Search found 8 matches
- Tue Dec 14, 2021 9:45 pm
- Forum: Feature Requests
- Topic: More granular FCS control
- Replies: 1
- Views: 13350
More granular FCS control
I wish there was more options for customizing values in the FCS (or just natively implemented into the game). For instance, being able to adjust how much X activity trains Y skill. E.g. Leather crafting is typically what most people do early on to train Armor Smithing... however, it should obviously...
- Mon Nov 22, 2021 4:44 am
- Forum: Feature Requests
- Topic: Kenshi 2: Culture!
- Replies: 0
- Views: 8256
Kenshi 2: Culture!
Characters in Kenshi feel rather stale and cookie cutter. Something that I think could go a long way towards both increasing immersion and individual character skill diversity would be the implementation of cultural markers that can be assigned to individual characters. Essentially, every character ...
- Sat Aug 14, 2021 5:58 am
- Forum: Modding
- Topic: Is A Three Way Conversation Possible?
- Replies: 0
- Views: 5510
Is A Three Way Conversation Possible?
I'm trying to create a conversation between two NPCs and the player's chosen character. To do this, I naturally assumed interjection nodes would easily allow for this. Wrong. First, if you attempt to use an interjection BEFORE the player controlled character has an opportunity to speak, it will end ...
- Sat Jun 15, 2019 6:31 am
- Forum: Feature Requests
- Topic: Liberation AI
- Replies: 0
- Views: 480
Liberation AI
I recently liberated Rebirth, but found the AI response of the freed slaves a little underwhelming. I liked that some locked themselves up and refused to participate, that's a clever touch. However, I would like the freed slaves to do more than follow, loot weapons, and occasionally help fight. For ...
- Fri Jun 07, 2019 7:12 pm
- Forum: Feature Requests
- Topic: Enhanced Character Creation
- Replies: 0
- Views: 477
Enhanced Character Creation
I know that a big part of the current system is that anyone can be anything with sufficient effort, however I have an idea for making characters feel more "special" and unique whilst still adhering to this ethos. As basically an extention of the racial modifiers (e.g., Shek have a 20% bonu...
- Fri Jul 13, 2018 8:07 am
- Forum: Bug reports
- Topic: Workshop Complex Structures/Containers Vanished
- Replies: 1
- Views: 419
Re: Workshop Complex Structures/Containers Vanished
Just as an update, I started a brand new game and when arriving at the same complex in The Grid, it's completely empty. Other structures like that one (like the one in Purple Sands or on the western island) are not bugged. Will try re-installing the game I guess, but this is a strange issue. Edit: N...
- Mon Jul 09, 2018 6:37 am
- Forum: Bug reports
- Topic: Unique recruited NPCs should not respawn on import
- Replies: 13
- Views: 3033
Re: Unique recruited NPCs should not respawn on import
Had this happen with Ruka. On the experimental branch, imported my current game to try to fix a separate bug I'm experiencing and a second Ruka was available in Squin to recruit.
- Mon Jul 09, 2018 3:42 am
- Forum: Bug reports
- Topic: Workshop Complex Structures/Containers Vanished
- Replies: 1
- Views: 419
Workshop Complex Structures/Containers Vanished
I posted this to the steam bugs forum, but thought I'd put it here too to see if anyone has some advice on how to resolve this. I was in the middle of looting the Workshop Complex in The Grid region when my cursor popped out of frame and hit the X, closing Kenshi. Luckily I'd saved right beforehand....