Search found 13 matches
- Sat Jun 22, 2019 12:01 pm
- Forum: Feature Requests
- Topic: Removal of dead npcs faster
- Replies: 4
- Views: 1204
Re: Removal of dead npcs faster
rotten corpses -> into skeletons How would this work? Going from a rotten corpse to a skeleton? Would someone go around attaching skeleton parts to rotten corpses? :P Not sure if trolling or serious I don't mean the skeleton "robots", but your "bones" that are left over once the...
- Sun Jun 09, 2019 5:47 pm
- Forum: Feature Requests
- Topic: Removal of dead npcs faster
- Replies: 4
- Views: 1204
Re: Removal of dead npcs faster
That would beat the purpose of having to remove them yourself by an incinerator to avoid attracting wildlife. So its not just visuals, there is a game mechanic attached to it. Besides letting corpses disappear into thin air is rather immersion breaking. Instead I would rather have a decaying system ...
- Wed Jun 05, 2019 11:35 am
- Forum: Feature Requests
- Topic: Find bodies while pressing Alt
- Replies: 0
- Views: 445
Find bodies while pressing Alt
The highlight items feature is pretty helpful. However it is often hard to see fallen enemies in swamp/marsh regions. Sometimes they clip in the ground or props and thats why it would be good if the highlight object feature could be extended to also show the position of corpses / bodies. Additionall...
- Wed Jun 05, 2019 11:32 am
- Forum: Feature Requests
- Topic: Compare feature
- Replies: 0
- Views: 391
Compare feature
As a nice quality of life feature let us have a compare window when you hover over items in your inventory. Hovering over armor will extend the existing stats window with a second one showing the current equipped armor. In the stats window you could then highlight the differences in red and green nu...
- Wed Jun 05, 2019 11:24 am
- Forum: Feature Requests
- Topic: Sparing arena
- Replies: 1
- Views: 667
Re: Sparing arena
Sparring Mats - Basic Training for Melee Defense & Martial Arts
https://steamcommunity.com/sharedfiles/ ... 1356474362
there you go
https://steamcommunity.com/sharedfiles/ ... 1356474362
there you go
- Sat Jun 01, 2019 8:05 pm
- Forum: Bug reports
- Topic: 1.0.28 follow behavior bug
- Replies: 1
- Views: 284
Re: 1.0.28 follow behavior bug
The problem seems to have fixed itself by now. Not sure if it was related to some loading/navigation lag, but followers are keeping the pace again as they should.
Two things I did in the meantime.
- rebuild the navmesh
- turned off fast area jumping (but it still works after turned it back on)
Two things I did in the meantime.
- rebuild the navmesh
- turned off fast area jumping (but it still works after turned it back on)
- Fri May 31, 2019 5:09 pm
- Forum: Feature Requests
- Topic: Walkspeed Shortcut
- Replies: 2
- Views: 663
Re: Walkspeed Shortcut
Uuh, thanks a lot! I was looking for it, but I never noticed it was there. Sorry for the useless post
- Tue May 28, 2019 10:37 pm
- Forum: Feature Requests
- Topic: Walkspeed Shortcut
- Replies: 2
- Views: 663
Walkspeed Shortcut
For all the roleplayers out there who prefer to walk through a town / bar, it would be nice if we could bind a shortcut to cycle through the walk speeds modes, like:
. = walk speed up
, = walk speed down
. = walk speed up
, = walk speed down
- Tue May 28, 2019 6:17 pm
- Forum: Bug reports
- Topic: 1.0.28 follow behavior bug
- Replies: 1
- Views: 284
1.0.28 follow behavior bug
When units are ordered to follow another unit which is sprinting or fast walking everybody is reaching their formation position, then instantly stop moving. Then repeat the follow order until they reach their formation position then instantly stop again, then repeat. When units are ordered to follow...
- Sun May 26, 2019 10:49 pm
- Forum: Bug reports
- Topic: 1.0.28 Longcoat + Kusari/Karuta Zukin glitch
- Replies: 0
- Views: 194
1.0.28 Longcoat + Kusari/Karuta Zukin glitch
I just noticed a massive graphical glitch when equipping both the longcoat and the Kusari Zukin (also with the Karuta Zukin) It looks like in the the screenshots. EIther the helmets are not being displayed at all, even though eqipped, or I get a massive graphical glitch covering the whole character ...
- Tue May 21, 2019 9:24 pm
- Forum: Gameplay
- Topic: Reckless suicidal AI
- Replies: 1
- Views: 1725
Reckless suicidal AI
Please, please it should not be the case that stricken down enemies, crippled and bleeding to death, are still getting up and go back into "Patrol" or "Attack hostiles" ... if this is the case they should always be set to "Retreating fast". Its really immersion breaking...
- Wed May 30, 2018 6:23 pm
- Forum: Bug reports
- Topic: 0.89.27 follow formation leader
- Replies: 0
- Views: 241
0.89.27 follow formation leader
Ordering the first character of a squad to follow the second character leads into the first character getting very close to the second, constantly bumping and pushing each other. It is like he/she is trying to walk on the same position as the second character. Sorting the squad members in the squad ...
- Sun May 20, 2018 10:09 pm
- Forum: Bug reports
- Topic: Invalid item! - Work Bench Blocking
- Replies: 0
- Views: 178
Invalid item! - Work Bench Blocking
When a crafting queue changes its recipe, the input slot keeps whatever remains were used from the previous crafting recipe. This is often blocking the next recipe from starting, forcing the player to manually free up that slot. This is preventing automisation of crafting different things on repeat ...