Search found 19 matches
- Sat Nov 17, 2018 8:36 am
- Forum: Bug reports
- Topic: crash when click confirm in one save only
- Replies: 9
- Views: 1327
Re: crash when click confirm in one save only
I went to the steam site and downloaded the latest updates just now. Please consider this problem resolved unless I have new crashes in this latest version to complain about. The compressed quicksave file size is no longer an issue either as once I updated and imported, the size of a new quicksave w...
- Sat Nov 17, 2018 7:14 am
- Forum: Bug reports
- Topic: crash when click confirm in one save only
- Replies: 9
- Views: 1327
Re: crash when click confirm in one save only
OK, after logging in, i realized the quicksave occurred While i was looting a lost library in Shun before i was at the "outpost". Looking at the map i didn't see it revealed so i looted the containers and learned what map items i had found and looked at the player map again. That's when I ...
- Sat Nov 17, 2018 4:33 am
- Forum: Bug reports
- Topic: crash when click confirm in one save only
- Replies: 9
- Views: 1327
Re: crash when click confirm in one save only
"two campfires on separate levels of an outpost I was just about to loot". This was in a non-player building marked "outpost" on the map. I was about to loot it for research books when I crashed. It was dark inside and I just plopped a couple of campfires down to see a little bet...
- Fri Nov 16, 2018 3:50 pm
- Forum: Bug reports
- Topic: crash when click confirm in one save only
- Replies: 9
- Views: 1327
- Fri Nov 16, 2018 7:43 am
- Forum: Bug reports
- Topic: crash when click confirm in one save only
- Replies: 9
- Views: 1327
Re: crash when click confirm in one save only
This save is on stable branch, not experimental! Another crash, this time while confirming the build of two campfires on separate levels of an outpost I was just about to loot on the coast of the southwest quadrant of the map. I am providing both the last quicksave previous to, and the crash dump fr...
- Sun Nov 11, 2018 5:48 pm
- Forum: Bug reports
- Topic: crash when click confirm in one save only
- Replies: 9
- Views: 1327
Re: crash when click confirm in one save only
After not playing this saved game sense it seemed bugged, i logged on last night and made a build order for a light, confirmed and built it without any problem. I played hours since then, last night and today, only to have it happen again when I confirmed a build consisting of an armor locker, weapo...
- Mon Nov 05, 2018 12:50 am
- Forum: Feature Requests
- Topic: please add traditional japanese longbow and quiver
- Replies: 6
- Views: 2364
Re: please add traditional japanese longbow and quiver
A bow is more accurate than a crossbow? And a bow is quieter than a crossbow? Also, Tooth Pick has, at best, 1.25 sec reload time. How much faster would the bow be? Not to mention the strength requirements for firing the bow multiple times consecutively and fast. Or the skill requirement to be able...
- Fri Nov 02, 2018 8:46 pm
- Forum: Feature Requests
- Topic: please add traditional japanese longbow and quiver
- Replies: 6
- Views: 2364
please add traditional japanese longbow and quiver
I'd like to see the martial art of Kyudo added. The tall off center longbow, the highly stylized form, and if the character is also in the hold stance, perhaps change to kneeling or sitting position. maybe hold would add a little bow precision too, much like how block adds defense skill. This would ...
- Fri Nov 02, 2018 7:06 am
- Forum: General
- Topic: Has anyone seen the skeleton recruit in The Hub since last update?
- Replies: 2
- Views: 4958
Re: Has anyone seen the skeleton recruit in The Hub since last update?
Thanks, I'll keep looking then.
- Thu Nov 01, 2018 3:55 am
- Forum: General
- Topic: Has anyone seen the skeleton recruit in The Hub since last update?
- Replies: 2
- Views: 4958
Has anyone seen the skeleton recruit in The Hub since last update?
