Search found 15 matches

by SirDuke
Fri Jul 27, 2018 6:07 pm
Forum: Bug reports
Topic: "Find Corpse" permanent job command broken.
Replies: 9
Views: 3672

Re: "Find Corpse" permanent job command broken.

Also make sure your coroners aren't in the HOLD mode. And don't get angry, it's easy to miss, and i don't think you've stated anything on that matter, so just like Ocram said, we're checking all the possible scenarios :) I really don´t want be rude... and I still remember, that you already helped m...
by SirDuke
Thu Jul 26, 2018 8:17 pm
Forum: Bug reports
Topic: "Find Corpse" permanent job command broken.
Replies: 9
Views: 3672

Re: "Find Corpse" permanent job command broken.

I have encountered no problems either. Things need to be truly dead before they are picked up. You know what?!? Answers like this are making me angry! Do you think I´m stupid?!? If you would have read my opening thread, you could have noticed: Only when I manually pick up a corpse, they incinerate ...
by SirDuke
Thu Jul 26, 2018 7:57 pm
Forum: Bug reports
Topic: "Find Corpse" permanent job command broken.
Replies: 9
Views: 3672

Re: "Find Corpse" permanent job command broken.

It is working for me, did you try ctrl+shift+f11? Sorry, Ctrl+shift+F11 doesn´t do anything for me, except taking screenshots... And "No", I´m not that kind of idiot! I did understand that things must be dead... My recruits are just not executing the "Find Corpse" command. I do ...
by SirDuke
Sun Jul 22, 2018 10:10 am
Forum: Bug reports
Topic: "Find Corpse" permanent job command broken.
Replies: 9
Views: 3672

"Find Corpse" permanent job command broken.

Simple as it sounds, the permanent job to use my corpse disposals isn´t working anymore since the last update (19th july 2018). Especially the "Find Corpse" command won´t work. My Recruits can literally stand inside a pile of corpses, doing nothing. Only when I manually pick up a corpse, t...
by SirDuke
Sat Jul 21, 2018 10:25 am
Forum: Bug reports
Topic: More awful AI behavior (please review)
Replies: 9
Views: 2876

Re: More awful AI behavior (please review)

And you have the answer to avoiding this which is putting the food in any non-food-specific container. The AI when looking for things will only look in containers intended to hold that specific thing. At least this point is not 100% correct, as the AI does ideed look into non specific containers. I...
by SirDuke
Thu Jul 19, 2018 6:51 pm
Forum: Bug reports
Topic: More awful AI behavior (please review)
Replies: 9
Views: 2876

Re: More awful AI behavior (please review)

Sol Lignum wrote:
Thu Jul 19, 2018 6:22 am
I'd suggest you to build a shopcounter, they doesn't seem to be eating from there.
Thanks for that hint!
This is an acceptable workaround.
Changed the chest to a shopcounter, now my recruits do ignore it!

I can live with that, but still, I think that behaviour should be reworked.

Thanks!
by SirDuke
Thu Jul 19, 2018 6:04 pm
Forum: Bug reports
Topic: More awful AI behavior (please review)
Replies: 9
Views: 2876

Re: More awful AI behavior (please review)

Why can't you craft foodcubes though? Some kind of self-limitation, or i've missed something? :lol: I can´t, cause I can´t grow veggies or wheat in "The Swamps" The buggy AI happens to my turret guards. Everyone else is going into the kitchen for food. All other turret guards are walking ...
by SirDuke
Wed Jul 18, 2018 7:49 pm
Forum: Bug reports
Topic: More awful AI behavior (please review)
Replies: 9
Views: 2876

More awful AI behavior (please review)

I found another REALLY annoying ai problem! This time I do hope it gets a fix fast! In my gameplay, I have to BUY "Foodcubes" and "Ration Packs" I don´t have the possibility to create them. So I really, really REALLY want to spare them for long travels... That´s why I put them in...
by SirDuke
Wed Jul 18, 2018 4:38 pm
Forum: Bug reports
Topic: Bad AI on Slaver Boss
Replies: 0
Views: 1205

Bad AI on Slaver Boss

I only want to report this little issue: I was beating up some Swamp Ninjas near the Slave Markets. Then a few "Slave Hunters" attacked me. (You know these guys with the face mask and the worn out shorts) So I beat them up, too. I thought, I´d give them some of there own medicine. So I pic...
by SirDuke
Tue Jul 10, 2018 6:22 pm
Forum: Modding
Topic: I´d like to know, how to set NPCs weaponary to be more variable.
Replies: 4
Views: 1748

Re: I´d like to know, how to set NPCs weaponary to be more variable.

Oh! This just leads to another question! I want to add some hats to starving bandits. But just with a chance of 20% to added. The FCS says "If val 1 is < 0 then that will count as a possible [no item]..." but sadly, I can´t set val 1 to < 0. It´s just not possible... How do I do that?
by SirDuke
Sun Jul 08, 2018 11:24 am
Forum: Modding
Topic: I´d like to know, how to set NPCs weaponary to be more variable.
Replies: 4
Views: 1748

Re: I´d like to know, how to set NPCs weaponary to be more variable.

Yeah!
Seems to work just fine now!
Thanks for your explanation!
by SirDuke
Sun Jul 08, 2018 9:39 am
Forum: Modding
Topic: I´d like to know, how to set NPCs weaponary to be more variable.
Replies: 4
Views: 1748

I´d like to know, how to set NPCs weaponary to be more variable.

Hi everybody! I´m still trying to set the Variables correctly. As a simple example, I added longswords to the weapon tab of the Red Sabres. The FCS help say´s "Val0 is quantity, val1 is slot, val3 is chance..." But it seems that it has no effect, how I set the values, the Red Sabres ALWAYS...
by SirDuke
Sun Jul 08, 2018 9:33 am
Forum: Bug reports
Topic: Bad Ai behaviour, please check some time
Replies: 2
Views: 527

Re: Bad Ai behaviour, please check some time

OK, thanks!
by SirDuke
Sat Jul 07, 2018 11:14 am
Forum: Bug reports
Topic: Unique recruited NPCs should not respawn on import
Replies: 13
Views: 3052

Re: Unique recruited NPCs should not respawn on import

I can tell that "Headshot" is always respawning on import.
by SirDuke
Sat Jul 07, 2018 11:11 am
Forum: Bug reports
Topic: Bad Ai behaviour, please check some time
Replies: 2
Views: 527

Bad Ai behaviour, please check some time

Hi there! I´d like to report some awful AI. I just bought the house in Clownsteady. Set the house to private and locked the door. Then I´ve build some prisoner cages inside. After that, I caught me some rebel farmers to store them in there. Now some Slave Traders broke my door, enslaved my prisoner ...