Search found 78 matches

by spacefiddle
Sun Nov 27, 2022 4:45 pm
Forum: Bug reports
Topic: Waystation bars do not seem to refresh their stock / cats. Other shops do.
Replies: 1
Views: 564

Waystation bars do not seem to refresh their stock / cats. Other shops do.

After several in-game weeks, going back in a day, then 3 days, then 2 weeks, then randomly: - The waystation bar in Border Zone - the one between the Hub and Skinner's Roam, north of the swap - shows this issue consistently - Others seem to have this problem as well (specifically, "barman"...
by spacefiddle
Sun Nov 20, 2022 5:19 pm
Forum: Bug reports
Topic: CTD when rightclicking a Waystation vendor - crash dump attached
Replies: 0
Views: 852

CTD when rightclicking a Waystation vendor - crash dump attached

As title; specifically this was the Waystation at the edge of the Border Zone, between Hub and the Black Desert. Walked into the trade shop, rightclicked the vendor, game instantly froze and threw the errorcatcher "please report the dump" popup. Of all the things i've modded these shops ar...
by spacefiddle
Tue Nov 15, 2022 10:10 pm
Forum: Feature Requests
Topic: Kenshi 2: New Game Minus
Replies: 0
Views: 1784

Kenshi 2: New Game Minus

It's probably way late in the process, but then again i don't know if this would be all that hard to do, so - stay with me a moment I've been thinking about my gaming lifecycles and they're typically: play vanilla game at defeault or "dev choice" settings the first time through. Next playt...
by spacefiddle
Mon Jul 18, 2022 5:12 pm
Forum: Modding
Topic: How is the mask(s) for Undershirts defined....?
Replies: 3
Views: 18014

Re: How is the mask(s) for Undershirts defined....?

Update: crude test successful :D and now I can see all the areas I need to cover more clearly. Also I'm thinking I need to change the color of their wrappings - the basegame's bandage color just blends right into Hiver skin lol.

Image
by spacefiddle
Mon Jul 18, 2022 4:48 pm
Forum: Modding
Topic: How is the mask(s) for Undershirts defined....?
Replies: 3
Views: 18014

Re: How is the mask(s) for Undershirts defined....?

HAHAHA NEVER MIND FOUND IT IT'S THE ALPHA CHANNEL IN THE GORRAM NORMAL MAP

leaving this up for posterity in case anyone else needs to mess with "undershirt" items
by spacefiddle
Mon Jul 18, 2022 4:45 pm
Forum: Modding
Topic: How is the mask(s) for Undershirts defined....?
Replies: 3
Views: 18014

Re: How is the mask(s) for Undershirts defined....?

Maybe specifics would be more helpful: I am trying to create Martial Artist bindings for Hivers. Looking at the unwrapped Hiver skin diffuse, I've made "cloth bandage" texture over their big ol' three-fingered hands, saved it as a new BC3 DDS, etc. In the FCS, I duplicated the human male b...
by spacefiddle
Mon Jul 18, 2022 4:25 pm
Forum: Modding
Topic: How is the mask(s) for Undershirts defined....?
Replies: 3
Views: 18014

How is the mask(s) for Undershirts defined....?

EDIT: SOLVED, MASK IS ALPHA OF NORMALMAP HARHAR So, looking at, for example, the basegame "leather shirt" vs "Martial Artist Bindings," - Nothing I see in the FCS for these objects seems to point to a mask - The Diffuse textures for these items have nothing in the Alpha channel t...
by spacefiddle
Mon Jul 11, 2022 7:31 pm
Forum: General
Topic: What in the world is going on with "Experimental" status?
Replies: 3
Views: 26508

Re: What in the world is going on with "Experimental" status?

Ok, thank you. The lack of clear communication was frustrating. In its absence, I have been getting info from a number of sources who, let's say it nicely as possible, are very sure of themselves and can sound quite convincing as well as insinuate that they have direct comms with the devs, which may...
by spacefiddle
Mon Jul 11, 2022 6:35 am
Forum: General
Topic: What in the world is going on with "Experimental" status?
Replies: 3
Views: 26508

What in the world is going on with "Experimental" status?

I know y'all are incredibly busy with K2, and that's important to me too :D, but... the long silence and lack of info leaves me no other option but to come out and ask: what the hey? Current "Experimental" has been so for bloody ages. And since then I hear all kinds of conflicting info abo...
by spacefiddle
Sun Jan 30, 2022 3:44 am
Forum: Modding
Topic: Is it possible to block or navcut a road in-game so NPCs go around?
Replies: 6
Views: 3712

Re: Is it possible to block or navcut a road in-game so NPCs go around?

