Search found 19 matches

by Abstracted
Fri Sep 21, 2018 4:17 am
Forum: General
Topic: Hiver Shirt Update?
Replies: 0
Views: 1037

Hiver Shirt Update?

I noticed this was something on it's way. I was hoping to find an update on this somewhere?

Looking forward to starting another campaign in Kenshi to explore the new lands but was planning to wait till this was implemented first.

Cheers!
by Abstracted
Mon Jun 04, 2018 2:04 pm
Forum: Feature Requests
Topic: Hirelings and citizens.
Replies: 12
Views: 2378

Re: Hirelings and citizens.

Sounds like you're looking for Mount and Blade haha. There are already mercenaries in the game, it would be great to have an ongoing contract with them and have different prices for different levels of mercs. Beyond that, I don't think taking away control from the player for their own squad is wise....
by Abstracted
Thu May 31, 2018 2:09 am
Forum: Feature Requests
Topic: Dynamically scaling hunger and more food
Replies: 14
Views: 3510

Re: Dynamically scaling hunger and more food

This is why I am really hoping after v1 they start opening up the FCS. People can make bigger and more involved mods, ultimately leaving it up to the individual to shape their game beyond what the developers planned by picking and choosing mods. Though I can already see the nightmares of added bugs,...
by Abstracted
Thu May 31, 2018 1:48 am
Forum: Feature Requests
Topic: crawling always possible
Replies: 6
Views: 1440

Re: crawling always possible

Would be pretty cool to have the ability to lay down and gain a bonus to sneak that's comparable to the bonus on defence when blocking. The trade off is you can't knock people out, you move very slowly, and if discovered you still have to wait for the stand up animation etc. Very situational though ...
by Abstracted
Thu May 31, 2018 1:34 am
Forum: Feature Requests
Topic: Cannibal appeasement
Replies: 3
Views: 963

Re: Cannibal appeasement

Would be awesome if cannibal aggression was based on their hunger level. If you happen to see a group of them out on your travels, they may pass you by if your lucky enough that they have already fed. I like the idea of not knowing for sure whether something will be hostile (even though with the abo...
by Abstracted
Wed May 30, 2018 7:53 pm
Forum: Feature Requests
Topic: Bring back the Passive button?
Replies: 7
Views: 1978

Re: Bring back the Passive button?

What if we could have a 3 way toggle button? That way the UI doesn't need to change for more space, and it's not like you'd want someone on Hold and Passive together right...? State 1: "Active...? Ready... Alert... Vigilant?" (if both hold and passive were off) State 2: Hold State 3: Passive
by Abstracted
Tue May 29, 2018 2:38 pm
Forum: Gameplay
Topic: Need a Bridge near Drifters Last!
Replies: 0
Views: 628

Need a Bridge near Drifters Last!

I didn't think this was a "feature request" so figured it should be posted here? I notice there are always a lot of squads randomly stuck in the Lake between Drifters Last and the Waystation, even on vanilla, but it's way worse with any mods adding squads like caravans etc. If a bridge cou...
by Abstracted
Tue May 29, 2018 11:14 am
Forum: Feature Requests
Topic: Bring back the Passive button?
Replies: 7
Views: 1978

Bring back the Passive button?

Hold and Passive were different situational tools. Hold replacing Passive removed the ability to completely ignore combat for certain squad members. For instance, I want my doctor to not engage enemies at all unless directly attacked which is what I used to use block and passive for. Currently Hold ...
by Abstracted
Tue May 29, 2018 7:36 am
Forum: Feature Requests
Topic: More access/features to FCS
Replies: 0
Views: 299

More access/features to FCS

Do we know if there are plans to provide more features to the FCS? Like adding custom code; adding/editing sounds, custom stats, weapons etc? I assume if so, it will be after V1. I feel it would really give the community the ability to create basic features themselves, rather than ask for it. Having...
by Abstracted
Tue May 29, 2018 7:22 am
Forum: General
Topic: Hive Noble/Highborn Rather than Prince?
Replies: 5
Views: 1968

Re: Hive Noble/Highborn Rather than Prince?

