Search found 8 matches

by lakired
Tue Dec 14, 2021 9:45 pm
Forum: Feature Requests
Topic: More granular FCS control
Replies: 1
Views: 13350

More granular FCS control

I wish there was more options for customizing values in the FCS (or just natively implemented into the game). For instance, being able to adjust how much X activity trains Y skill. E.g. Leather crafting is typically what most people do early on to train Armor Smithing... however, it should obviously...
by lakired
Mon Nov 22, 2021 4:44 am
Forum: Feature Requests
Topic: Kenshi 2: Culture!
Replies: 0
Views: 8256

Kenshi 2: Culture!

Characters in Kenshi feel rather stale and cookie cutter. Something that I think could go a long way towards both increasing immersion and individual character skill diversity would be the implementation of cultural markers that can be assigned to individual characters. Essentially, every character ...
by lakired
Sat Aug 14, 2021 5:58 am
Forum: Modding
Topic: Is A Three Way Conversation Possible?
Replies: 0
Views: 5510

Is A Three Way Conversation Possible?

I'm trying to create a conversation between two NPCs and the player's chosen character. To do this, I naturally assumed interjection nodes would easily allow for this. Wrong. First, if you attempt to use an interjection BEFORE the player controlled character has an opportunity to speak, it will end ...
by lakired
Sat Jun 15, 2019 6:31 am
Forum: Feature Requests
Topic: Liberation AI
Replies: 0
Views: 480

Liberation AI

I recently liberated Rebirth, but found the AI response of the freed slaves a little underwhelming. I liked that some locked themselves up and refused to participate, that's a clever touch. However, I would like the freed slaves to do more than follow, loot weapons, and occasionally help fight. For ...
by lakired
Fri Jun 07, 2019 7:12 pm
Forum: Feature Requests
Topic: Enhanced Character Creation
Replies: 0
Views: 477

Enhanced Character Creation

I know that a big part of the current system is that anyone can be anything with sufficient effort, however I have an idea for making characters feel more "special" and unique whilst still adhering to this ethos. As basically an extention of the racial modifiers (e.g., Shek have a 20% bonu...
by lakired
Fri Jul 13, 2018 8:07 am
Forum: Bug reports
Topic: Workshop Complex Structures/Containers Vanished
Replies: 1
Views: 419

Re: Workshop Complex Structures/Containers Vanished

Just as an update, I started a brand new game and when arriving at the same complex in The Grid, it's completely empty. Other structures like that one (like the one in Purple Sands or on the western island) are not bugged. Will try re-installing the game I guess, but this is a strange issue. Edit: N...
by lakired
Mon Jul 09, 2018 6:37 am
Forum: Bug reports
Topic: Unique recruited NPCs should not respawn on import
Replies: 13
Views: 3033

Re: Unique recruited NPCs should not respawn on import

Had this happen with Ruka. On the experimental branch, imported my current game to try to fix a separate bug I'm experiencing and a second Ruka was available in Squin to recruit.
by lakired
Mon Jul 09, 2018 3:42 am
Forum: Bug reports
Topic: Workshop Complex Structures/Containers Vanished
Replies: 1
Views: 419

Workshop Complex Structures/Containers Vanished

I posted this to the steam bugs forum, but thought I'd put it here too to see if anyone has some advice on how to resolve this. I was in the middle of looting the Workshop Complex in The Grid region when my cursor popped out of frame and hit the X, closing Kenshi. Luckily I'd saved right beforehand....