I noticed this was something on it's way. I was hoping to find an update on this somewhere?
Looking forward to starting another campaign in Kenshi to explore the new lands but was planning to wait till this was implemented first.
Cheers!
Search found 19 matches
- Fri Sep 21, 2018 4:17 am
- Forum: General
- Topic: Hiver Shirt Update?
- Replies: 0
- Views: 1037
- Mon Jun 04, 2018 2:04 pm
- Forum: Feature Requests
- Topic: Hirelings and citizens.
- Replies: 12
- Views: 2378
Re: Hirelings and citizens.
Sounds like you're looking for Mount and Blade haha. There are already mercenaries in the game, it would be great to have an ongoing contract with them and have different prices for different levels of mercs. Beyond that, I don't think taking away control from the player for their own squad is wise....
- Thu May 31, 2018 2:09 am
- Forum: Feature Requests
- Topic: Dynamically scaling hunger and more food
- Replies: 14
- Views: 3510
Re: Dynamically scaling hunger and more food
This is why I am really hoping after v1 they start opening up the FCS. People can make bigger and more involved mods, ultimately leaving it up to the individual to shape their game beyond what the developers planned by picking and choosing mods. Though I can already see the nightmares of added bugs,...
- Thu May 31, 2018 1:48 am
- Forum: Feature Requests
- Topic: crawling always possible
- Replies: 6
- Views: 1440
Re: crawling always possible
Would be pretty cool to have the ability to lay down and gain a bonus to sneak that's comparable to the bonus on defence when blocking. The trade off is you can't knock people out, you move very slowly, and if discovered you still have to wait for the stand up animation etc. Very situational though ...
- Thu May 31, 2018 1:34 am
- Forum: Feature Requests
- Topic: Cannibal appeasement
- Replies: 3
- Views: 963
Re: Cannibal appeasement
Would be awesome if cannibal aggression was based on their hunger level. If you happen to see a group of them out on your travels, they may pass you by if your lucky enough that they have already fed. I like the idea of not knowing for sure whether something will be hostile (even though with the abo...
- Wed May 30, 2018 7:53 pm
- Forum: Feature Requests
- Topic: Bring back the Passive button?
- Replies: 7
- Views: 1978
Re: Bring back the Passive button?
What if we could have a 3 way toggle button? That way the UI doesn't need to change for more space, and it's not like you'd want someone on Hold and Passive together right...? State 1: "Active...? Ready... Alert... Vigilant?" (if both hold and passive were off) State 2: Hold State 3: Passive
- Tue May 29, 2018 2:38 pm
- Forum: Gameplay
- Topic: Need a Bridge near Drifters Last!
- Replies: 0
- Views: 628
Need a Bridge near Drifters Last!
I didn't think this was a "feature request" so figured it should be posted here? I notice there are always a lot of squads randomly stuck in the Lake between Drifters Last and the Waystation, even on vanilla, but it's way worse with any mods adding squads like caravans etc. If a bridge cou...
- Tue May 29, 2018 11:14 am
- Forum: Feature Requests
- Topic: Bring back the Passive button?
- Replies: 7
- Views: 1978
Bring back the Passive button?
Hold and Passive were different situational tools. Hold replacing Passive removed the ability to completely ignore combat for certain squad members. For instance, I want my doctor to not engage enemies at all unless directly attacked which is what I used to use block and passive for. Currently Hold ...
- Tue May 29, 2018 7:36 am
- Forum: Feature Requests
- Topic: More access/features to FCS
- Replies: 0
- Views: 299
More access/features to FCS
Do we know if there are plans to provide more features to the FCS? Like adding custom code; adding/editing sounds, custom stats, weapons etc? I assume if so, it will be after V1. I feel it would really give the community the ability to create basic features themselves, rather than ask for it. Having...
- Tue May 29, 2018 7:22 am
- Forum: General
- Topic: Hive Noble/Highborn Rather than Prince?
- Replies: 5
- Views: 1968
Re: Hive Noble/Highborn Rather than Prince?
I have seen the queen, I didn't actually mean that ingame you could birth a queen. I just meant from a lore perspective; If a queen were to die, then the nobles would come together to ascend a new queen haha. I don't know, I just felt having multiple Princes in a squad would lead to rivalry. As oppo...
