Search found 49 matches
Thanks
It's all, thanks for making this game.
- Wed Dec 05, 2018 2:19 pm
- Forum: Bug reports
- Topic: Sound has stopped working (all of it) 99.30
- Replies: 12
- Views: 4066
- Mon Nov 12, 2018 7:47 pm
- Forum: Feature Requests
- Topic: Medicrate
- Replies: 0
- Views: 598
Medicrate
When you build a medicrate pnjs automatic deposit meds in there, i think would be better if only pnj using the medical bench do it. Or better the only having the hauling to. Sorry for the english.
- Wed Oct 31, 2018 3:20 pm
- Forum: Bug reports
- Topic: Mercs bug
- Replies: 5
- Views: 1353
Re: Mercs bug
Ok. I build a new base and paid some mercenaries in the outpost… this time they not stay. In my rage i try again with some tech hunters and it Works, in the save you can see the contract is finished and they patrol my base, and this time they are Green (i don't remember if in the past when i use thi...
- Tue Oct 30, 2018 8:52 am
- Forum: Bug reports
- Topic: Mercs bug
- Replies: 5
- Views: 1353
Re: Mercs bug
- Mon Oct 29, 2018 10:34 pm
- Forum: Bug reports
- Topic: Mercs bug
- Replies: 5
- Views: 1353
Re: Mercs bug
Okay, tomorrow i will upload a save. But it happens always in every game i have. I don't read if someone report the same, but surely they did. This bug is very very very old. Tomorrow put any save. Thanks.
- Sun Oct 28, 2018 5:51 pm
- Forum: Bug reports
- Topic: Mercs bug
- Replies: 5
- Views: 1353
Re: Mercs bug
And another thing, when the contract ends, they don't use first aid. (I mean with his pals, obviously not with my guys)
- Sun Oct 28, 2018 5:48 pm
- Forum: Bug reports
- Topic: Mercenary Bug
- Replies: 4
- Views: 1274
Re: Mercenary Bug
Yes, that's what happen. I paid them again and they were stuck, a simple pick up solve the problem. Good thing we can pick up our allies 
- Thu Oct 25, 2018 5:28 pm
- Forum: Bug reports
- Topic: Mercs bug
- Replies: 5
- Views: 1353
Mercs bug
This is old, and i use it like an exploit... So... When hiring a group of bodyguards to guard my outpost the contract finish and they don't leave, they just stay there patrolling. If i hire them just to watch my back when the contract finish they go to the nearest city/outpost; so i think they recog...
- Thu Oct 25, 2018 5:24 pm
- Forum: Bug reports
- Topic: Mercenary Bug
- Replies: 4
- Views: 1274
Re: Mercenary Bug
I experiment something like that but only one time. I think my base was north of the hub and the mercs hired in the outpost south of squin never manage to get to ny base. The icons dissapear of the map. I found the group standing doing nothing. You check if they are somewhere?
Sorry for my english
Sorry for my english
- Tue Oct 23, 2018 6:51 pm
- Forum: Off-Topic
- Topic: Last to Post - Is the winner
- Replies: 1058
- Views: 969825
Re: Last to Post - Is the winner
Shao khan says... You'll never win, or something like that
- Mon Oct 22, 2018 5:25 pm
- Forum: Bug reports
- Topic: Can't recruit Jewel v.0.98.62
- Replies: 2
- Views: 925
Re: Can't recruit Jewel v.0.98.62
I don't know if it's your case, but in an older build if you reach the limit in recruits there was a bug like this.
- Thu Oct 18, 2018 12:56 am
- Forum: Bug reports
- Topic: v99.4 random Graphics changes
- Replies: 2
- Views: 600
Re: v99.4 random Graphics changes
Yes, happen to me too. The blurry thing is the vsync turn it off. Configure all the way you play before and it's done.
- Sat Oct 13, 2018 1:11 am
- Forum: Gameplay
- Topic: the F12 menu
- Replies: 3
- Views: 1994
Re: the F12 menu
I am too late in this post, sorry. Someone manage to know the answer? I try pushing f12 and look for changes or something noticeable but my small brain don't see a change
- Wed Oct 10, 2018 10:13 pm
- Forum: Bug reports
- Topic: Something is wrong
- Replies: 7
- Views: 1878
Re: Something is wrong
There's a lot of bug reports like this one. Something is happening with the game. You are very lucky if you don't experiment the bug. They don't go, they dissapear. But if you want to help, please go far away from the place where the recruitables are and then return and send us your save files. I th...
- Thu Oct 04, 2018 10:53 pm
- Forum: Bug reports
- Topic: Something is wrong
- Replies: 7
- Views: 1878
Re: Something is wrong
The mods doesn't do anything. The game is bugged, npcs (not all, guards and shopkeepers seems not to dissapear, but sometimes they are duplicated) dissapear; they weren't killed, just dissapear. I post it in other reports. But trust me the mods don't do that.
- Sat Sep 29, 2018 7:09 pm
- Forum: Bug reports
- Topic: [0.99.1] Slaves Disappearing from Rebirth
- Replies: 2
- Views: 779
Re: [0.99.1] Slaves Disappearing from Rebirth
Every time you revisit an area with slaves they are gone. And it happen with other npcs too. Hope the devs fix it soon.
- Tue Sep 25, 2018 7:12 pm
- Forum: Feature Requests
- Topic: Arena
- Replies: 3
- Views: 1975
Re: Arena
An arena of npcs in shark. I mean, no matter if we can fight, just "watch" schedules fight and of course choose a favourite and earn cats.
- Mon Sep 24, 2018 4:04 pm
- Forum: Bug reports
- Topic: (0.99.1) Bar spawns disappear or are doubled after leaving and reentering town
- Replies: 3
- Views: 1684
Re: (0.99.1) Bar spawns disappear or are doubled after leaving and reentering town
I saw a save in the load menu (while in game), the name includes "current", and i think it's autogenerated. Surely the problem with missing npcs and buildings is for this. Loading this save makes the world mess up, duplicating every npc in blíster hill.
- Mon Sep 24, 2018 3:56 pm
- Forum: Bug reports
- Topic: My created buildings disappear when I return
- Replies: 2
- Views: 618
Re: My created buildings disappear when I return
The same thing with the npcs, all these bugs has to be the same. I think that's great, easier.