I have seen the queen, I didn't actually mean that ingame you could birth a queen. I just meant from a lore perspective; If a queen were to die, then the nobles would come together to ascend a new queen haha. I don't know, I just felt having multiple Princes in a squad would lead to rivalry. As oppo...
by Abstracted
Mon May 28, 2018 5:28 pm
Forum: Feature Requests
Topic: NPC Traits and Interaction
Replies: 3
Views: 742

Re: NPC Traits and Interaction

Requiring sleep is cool - having a meter and effects just like hunger (bar lowers and effects performance).

"Stamina" that is replenished by sleeping.

You'd just give NPCs auto refill I guess.

Would also give races more variety with more rates.
by Abstracted
Mon May 28, 2018 5:07 pm
Forum: Feature Requests
Topic: Extra "attack Slots" for Hivers.
Replies: 9
Views: 2175

Re: Extra "attack Slots" for Hivers.

Increasing the attack slots for Hive Soldiers is a fantastic idea to give them their unique style! Most attacks end up hitting multiple targets anyway, so it's not like the added slots would keep them safer. +1 Not a fan of regenerating limbs though (I know this wasn't OPs mention). Edit: But if the...
by Abstracted
Tue May 22, 2018 11:15 am
Forum: General
Topic: Hive Noble/Highborn Rather than Prince?
Replies: 5
Views: 1968

Re: Hive Noble/Highborn Rather than Prince?

Haha, Yeah... I knew saying this was trivial in reality. There is just something about the word "prince" that irks me. I figured I'd wait until the game got to v1 or so to look at modding it to fix that for myself, but just wanted to see if anyone out there had a similar... weirdness with ...
by Abstracted
Tue May 22, 2018 8:15 am
Forum: General
Topic: Hive Noble/Highborn Rather than Prince?
Replies: 5
Views: 1968

Hive Noble/Highborn Rather than Prince?

I don't know why, but this has been bugging me; I feel like the Hive Prince should be called Highborn or Noble as opposed to Prince. There are too many Princes running around and feel like the lore would suit better with their being a complete upper class for Hives that serve the queen by leading wo...
by Abstracted
Tue May 22, 2018 7:45 am
Forum: Feature Requests
Topic: Shek Male Head Horns?
Replies: 0
Views: 333

Shek Male Head Horns?

Hey, Just wondering why the male Shek don't get head horn options like the female have? Is this something in the works? I couldn't seem to find anything related to lore to give reasoning? I prefer the female horn setup to the current male one, and was hoping we'd get the option of different horn arr...
by Abstracted
Wed Mar 28, 2018 9:34 am
Forum: Modding
Topic: Dialog when sitting around?
Replies: 6
Views: 1302

Re: Dialog when sitting around?

Thanks for looking into it, very kind! Yeah, if I change that then we end up with the hub having completed buildings - which actually looks nice but not intention :P Perhaps I will leave it for now as is; it still works when they get up and walk around. I can focus on other aspects for now and hope ...
by Abstracted
Tue Mar 27, 2018 12:51 pm
Forum: Modding
Topic: Dialog when sitting around?
Replies: 6
Views: 1302

Re: Dialog when sitting around?

Hi Ocram, Thanks for the reply! Having just 1 Dialog (either just swampers or hire me) didn't work. What I did find to work though, is it is when I set clear existing jobs false they seem to just walk to the bar and then sit down and chill. From there I can talk to them, and can do so when they are ...
by Abstracted
Tue Mar 27, 2018 4:09 am
Forum: Modding
Topic: Dialog when sitting around?
Replies: 6
Views: 1302

Dialog when sitting around?

Hey Guys, I'm attempting to make my first mod here, and I basically have it working besides one point. I have added group of residents to The Hub that currently use a copy of the "Squatters" AI Package, but can't begin dialog with them when they are sitting down around the town. I can spea...
by Abstracted
Sat Mar 17, 2018 3:27 am
Forum: Bug reports
Topic: [0.98.9] CTD(s) in a new game (edit: FULLSCREEN related)
Replies: 10
Views: 13411

Re: [0.98.9] CTD(s) in a new game

First time poster, and as I am getting CTD as well I figured I should add onto this thread? Version: 0.98.9_x64 What I had done: Started new game as Guy with dog in Bast. Started to make my way down south towards the hub. Was crossing some desert and received a CTD. There are a few warnings in the l...