] Animals with full inventory don't eat.
Replies: 1
Views: 563

Re: [0.98.34] Animals with full inventory don't eat.

Animals that have an inventory will not eat if that inventory is too full to pick up a food item. This is also true for humanoid characters. Animals without an inventory (no back pack) don't seem to have this problem and seem to simply eat directly from the container. I had not noticed that, I wond...
by ronvandorp
Thu Aug 09, 2018 3:56 pm
Forum: Bug reports
Topic: [0.98.34] Shrieking Bandits never have faction relations changes.
Replies: 2
Views: 681

Re: [0.98.34] Shrieking Bandits never have faction relations changes.

Even if it is intentional to never have faction relation changes for Shrieking Bandits, please reconsider, it gets old fast that I have to go into dialog with them every few minutes instead of just automatically going into combat. I think the fixed faction relation is intentional, as shrieking band...
by ronvandorp
Fri Aug 03, 2018 2:10 pm
Forum: Bug reports
Topic: [FIXED][0.98.40] Black Desert City is empty
Replies: 5
Views: 1239

Re: [0.98.40] Black Desert City is empty

So this problem was reported in 3 seperate threads.
viewtopic.php?f=9&t=13625
viewtopic.php?f=9&t=13629
viewtopic.php?f=9&t=13666

Thank you devs for fixing this so quickly.

I marked the thread as fixed.