- Mon May 28, 2018 5:28 pm
- Forum: Feature Requests
- Topic: NPC Traits and Interaction
- Replies: 3
- Views: 742
Re: NPC Traits and Interaction
Requiring sleep is cool - having a meter and effects just like hunger (bar lowers and effects performance).
"Stamina" that is replenished by sleeping.
You'd just give NPCs auto refill I guess.
Would also give races more variety with more rates.
"Stamina" that is replenished by sleeping.
You'd just give NPCs auto refill I guess.
Would also give races more variety with more rates.
- Mon May 28, 2018 5:07 pm
- Forum: Feature Requests
- Topic: Extra "attack Slots" for Hivers.
- Replies: 9
- Views: 2175
Re: Extra "attack Slots" for Hivers.
Increasing the attack slots for Hive Soldiers is a fantastic idea to give them their unique style! Most attacks end up hitting multiple targets anyway, so it's not like the added slots would keep them safer. +1 Not a fan of regenerating limbs though (I know this wasn't OPs mention). Edit: But if the...
- Tue May 22, 2018 11:15 am
- Forum: General
- Topic: Hive Noble/Highborn Rather than Prince?
- Replies: 5
- Views: 1968
Re: Hive Noble/Highborn Rather than Prince?
Haha, Yeah... I knew saying this was trivial in reality. There is just something about the word "prince" that irks me. I figured I'd wait until the game got to v1 or so to look at modding it to fix that for myself, but just wanted to see if anyone out there had a similar... weirdness with ...
- Tue May 22, 2018 8:15 am
- Forum: General
- Topic: Hive Noble/Highborn Rather than Prince?
- Replies: 5
- Views: 1968
Hive Noble/Highborn Rather than Prince?
I don't know why, but this has been bugging me; I feel like the Hive Prince should be called Highborn or Noble as opposed to Prince. There are too many Princes running around and feel like the lore would suit better with their being a complete upper class for Hives that serve the queen by leading wo...
- Tue May 22, 2018 7:45 am
- Forum: Feature Requests
- Topic: Shek Male Head Horns?
- Replies: 0
- Views: 333
Shek Male Head Horns?
Hey, Just wondering why the male Shek don't get head horn options like the female have? Is this something in the works? I couldn't seem to find anything related to lore to give reasoning? I prefer the female horn setup to the current male one, and was hoping we'd get the option of different horn arr...
- Wed Mar 28, 2018 9:34 am
- Forum: Modding
- Topic: Dialog when sitting around?
- Replies: 6
- Views: 1302
Re: Dialog when sitting around?
Thanks for looking into it, very kind! Yeah, if I change that then we end up with the hub having completed buildings - which actually looks nice but not intention :P Perhaps I will leave it for now as is; it still works when they get up and walk around. I can focus on other aspects for now and hope ...
- Tue Mar 27, 2018 12:51 pm
- Forum: Modding
- Topic: Dialog when sitting around?
- Replies: 6
- Views: 1302
Re: Dialog when sitting around?
Hi Ocram, Thanks for the reply! Having just 1 Dialog (either just swampers or hire me) didn't work. What I did find to work though, is it is when I set clear existing jobs false they seem to just walk to the bar and then sit down and chill. From there I can talk to them, and can do so when they are ...
- Tue Mar 27, 2018 4:09 am
- Forum: Modding
- Topic: Dialog when sitting around?
- Replies: 6
- Views: 1302
Dialog when sitting around?
Hey Guys, I'm attempting to make my first mod here, and I basically have it working besides one point. I have added group of residents to The Hub that currently use a copy of the "Squatters" AI Package, but can't begin dialog with them when they are sitting down around the town. I can spea...
- Sat Mar 17, 2018 3:27 am
- Forum: Bug reports
- Topic: [0.98.9] CTD(s) in a new game (edit: FULLSCREEN related)
- Replies: 10
- Views: 13411
Re: [0.98.9] CTD(s) in a new game
First time poster, and as I am getting CTD as well I figured I should add onto this thread? Version: 0.98.9_x64 What I had done: Started new game as Guy with dog in Bast. Started to make my way down south towards the hub. Was crossing some desert and received a CTD. There are a few warnings in the l...