Search found 18 matches
- Tue May 15, 2018 3:50 pm
- Forum: Bug reports
- Topic: Waypoint Paradox
- Replies: 1
- Views: 284
Waypoint Paradox
after the patch, importing my game caused the waypoint in grey desert (south of the Eye) to lock up its gates. the shop is open and the gate is listed public, but its locked and i cannot engage it any way without alarming the guards and triggering them all to attack me. thats not a very profitable b...
- Tue May 15, 2018 1:08 am
- Forum: Bug reports
- Topic: Characters won’t fight back or charge at times
- Replies: 1
- Views: 439
Re: Characters won’t fight back or charge at times
it sounds kinda basic but did you check if those characters have the "Hold" mode on? because then they will only fight back if they are engaged by an enemy in melee. check them individually, as mass checking/unchecking doesnt really work.
- Mon May 14, 2018 3:14 pm
- Forum: Feature Requests
- Topic: Crafting System
- Replies: 1
- Views: 466
Crafting System
i miss following things: -changing crafting order without resetting the craft progress .sorting craftables list, so you dont have heavy jitte in the middle of the list and jitte somewhere else. the same for armours and such. sorting them by stuff like weight, cover percentage and so on would be pret...
- Mon May 14, 2018 1:32 pm
- Forum: Gameplay
- Topic: What Feature do you think needs improvement?
- Replies: 122
- Views: 359761
Re: What Feature do you think needs improvement?
The warning system/icons. it needs more consistency and permanent pop ups. stuff like "traders arrived at your town" may stay a 1 second blend, but stuff like "your character x is bleeding out" or "y is dead" or "your gates at settlement z is under attack" sha...
- Mon May 14, 2018 2:10 am
- Forum: Feature Requests
- Topic: NPC Shopping
- Replies: 5
- Views: 898
Re: NPC Shopping
if you could have physical money, you could do reverse thievery, or the "tooth fairy" and break in their houses to leave money in their pockets :D (without taking their teeth though) but that wouldnt be that useful when they bring you your own money and "buy" stuff :D once a rand...
- Fri May 11, 2018 5:05 pm
- Forum: Feature Requests
- Topic: Warning icons/audio feedback
- Replies: 0
- Views: 258
Warning icons/audio feedback
what i most missed in my 90+ hour adventure so far is some kind of audio feedback for happenings around my digital comrades. i know there is the blinking colours on character portraits for stuff like "sighted" "being attacked" and "starving" but what i really need is: -...
- Fri May 11, 2018 10:20 am
- Forum: Feature Requests
- Topic: crawling always possible
- Replies: 6
- Views: 1435
- Fri May 11, 2018 10:18 am
- Forum: Bug reports
- Topic: Usless chest in the middle of the great desert
- Replies: 3
- Views: 782
Re: Usless chest in the middle of the great desert
i was disappointed too, the same at THE EYE, there is nothing of interest in the middle. and there are still many outposts/buildings which looks interesting, but desolate and empty. i dont know if it is intended, but for me it seems there is still content, which the developer just didnt come around ...
- Fri May 11, 2018 10:12 am
- Forum: Bug reports
- Topic: Crossbow Workbench
- Replies: 3
- Views: 737
Re: Crossbow Workbench
i have a similiar problem with robotics. check what the next assignment needs for materials and if the station has some rest materials which the new assignment does not need. work benches like robotics and such seems to cause a problem in that matter, because there are many different materials to us...
- Fri May 11, 2018 10:05 am
- Forum: Feature Requests
- Topic: Multiplayer
- Replies: 5
- Views: 1034
Re: Multiplayer
when i think of running in rags doing martial arts, not many games come to my mind. and i accept that no game looks or plays like kenshi, and its good that way. sorry when i insulted anybody
love and kenshi for all (or, death upon the holy nation!)
- Thu May 10, 2018 10:47 am
- Forum: Bug reports
- Topic: Crossbow Workbench
- Replies: 3
- Views: 737
Re: Crossbow Workbench
are the crates standing too close? i had same kinda problems with my stations which had all the supplies and production crates too closely build and sometimes it causes problems.
- Thu May 10, 2018 10:44 am
- Forum: Feature Requests
- Topic: Multiplayer
- Replies: 5
- Views: 1034
Re: Multiplayer
i cant really think of a way to turn around this game to make it multiplayer/coop. but a game from the scratch with the same elements (slightly passed) could be fun. but it would probably still be a iron man mode only kinda game, and even the vanilla kenshi is still far from stable enough to ensure ...
- Wed May 09, 2018 4:21 pm
- Forum: Feature Requests
- Topic: crawling always possible
- Replies: 6
- Views: 1435
Re: crawling always possible
maybe just make the detection distance much smaller, so you can crawl through two squads of enemy, who would detect you if you walked. or lay down and play dead without being KOed before so you can possibly avoid an encounter (unless they are cannibals or animals trying to eat you, thieves trying to...
- Tue May 08, 2018 6:23 pm
- Forum: Feature Requests
- Topic: Arena battles
- Replies: 1
- Views: 433
Arena battles
Were there any requests or discussions about this one? Some kinda Arena Battle subquest to search for the best martial artist in the whole world? no weapons, no items, no clothes harder than cotton, old school one on one battles for the title? I think this would be a neat little substory to follow,t...
- Mon May 07, 2018 6:03 pm
- Forum: Feature Requests
- Topic: kinda morality system
- Replies: 1
- Views: 454
kinda morality system
I get this game is all about the harsh choices made in a difficult world, but still there should be a kind of a morality scale to define your character, the world around you, and change the outcome of your interactions with different people. it could be as simple as a scale system like in DnD games,...
- Mon May 07, 2018 5:07 pm
- Forum: Feature Requests
- Topic: Pack animals additional uses / carts
- Replies: 2
- Views: 535
Pack animals additional uses / carts
there is a need for different kinds of carts/wagons for different purposes, for NPC and player use, like caged transport wagon to transport multiple slaves/prisoners, carrying more materials or less kinds with bigger staples. For medicinal purposes to carry your wounded, so they get healed with a sl...
- Mon May 07, 2018 4:15 pm
- Forum: Feature Requests
- Topic: Surgical amputation
- Replies: 20
- Views: 3555
Re: Surgical amputation
Monty Python and the Holy Grail anybody?
"ITS JUST A FLESH WOUND!"
now his actions make totally sense. the good man just wanted robotic upgrade.
"ITS JUST A FLESH WOUND!"
now his actions make totally sense. the good man just wanted robotic upgrade.
- Mon May 07, 2018 4:01 pm
- Forum: Bug reports
- Topic: Slave Trader Exploit
- Replies: 1
- Views: 327
Slave Trader Exploit
There is a simple exploit to make endless cash. it simply involves selling the slave trader so many slaves until his cages are overfilled and he can no more put away the slave he has on his shoulder. at that point, you can trigger the sales speech with a potential slave on your shoulder and no one a...