Search found 75 matches

by RWild311
Thu Apr 22, 2021 6:51 am
Forum: Bug reports
Topic: [1.0.52] crashing
Replies: 3
Views: 1064

Re: [1.0.52] crashing

Disabled Holy MInes town/s from having distant town mesh and it stopped crashing.
by RWild311
Fri Mar 26, 2021 10:03 am
Forum: Bug reports
Topic: [1.0.52] crashing
Replies: 3
Views: 1064

Re: [1.0.52] crashing

crashDump1.0.52_x64.zip
(2.05 MiB) Downloaded 185 times
Updated all mods for new changes and started new game but same crash.
by RWild311
Fri Mar 26, 2021 1:19 am
Forum: Bug reports
Topic: [1.0.52] crashing
Replies: 3
Views: 1064

[1.0.52] crashing

19:12:02: Creating distant town mesh for Holy Mines [136] hash:a23cb09c 19:12:02: OGRE EXCEPTION(8007000e:RenderingAPIException): Error calling Map (8007000e): hr = 0x8007000E in D3D11HardwareBuffer::lockImpl in D3D11HardwareBuffer::lockImpl at ..\..\..\RenderSystems\Direct3D11\src\OgreD3D11Hardware...
by RWild311
Thu May 07, 2020 6:35 am
Forum: Bug reports
Topic: [1.0.47] Raid failing to trigger victory AI
Replies: 1
Views: 433

Re: [1.0.47] Raid failing to trigger victory AI

I changed ai in assault town loot food - change to loot food non urgent priority 0 i think it had loot food desperate- and the raids stopped getting stuck when there was nothing to loot or food was stored in shop counter, I think they can't steal from that one? Now they attack first and loot if they...
by RWild311
Mon May 04, 2020 3:37 am
Forum: Bug reports
Topic: AI looting or kidnapping sleeping player squad
Replies: 0
Views: 317

AI looting or kidnapping sleeping player squad

Not really a bug but it would be helpful if there were a separate ai function for looting and kidnapping a sleeping player squad member by the npc ai vs when they are knocked out or in a coma. Trying to make squatters loot knocked out characters in the town doesn't work well because they also loot a...
by RWild311
Sat Nov 23, 2019 8:22 pm
Forum: Modding
Topic: My NPC shop doesn't restock
Replies: 5
Views: 4991

Re: My NPC shop doesn't restock

I run across this in at least one shop every game and it's been reported in bug section a few times by others so probably nothing is wrong in your shop just it has been affected by this bug.
by RWild311
Wed Nov 20, 2019 7:40 pm
Forum: Bug reports
Topic: [v1.0.37] Disappearing Unique Characters on Overrides
Replies: 1
Views: 496

Re: [v1.0.37] Disappearing Unique Characters on Overrides

Same problem when I tried to make an override for tengus vault and dust king tower the unique prisoners in these squads do not respawn but random npcs were there. I assumed the problem was with prisoners or slaves of a squad only and tried to bypass it by making them separate squads that would be at...
by RWild311
Mon Nov 18, 2019 10:00 pm
Forum: Bug reports
Topic: (FIXED) 1.0.39 hangs on loading something I think characters but not sure?
Replies: 0
Views: 392

(FIXED) 1.0.39 hangs on loading something I think characters but not sure?

On new game start, selecting start type and conditions press start game is loading to character creation but never loads in. Quit game try again works fine but then try again stuck loading again. Same load hang happens when entering populated area of map on new game, old save can load existing towns...
by RWild311
Tue Oct 08, 2019 4:03 pm
Forum: Bug reports
Topic: (FIXED) [1.0.35] KO = dead and interior lights
Replies: 0
Views: 420

(FIXED) [1.0.35] KO = dead and interior lights

Knocking someone out is making them dead once you leave the area. Interior lights when built don't turn on have to toggle power button off/on to make them work does not seem to affect spotlights or lights built on roofs, didn't build any street ligths yet but so far it's only happening on lights bui...
by RWild311
Mon Oct 07, 2019 8:47 pm
Forum: Bug reports
Topic: (FIXED) How to prevent area from generating navmesh?
Replies: 2
Views: 4594

Re: (FIXED) How to prevent area from generating navmesh?