Has anyone seen the skeleton recruit in The Hub since they moved the bar from the snail house to a storm house? In all my previous starts he would show up either immediately at start or wander in within the first couple of days. But I have two games I'm playing now and he hasn't shown up in either. ...
- Sat Oct 06, 2018 1:31 pm
- Forum: Bug reports
- Topic: crash when click confirm in one save only
- Replies: 9
- Views: 1327
crash when click confirm in one save only
I'm playing stable version with no mods. No bases currently built, only several buildings in various cities with at least a skeleton repair bed (I've recruited skeletons only so far). Research bench level IV, and most indoor items built in The Hub. I am now crashing out of the game when I click &quo...
- Wed Apr 25, 2018 3:46 am
- Forum: Bug reports
- Topic: skeleton can't equip "wooden backpack" after 1st save
- Replies: 2
- Views: 409
- Tue Apr 24, 2018 11:27 am
- Forum: Bug reports
- Topic: skeleton can't equip "wooden backpack" after 1st save
- Replies: 2
- Views: 409
skeleton can't equip "wooden backpack" after 1st save
skeleton can't equip "wooden backpack" after 1st save, and there is nothing on the bags text that says skeletons can't. I'm still having this problem and judging from several youtube videos It seems to have been a problem for all over a long period of time. Will this ever be fixed? Most pe...
- Wed Apr 18, 2018 9:26 pm
- Forum: Gameplay
- Topic: 20k Platform in Shark.
- Replies: 1
- Views: 1057
Re: 20k Platform in Shark.
I'd like to know the answer to this too, as there is a platform in one of the Shek cities for sale. Is this structure usable for anything? Is there a blueprint? I was envisioning something like a platform to set up trade routes as a job for a squad (with or without beasts), able to build containers ...
- Wed Apr 18, 2018 8:00 pm
- Forum: Gameplay
- Topic: anyone else figured out how to auto train "stealth" ?
- Replies: 7
- Views: 2790
Re: anyone else figured out how to auto train "stealth" ?
I don't know what method you are making sound so big a secret, but the first thing I do with a new character is mine enough to buy a house in a town with guards, research and add container for said ore type, set up jobs to haul to container and mine while stealth. builds stealth, athleticism and lab...
- Tue Apr 17, 2018 3:54 am
- Forum: Bug reports
- Topic: "The Freedom Seekers" scenario is broken "resolved"
- Replies: 3
- Views: 702
Re: "The Freedom Seekers" scenario is broken
I had no idea it scaled like that since it does say "you and 5 like minded people" in the description. I had only commented last night on another thread about a need for a reset button on settings because of the way using the scroll wheel to roll a page up and down over a horizontal slider...
- Mon Apr 16, 2018 4:20 pm
- Forum: Bug reports
- Topic: "Font Size" setting text garbles when changing font size
- Replies: 1
- Views: 389
Re: "Font Size" setting text garbles when changing font size
The exact same thing happened to me. I'd like to see this fixed as well as adding a button to return to default settings. the scrolling over sliders is a problem for other settings as well.
- Mon Apr 16, 2018 4:09 pm
- Forum: Bug reports
- Topic: "The Freedom Seekers" scenario is broken "resolved"
- Replies: 3
- Views: 702
"The Freedom Seekers" scenario is broken "resolved"
Edit: This issue has been resolved. Read on if you have the same problem I had. The Freedom Seekers start is only allowing four characters instead of the intended six, not only leaving you short two characters but the materials they were carrying as well. "Fed up with stifled city life and tax...
- Sat Apr 07, 2018 4:06 pm
- Forum: General
- Topic: Taming Wild Creatures
- Replies: 7
- Views: 2095
Re: Taming Wild Creatures
There is an add-on for that complete with a pack that will carry pet food. No idea what the add-on is called, just saw it on a youtube video by Thee Wolf.
https://www.youtube.com/watch?v=9LLe4Yo ... YI0pPyFvkr
https://www.youtube.com/watch?v=9LLe4Yo ... YI0pPyFvkr