Search found 33 matches
- Thu Jan 10, 2019 7:49 pm
- Forum: General
- Topic: 1.0.10 Update?
- Replies: 5
- Views: 6319
1.0.10 Update?
Anyone know what this update changed?
- Sat Nov 24, 2018 7:05 am
- Forum: Gameplay
- Topic: Removing limbs from Skeletons in order to add cybernetics...
- Replies: 2
- Views: 2327
Re: Removing limbs from Skeletons in order to add cybernetics...
I like it.
Just an update: I was able to get the limbs to pop off by setting their health to -199, then getting into any kind of combat to bring them below -200.
Just an update: I was able to get the limbs to pop off by setting their health to -199, then getting into any kind of combat to bring them below -200.
- Thu Nov 22, 2018 9:46 pm
- Forum: Gameplay
- Topic: Removing limbs from Skeletons in order to add cybernetics...
- Replies: 2
- Views: 2327
Removing limbs from Skeletons in order to add cybernetics...
I have a skeleton that I'd like to outfit with stolen stealth legs. I have spent literally hours trying to get his legs chopped off in combat but it was taking too long. Is there a way I can remove limbs using the save editor? I've tried dropping his limbs' health down to -201 and -301 but they're s...
- Thu Nov 22, 2018 10:44 am
- Forum: Gameplay
- Topic: What Feature do you think needs improvement?
- Replies: 122
- Views: 322528
Re: What Feature do you think needs improvement?
I respectfully disagree: The feature of settlement building is not complete if there's arbitrary limitations.
- Wed Nov 21, 2018 7:43 pm
- Forum: Feature Requests
- Topic: stealable/destroyable Settlements
- Replies: 1
- Views: 1371
stealable/destroyable Settlements
Abandoned settlements need to be stealable/destroyable so the PC can take over.
- Sat Aug 04, 2018 10:56 pm
- Forum: Gameplay
- Topic: How do I clean up my base entrance?
- Replies: 5
- Views: 2009
Re: How do I clean up my base entrance?
I'll give it a shot, thanks for the info!
Turns out that I basically need to manually loot them all, but incinerating them can be easily automated.
Turns out that I basically need to manually loot them all, but incinerating them can be easily automated.
- Sat Aug 04, 2018 6:17 am
- Forum: Gameplay
- Topic: How do I clean up my base entrance?
- Replies: 5
- Views: 2009
How do I clean up my base entrance?
I just slaughtered an entire raid of scranwy cannibals and I want to take their weapons and first aid kits and throw the cannibals themselves into my corpse furnace. Is there a way to do that without manually ordering every step along the way?
- Fri Aug 03, 2018 6:44 pm
- Forum: Gameplay
- Topic: So iron clubs...
- Replies: 1
- Views: 1088
So iron clubs...
I mean, I realize this is a early access game. This also a small issue and really, really trivial all things considered. Nonetheless... Iron clubs. They take steel and cloth to make. They don't require any iron. WHY. Expected behavior: Iron clubs require only iron to make. Because they're clubs and ...
- Fri Jul 27, 2018 8:15 pm
- Forum: Gameplay
- Topic: So...How do the Hive people sound like to you?
- Replies: 5
- Views: 2625
Re: So...How do the Hive people sound like to you?
I actually imagine more of a chipper, midwestern accent in tone, pronunciation, and inflection. The grammar is often incomplete, of course. All that seems to match the way a regimented hive-mind creature would learn a foreign language: perfect the parts down to the smallest detail, but assemble them...
- Mon Jul 23, 2018 1:58 am
- Forum: Gameplay
- Topic: Your feedback: Base Attacks & Campaigns
- Replies: 49
- Views: 41238
Re: Your feedback: Base Attacks & Campaigns
My problem is the wild animals deciding they want to go into my base, knocking down my door, and then killing everybody.
The base attacks were a minor concern in comparison.
The base attacks were a minor concern in comparison.
- Sat Jul 21, 2018 9:31 pm
- Forum: Feature Requests
- Topic: Sparring
- Replies: 14
- Views: 5394
Re: Sparring
Here's two solutions to the "staying home and sparring all day" problem. 1: The maximum skill cannot exceed the higher of the two sparring characters' skill levels. This means that once everyone has the same skill level, you need to get some real-world experience. 2: Add time-sensitive rea...
- Fri Jul 20, 2018 8:14 am
- Forum: General
- Topic: So . . . building walls around a mining site attracts more bandits?
- Replies: 12
- Views: 11511
Re: So . . . building walls around a mining site attracts more bandits?
Currently, people don't path around forts and gates... they just try to bash the gates down. That might be part of the problem...
- Thu Jul 19, 2018 11:23 pm
- Forum: Feature Requests
- Topic: Artificial limbs in the world
- Replies: 21
- Views: 7063
Re: Artificial limbs in the world
I agree on Sheks, cut off limb doesn't sound like something they would necessarily see as a defeat. Totally. "See this arm? I lost the old one killing Borsk Magba, a warrior with a five thousand credit bounty on his head. As you can tell, (he says as he crushes a rock into powder,) it was wort...
- Thu Jul 19, 2018 11:19 pm
- Forum: Feature Requests
- Topic: Traps
- Replies: 1
- Views: 1289
Traps
The addition of beartraps, pitfalls, and all manner of other self-propelled maiming machines would fit the setting very well, and I think it may add a great deal to the game for a moderate programming investment. Work needed: A system for having characters interact with a trap by passing over a trig...
- Thu Jul 19, 2018 10:51 pm
- Forum: Feature Requests
- Topic: Cut off head
- Replies: 7
- Views: 2561
Re: Cut off head
It would be a good way to carry several bounties in at once.
- Thu Jul 19, 2018 10:49 pm
- Forum: General
- Topic: Rise of the Peasants
- Replies: 1
- Views: 1742
Re: Rise of the Peasants
You can join the rebels if you meet the leader with only one faction member who's starving, wounded, or missing a limb.
- Tue Jul 17, 2018 9:03 pm
- Forum: Feature Requests
- Topic: Feature request - "Sell all in backpack" Button
- Replies: 1
- Views: 1306
Re: Feature request - "Sell all in backpack" Button
Alternatively, have the option to mark objects in inventory as "personal" or "keep." Items thus marked are never sold or stored (but they are consumed for tasks).
Then add a "sell all" button.
Then add a "sell all" button.
- Thu Jul 12, 2018 6:09 pm
- Forum: Off-Topic
- Topic: Thoughts about Cannibals
- Replies: 7
- Views: 15376
Thoughts about Cannibals
When I started playing Kenshi, I thought it was odd that cannibals live almost exclusively in the most highly fertile and rainy regions of the game. Why go through all the trouble of hunting the most dangerous game if you can just grow all the potatoes you want? Well, it turns out that IRL cannibals...
- Thu Jul 12, 2018 1:19 am
- Forum: General
- Topic: Why nobody offers skill training in Kenshi
- Replies: 0
- Views: 1816
Why nobody offers skill training in Kenshi

If shitposting is wrong, then I don't want to be beaten by the guards and sold into slavery.
- Mon Jul 09, 2018 1:30 am
- Forum: Modding
- Topic: Custom new world
- Replies: 12
- Views: 4213
Re: Custom new world
Awesome work!
I've been playing with worldmachine and this would be an interesting place to put it to work.
I've been playing with worldmachine and this would be an interesting place to put it to work.