Search found 13 matches

by Shiek4d5
Mon Jun 25, 2018 6:04 pm
Forum: Gameplay
Topic: Stealth Kills
Replies: 7
Views: 3698

Re: Stealth Kills

Speaking of KOs, the Dust King bandit with a bounty of $35k got taken out first because he stood guard outside his tower. I kidnapped him from the base without alerting the guy next to him, well actually I took him out right after so he won't sound the alarm and then walked out with the bounty. It w...
by Shiek4d5
Mon Jun 25, 2018 5:41 pm
Forum: Gameplay
Topic: What Feature do you think needs improvement?
Replies: 122
Views: 335152

Re: What Feature do you think needs improvement?

I'm sure this has been addressed somewhere, but let's say I queue something that uses iron plates in a crafting station, then queue something that needs steel bars. The AI as of right now sits there with leftover iron plates in the inventory, rendering that bench etc worthless. I would love to see ...
by Shiek4d5
Sat Jun 23, 2018 12:09 am
Forum: Gameplay
Topic: What Feature do you think needs improvement?
Replies: 122
Views: 335152

Re: What Feature do you think needs improvement?

Pokpaul wrote:
Thu Apr 12, 2018 2:03 am
Transactions.
Or you could leave them there and save yourself the trouble. Just a suggestion.
by Shiek4d5
Fri Jun 22, 2018 8:56 pm
Forum: Gameplay
Topic: Stealth Kills
Replies: 7
Views: 3698

Re: Stealth Kills

Hatsune_Neko wrote:
Fri Jun 22, 2018 1:57 pm
you can only knock out
you cant kill. and i do not know if the Dev will actually add it as that system is currently easily exploitable.
True, it might be too easy to KO the whole group then run back and kill them all. Stealth guys would be VIPs then.
by Shiek4d5
Thu Jun 21, 2018 7:57 pm
Forum: Gameplay
Topic: Stealth Kills
Replies: 7
Views: 3698

Stealth Kills

I noticed my guy can perform a "stealth kill" but whenever I select it on an enemy he just stands there not moving.
Am I not high enough level for it or is it not implemented yet? My guy is level 40 assassination.
by Shiek4d5
Thu Jun 21, 2018 7:53 pm
Forum: Gameplay
Topic: Features
Replies: 7
Views: 5945

Re: Features

An example would be sending one of mine to them, hit them then running to a city close by and letting the guards kill them for me. Then I just loot them. Anything else? I wrote an example of my experience on the Steam page review. There are many different ways. Another strategy I used was to have m...
by Shiek4d5
Thu Jun 21, 2018 6:53 pm
Forum: Gameplay
Topic: What Feature do you think needs improvement?
Replies: 122
Views: 335152

Re: What Feature do you think needs improvement?

Edit: Deleted by Shiek4d5.
by Shiek4d5
Thu Jun 21, 2018 3:31 pm
Forum: Gameplay
Topic: Features
Replies: 7
Views: 5945

Re: Features

Vandala wrote:
Thu Jun 21, 2018 12:06 pm
Shiek4d5 wrote:
Wed Jun 20, 2018 8:50 pm
I love the freedom I have to outsmart the AI in battle strategy.
Could you elaborate on this?
An example would be sending one of mine to them, hit them then running to a city close by and letting the guards kill them for me. Then I just loot them.
by Shiek4d5
Thu Jun 21, 2018 2:44 am
Forum: Gameplay
Topic: What Feature do you think needs improvement?
Replies: 122
Views: 335152

Re: What Feature do you think needs improvement?

Recruitment By Kindness: I noticed that we can heal and feed both friends and foes alike. I thought if I healed a bandit, they might forget their fight with me. A gesture of good will toward my enemies. It did not work as I suspected, the feature hasn't been implemented even though the mechanics are...
by Shiek4d5
Wed Jun 20, 2018 8:50 pm
Forum: Gameplay
Topic: Features
Replies: 7
Views: 5945

Features

Honestly, I think this game is good to go. I bought it a few days ago and could not tell that it was in Alpha stage. Apart from a few graphics bugs and game play tweaks, it feels good. I wouldn't add any new features as it would turn it into something different with a different feel. It feels like a...
by Shiek4d5
Tue Jun 19, 2018 1:21 am
Forum: Gameplay
Topic: What Feature do you think needs improvement?
Replies: 122
Views: 335152

Re: What Feature do you think needs improvement?

No, I don't like the feel of an orderly society in a disorderly world. It puts a restriction on freedom of play styles. The Catholic style of public execution puts a timeline on the game where it currently feels like an alien world (the two planets in the sky say it is), and on a different timeline ...
by Shiek4d5
Tue Jun 19, 2018 1:08 am
Forum: Gameplay
Topic: What Feature do you think needs improvement?
Replies: 122
Views: 335152

Re: What Feature do you think needs improvement?

Path finding. Wait does that count as a feature? In any case it needs work. Why does my hydroponics person leave the building. Go all the way around it to get water. And then circles all the way around again to go back in the door. The well is literally right to the left of the door! There are (or ...
by Shiek4d5
Mon Jun 18, 2018 11:07 pm
Forum: Gameplay
Topic: What Feature do you think needs improvement?
Replies: 122
Views: 335152

Re: What Feature do you think needs improvement?

0.98.31 A current issue I have is the "ditch resources" task. It works but not with strategic retreats. The whole point about a retreat is not to run back to base. If it is possible, could you make them hold their position if the "hold" button is on? I had it turned on but they s...