Search found 4 matches

by Space_Lettuce_OG
Mon Sep 17, 2018 7:01 pm
Forum: Modding
Topic: [SOLVED] 0.99 Custom weapon model in FCS not showing in weapon smith
Replies: 0
Views: 4771

[SOLVED] 0.99 Custom weapon model in FCS not showing in weapon smith

This problem has been solved, and I will leave this posting in case anyone else has this issue in the future. Solution: - Within the Weapon Manufacturer item's properties.... - Under Weapon Models section(on the right).... - Make sure you set value 1 to a value that is not already taken by another w...
by Space_Lettuce_OG
Sat Sep 08, 2018 3:57 pm
Forum: Modding
Topic: Animation Modding
Replies: 5
Views: 10005

Re: Animation Modding

Making separate skeleton files did fix the derpiness I described in my Steam Discussion's posting about this. However, my animation just makes the character twitch. I set up the chance to 10, so they just twitch and never do the animation. I even fiddled around with the number of frames, and what no...
by Space_Lettuce_OG
Sat Sep 08, 2018 3:32 pm
Forum: Modding
Topic: Animation Modding
Replies: 5
Views: 10005

Re: Animation Modding

Thank you @Someone I will take a look at getting my animation working today. I intend to add combat animations for all the weapons. If you guys want to use them in vanilla, just ask, I'd be happy to contribute. Also, I made some weapons recently on the workshop. I'd be happy to contribute those as w...
by Space_Lettuce_OG
Mon Apr 02, 2018 1:33 am
Forum: Modding
Topic: Is there a way to write custom code for a mod?
Replies: 1
Views: 663

Is there a way to write custom code for a mod?

Hi, first time poster on the forum! I was wondering if there is a way to write custom code for a mod? There are a lot of things I would want to do outside of the limitations of the FCS, but I'll keep it simple at first and just ask if there is a way to write custom code for a building functionality'...