Seems to be fixed with 1.0.35 update.
by RWild311
Mon Sep 30, 2019 9:28 pm
Forum: Bug reports
Topic: (FIXED) How to prevent area from generating navmesh?
Replies: 2
Views: 4594

(FIXED) How to prevent area from generating navmesh?

Hard to see in the image I think but between my outpost and the holy mines there is the prayer day up on that mountain, in game you would see it is impossible to get there but this spot keeps generating navmesh so homeless spawns keep popping in up there especially if I unload the cell and come back...
by RWild311
Tue Aug 06, 2019 12:54 pm
Forum: Bug reports
Topic: [1.0.32] Crash dmp
Replies: 0
Views: 316

[1.0.32] Crash dmp

Loading last save, can't go to floodplains unless I first unload area by walking somewhere else then come back and it's fine. Import also fixes so I suspect something I changed about dead hive overrun could be the cause.
by RWild311
Tue Jun 18, 2019 3:13 am
Forum: Bug reports
Topic: [1.0.28] Black Scratch bar hasn't restocked for days
Replies: 1
Views: 465

Re: [1.0.28] Black Scratch bar hasn't restocked for days

I see this happen often, mostly at waystations but seems to affect any bar if I got there often. Sometimes it will fail to restock after one visit others it's random but only thing I can find to fix it is import.
by RWild311
Fri May 24, 2019 10:25 am
Forum: Bug reports
Topic: 1.0.27 picking up body crash
Replies: 1
Views: 383

1.0.27 picking up body crash

This one is rare and never generates a crash log. The few times it has happened was when attempting to steal a weapon from someone who was playing dead, failing to steal it so I pick them up and crash. A couple of times it was right after taking weapon off of unconscious person then picking them up....
by RWild311
Wed May 22, 2019 11:51 pm
Forum: Bug reports
Topic: [FIXED] 1.0.27 fcs deletes texture information
Replies: 3
Views: 802

Re: 1.0.27 fcs deletes texture information

zheyron, Well there is a new body material that can be added the same as material. In the description it says "material applied to the character model only used for shirt slot" Look at right panel where you add properties to the armor. So I think this is the new way to setup textures for b...
by RWild311
Tue May 21, 2019 9:00 pm
Forum: Bug reports
Topic: [FIXED] 1.0.27 fcs deletes texture information
Replies: 3
Views: 802

[FIXED] 1.0.27 fcs deletes texture information

I don't know if this is a bug only that it removes this misc data section from all my mods armors.
How to get the shirt underarmor to work now that this was changed?
by RWild311
Sun May 12, 2019 9:19 pm
Forum: Bug reports
Topic: [1.0.26] Fighting Characters Passing Through House Walls
Replies: 4
Views: 1236

Re: [1.0.26] Fighting Characters Passing Through House Walls

Seems to happen in all buildings.
by RWild311
Sun Apr 21, 2019 8:38 am
Forum: Bug reports
Topic: 1.0.25 crash in mongrel when starting dialogue
Replies: 0
Views: 258

1.0.25 crash in mongrel when starting dialogue

Only happens first time a shop or bar is loaded in new game and I start dialogue with shopkeeper.
Almost always happens at least once in mongrel but has happened before in grey desert waystation.
by RWild311
Tue Apr 16, 2019 12:56 am
Forum: Bug reports
Topic: [v1.0.23] Crash when spawning Lost Drone
Replies: 4
Views: 3463

Re: [v1.0.23] Crash when spawning Lost Drone

Crash on start in mongrel or using old save trying to go to fog islands and crashes upon entering biome. Crash going to vane or starting new game as hive in vane. Crash starting with characters missing limbs, did not make it to character menu after 3 tries so I may have to update my mod here. Crash ...
by RWild311
Mon Apr 15, 2019 1:04 pm
Forum: Bug reports
Topic: 1.0.22 crash in mongrel
Replies: 0
Views: 2623

1.0.22 crash in mongrel

Talk to shopkeeper, ctd, seems like this happens only the first time I go to mongrel on a new game.