Could always grab one of those mods that let you build bridges. Pull an Okran's Shield and have the road going between two walled areas with a bridge connecting them. :) hah, this was the first thing I tried in the Grey Desert! I wanted to make a "highway" from the skeleton-run mining ope...
by spacefiddle
Sun Jan 30, 2022 3:37 am
Forum: Gameplay
Topic: Lost Armouries -- imho overnerfed
Replies: 6
Views: 28224

Re: Lost Armouries -- imho overnerfed

A vendor list in said ruin with a low chance to spawn Edgewalker weapons would not be forced to spawn any number of them. It would just be possible to spawn them.
Gotcha, thanks. I'm too literal, I would not have remembered that you don't need a vendor to use a vendor list....
by spacefiddle
Sat Jan 29, 2022 9:55 pm
Forum: General
Topic: A (link to an Imgur) gallery of some of my better screenshots
Replies: 0
Views: 5013

A (link to an Imgur) gallery of some of my better screenshots

...before I reclaim a whole lot of disk space, here's some of the better images I found in there from my compulsive PRNTSCRN stabbing. Some of them came out rather striking and show off the world pretty well. The Tsuki reshade does wonders. Kenshi: Die by the Sword https://imgur.com/gallery/bq2fz5W
by spacefiddle
Sat Jan 29, 2022 5:59 pm
Forum: Gameplay
Topic: Lost Armouries -- imho overnerfed
Replies: 6
Views: 28224

Re: Lost Armouries -- imho overnerfed

By spawning Edge 3s at all, you guarantee 30+ Edge 3 weapons spawning throughout the ruins. Yikes, if that's still the case it sounds like the issue is with the loot spawning system itself. (Puts on Necromancer robes) this subforum is pretty dead, but if you see this - is this still how the loot me...
by spacefiddle
Sat Jan 29, 2022 5:51 pm
Forum: Modding
Topic: Is it possible to block or navcut a road in-game so NPCs go around?
Replies: 6
Views: 3712

Re: Is it possible to block or navcut a road in-game so NPCs go around?

Ah well. It's too good a starter-base area to pass up, giving access to both Arid and Swamp biomes (so I can immediately grow Wheatstraw, Cactus, and Hemp, and self-produce food and fabric right away). I guess I'll just host Hiver Open House when they drop by... thanks for the info. I wish the road ...
by spacefiddle
Sat Jan 29, 2022 10:41 am
Forum: Feature Requests
Topic: For Kenshi 2's inventories to go by "First in, last out"
Replies: 0
Views: 2264

For Kenshi 2's inventories to go by "First in, last out"

It's probably too late to implement for K1 even if you had the time, but... I see a lot of workflow and logistics jams occur because a worker grabs, say, 5 iron.... gets to the destination but can only deposit four of them. They fill their inventory spaces when picking up in a "Left -> Right / ...
by spacefiddle
Sat Jan 29, 2022 3:11 am
Forum: Feature Requests
Topic: Sunshadow movement - humour me a moment
Replies: 0
Views: 1818

Sunshadow movement - humour me a moment

Give me two minutes, trust me ;) Pretty much every game I've ever seen that has an outdoor environment, and tracks some sky lightsource for time of day and its shadows, does the same thing: Every X seconds or minutes, update the sun's position in the sky, and then rapidly transition all the shadows ...
by spacefiddle
Fri Jan 28, 2022 2:09 am
Forum: Modding
Topic: Is it possible to block or navcut a road in-game so NPCs go around?
Replies: 6
Views: 3712

Is it possible to block or navcut a road in-game so NPCs go around?

I've built a base that seems to straddle a basegame roadway. It's not a huge area, but it straddles two biomes and lets me bootstrap food production. Problem is that visitors - benign or otherwise - want to use the road that goes thru the base. Desperately. The Western Hive caravan will come to my g...
by spacefiddle
Fri Jan 28, 2022 1:59 am
Forum: Feature Requests
Topic: Kenshi 2 + Twitch = <3
Replies: 2
Views: 2165

Re: Kenshi 2 + Twitch = <3

This keeps coming up and i understand the draw, everybody's doin' it, but when I think about a typical gameplay session, honestly, I feel like it would be awful. I mean, if it's at all possible to mod into K2, I'll take a look at it too just to see what's involved and if it's possible, out of curios...
by spacefiddle
Fri Jan 28, 2022 1:46 am
Forum: Modding
Topic: How can I mod the character appearance settings to prevent characters from getting EXTRA WIDE?
Replies: 1
Views: 4854

Re: How can I mod the character appearance settings to prevent characters from getting EXTRA WIDE?

When multiple mods that make extreme changes start interacting, the game is only doing what it's told at that point. It has no way of "knowing" that changes are coming from however many different mods acting on the same thing. I believe the bulking-up mechanic is baked into the basegame an...
by spacefiddle
Fri Jan 28, 2022 1:37 am
Forum: Bug reports
Topic: I caused a bug with mod
Replies: 1
Views: 822

Re: I caused a bug with mod

Simplest thing to do would be use steam to "Verify local files," it will get new copies of anything that was overwritten. *checks steam* So, specifically: - Rightclick Kenshi in your list of games - Click "manage..." - Choose "Local Files" from the options on the left o...