Search found 18 matches

by thedr4gon
Tue May 15, 2018 3:50 pm
Forum: Bug reports
Topic: Waypoint Paradox
Replies: 1
Views: 284

Waypoint Paradox

after the patch, importing my game caused the waypoint in grey desert (south of the Eye) to lock up its gates. the shop is open and the gate is listed public, but its locked and i cannot engage it any way without alarming the guards and triggering them all to attack me. thats not a very profitable b...
by thedr4gon
Tue May 15, 2018 1:08 am
Forum: Bug reports
Topic: Characters won’t fight back or charge at times
Replies: 1
Views: 439

Re: Characters won’t fight back or charge at times

it sounds kinda basic but did you check if those characters have the "Hold" mode on? because then they will only fight back if they are engaged by an enemy in melee. check them individually, as mass checking/unchecking doesnt really work.
by thedr4gon
Mon May 14, 2018 3:14 pm
Forum: Feature Requests
Topic: Crafting System
Replies: 1
Views: 466

Crafting System

i miss following things: -changing crafting order without resetting the craft progress .sorting craftables list, so you dont have heavy jitte in the middle of the list and jitte somewhere else. the same for armours and such. sorting them by stuff like weight, cover percentage and so on would be pret...
by thedr4gon
Mon May 14, 2018 1:32 pm
Forum: Gameplay
Topic: What Feature do you think needs improvement?
Replies: 122
Views: 359761

Re: What Feature do you think needs improvement?

The warning system/icons. it needs more consistency and permanent pop ups. stuff like "traders arrived at your town" may stay a 1 second blend, but stuff like "your character x is bleeding out" or "y is dead" or "your gates at settlement z is under attack" sha...
by thedr4gon
Mon May 14, 2018 2:10 am
Forum: Feature Requests
Topic: NPC Shopping
Replies: 5
Views: 898

Re: NPC Shopping

if you could have physical money, you could do reverse thievery, or the "tooth fairy" and break in their houses to leave money in their pockets :D (without taking their teeth though) but that wouldnt be that useful when they bring you your own money and "buy" stuff :D once a rand...
by thedr4gon
Fri May 11, 2018 5:05 pm
Forum: Feature Requests
Topic: Warning icons/audio feedback
Replies: 0
Views: 258

Warning icons/audio feedback

what i most missed in my 90+ hour adventure so far is some kind of audio feedback for happenings around my digital comrades. i know there is the blinking colours on character portraits for stuff like "sighted" "being attacked" and "starving" but what i really need is: -...
by thedr4gon
Fri May 11, 2018 10:20 am
Forum: Feature Requests
Topic: crawling always possible
Replies: 6
Views: 1435

Re: crawling always possible

Grimmrok wrote:
Thu May 10, 2018 8:29 pm
Bonus to sneak, perhaps. Less likely to be detected by enemies.
Harder to get hit by ranged weapons. Stay low and don't get hit, boy.
sounds like you have acute Kratositis, eh? :D
by thedr4gon
Fri May 11, 2018 10:18 am
Forum: Bug reports
Topic: Usless chest in the middle of the great desert
Replies: 3
Views: 782

Re: Usless chest in the middle of the great desert

i was disappointed too, the same at THE EYE, there is nothing of interest in the middle. and there are still many outposts/buildings which looks interesting, but desolate and empty. i dont know if it is intended, but for me it seems there is still content, which the developer just didnt come around ...
by thedr4gon
Fri May 11, 2018 10:12 am
Forum: Bug reports
Topic: Crossbow Workbench
Replies: 3
Views: 737

Re: Crossbow Workbench

i have a similiar problem with robotics. check what the next assignment needs for materials and if the station has some rest materials which the new assignment does not need. work benches like robotics and such seems to cause a problem in that matter, because there are many different materials to us...
by thedr4gon
Fri May 11, 2018 10:05 am
Forum: Feature Requests
Topic: Multiplayer
Replies: 5
Views: 1034

Re: Multiplayer

when i think of running in rags doing martial arts, not many games come to my mind. and i accept that no game looks or plays like kenshi, and its good that way. sorry when i insulted anybody :mrgreen: love and kenshi for all (or, death upon the holy nation!)
by thedr4gon
Thu May 10, 2018 10:47 am
Forum: Bug reports
Topic: Crossbow Workbench
Replies: 3
Views: 737

Re: Crossbow Workbench

are the crates standing too close? i had same kinda problems with my stations which had all the supplies and production crates too closely build and sometimes it causes problems.
by thedr4gon
Thu May 10, 2018 10:44 am
Forum: Feature Requests
Topic: Multiplayer
Replies: 5
Views: 1034

Re: Multiplayer

i cant really think of a way to turn around this game to make it multiplayer/coop. but a game from the scratch with the same elements (slightly passed) could be fun. but it would probably still be a iron man mode only kinda game, and even the vanilla kenshi is still far from stable enough to ensure ...
by thedr4gon
Wed May 09, 2018 4:21 pm
Forum: Feature Requests
Topic: crawling always possible
Replies: 6
Views: 1435

Re: crawling always possible

maybe just make the detection distance much smaller, so you can crawl through two squads of enemy, who would detect you if you walked. or lay down and play dead without being KOed before so you can possibly avoid an encounter (unless they are cannibals or animals trying to eat you, thieves trying to...
by thedr4gon
Tue May 08, 2018 6:23 pm
Forum: Feature Requests
Topic: Arena battles
Replies: 1
Views: 433

Arena battles

Were there any requests or discussions about this one? Some kinda Arena Battle subquest to search for the best martial artist in the whole world? no weapons, no items, no clothes harder than cotton, old school one on one battles for the title? I think this would be a neat little substory to follow,t...
by thedr4gon
Mon May 07, 2018 6:03 pm
Forum: Feature Requests
Topic: kinda morality system
Replies: 1
Views: 454

kinda morality system

I get this game is all about the harsh choices made in a difficult world, but still there should be a kind of a morality scale to define your character, the world around you, and change the outcome of your interactions with different people. it could be as simple as a scale system like in DnD games,...
by thedr4gon
Mon May 07, 2018 5:07 pm
Forum: Feature Requests
Topic: Pack animals additional uses / carts
Replies: 2
Views: 535

Pack animals additional uses / carts

there is a need for different kinds of carts/wagons for different purposes, for NPC and player use, like caged transport wagon to transport multiple slaves/prisoners, carrying more materials or less kinds with bigger staples. For medicinal purposes to carry your wounded, so they get healed with a sl...
by thedr4gon
Mon May 07, 2018 4:15 pm
Forum: Feature Requests
Topic: Surgical amputation
Replies: 20
Views: 3555

Re: Surgical amputation

Monty Python and the Holy Grail anybody?

"ITS JUST A FLESH WOUND!"

now his actions make totally sense. the good man just wanted robotic upgrade.
by thedr4gon
Mon May 07, 2018 4:01 pm
Forum: Bug reports
Topic: Slave Trader Exploit
Replies: 1
Views: 327

Slave Trader Exploit

There is a simple exploit to make endless cash. it simply involves selling the slave trader so many slaves until his cages are overfilled and he can no more put away the slave he has on his shoulder. at that point, you can trigger the sales speech with a potential slave on your shoulder and no one a...