Search found 18 matches
- Thu Jun 13, 2019 1:21 pm
- Forum: Feature Requests
- Topic: Guard Duty and Patrolling Town
- Replies: 3
- Views: 1568
Re: Guard Duty and Patrolling Town
There's a mod that features guard posts. You can then assign a guard to "work" the guard post, and they will return to it when not doing other things like fighting. Called "Guardpost" in the steam workshop. and imo, It should be merged to the gates task, and should be have contr...
- Thu May 23, 2019 5:08 pm
- Forum: Feature Requests
- Topic: UI: NumKey layout command button
- Replies: 0
- Views: 499
UI: NumKey layout command button
When giving command to character, maybe we all want intuitive, quick, and comfort. (For example, Map, Inventory, Block, HOLD, Ranged etc) Those button and NumKey are on the right side both. If UI button are layouted as same, it is easy to understand as shortcut key. of couse even now NumKey can be a...
- Wed May 22, 2019 5:48 pm
- Forum: Feature Requests
- Topic: Gate: Sentinel Command, lock by AI, and open, close
- Replies: 0
- Views: 626
Gate: Sentinel Command, lock by AI, and open, close
sentinel: a soldier whose job is to guard something I want to leave the defense to AI , even I open the base my own town as a public and open a store, even if I accelerate time at x3. NPCs town are stunding guard. I want to order that sentry in gate as a job. I can command to keep stand there with t...
- Wed May 22, 2019 4:52 pm
- Forum: Gameplay
- Topic: Reckless suicidal AI
- Replies: 1
- Views: 1724
Re: Reckless suicidal AI
I agree this. I felt it unnatural, indeed. (Even I enjoy this game, enough, but) I think this is "Will to Fight" is not calculated in NPC's behavior. These events mentioned here are weakening it. Serious injury, Aid from enemy, Face to the difference in ability, And defeat of strong friend...
- Fri May 10, 2019 2:00 pm
- Forum: Gameplay
- Topic: thinking about katana -what is it role?-
- Replies: 2
- Views: 2361
Re: thinking about katana -what is it role?-
Thanks for your comment. I have less experience with heavy armor enemies(Like UC Samurai) and I can not evaluate Katana in that regard. Many people who spoiling Katana, are targeted at their weaknesses in heavy armor and robots, and there are not many things that can be say from my experiences in th...
- Thu May 09, 2019 6:07 pm
- Forum: Gameplay
- Topic: What Feature do you think needs improvement?
- Replies: 122
- Views: 362483
Re: What Feature do you think needs improvement?
Team control. I think there is still a lot of things are waiting for improvement. Hierarchical team formation (battalion, squadron, platoon ...) Batch command to the same group (Batch editing of job list, block, hold, etc...) Automatic movement speed adjustment and formation (Now I'm doing it by fol...
- Thu May 09, 2019 1:12 am
- Forum: Gameplay
- Topic: thinking about katana -what is it role?-
- Replies: 2
- Views: 2361
thinking about katana -what is it role?-
I used Wakizashi for Dex training in the same way as you did. The quick movement of the wakizashi and quick rise of the guard motion are made me one question. -is real role are shield? I know you all have an objection. There are minus to defense skills, and there are other weapons that have plus to ...
- Wed Aug 08, 2018 2:33 pm
- Forum: Gameplay
- Topic: Walking and Running
- Replies: 4
- Views: 1266
Re: Walking and Running
There is one thing I care about with this issue. When I move the team with the double stickman icon, the animals be delayed. Although the moving speed is the same, but apparently it seems to be late for the curve. If the animal is fast, it by follow order can catches up. If it is the other way aroun...
- Wed Aug 08, 2018 1:53 pm
- Forum: Gameplay
- Topic: Does anyone know why there's no shields in this game?
- Replies: 10
- Views: 4067
Re: Does anyone know why there's no shields in this game?
I talk about the world of Kenshi, I notice a lot of huge and dangerous wild animals. From those, we need to flee or defeat them, before we being eaten. Shields are not very useful for huge animals. Even if defend we will be crushed by them heavy weight. If it is an armor it may protect our body from...
- Fri Jul 27, 2018 12:53 am
- Forum: Feature Requests
- Topic: Sparring
- Replies: 14
- Views: 5438
Re: Sparring
1: The maximum skill cannot exceed the higher of the two sparring characters' skill levels. This means that once everyone has the same skill level, you need to get some real-world experience. "Go to see strong guy than me" 8-) This is suitable for the purpose of a general advencher. (Not ...
- Tue Jul 24, 2018 12:12 pm
- Forum: Gameplay
- Topic: Base building locations.
- Replies: 7
- Views: 3727
Re: Base building locations.
I have once built base near a Beak Thing appearing. It was dangerous to build up and go out, but after that they worked as a whimsical security guard.
I thought it was as planned, but it was miscalculation that they would dispose of not only dead bodies but items as well.
I thought it was as planned, but it was miscalculation that they would dispose of not only dead bodies but items as well.
- Tue Jul 24, 2018 12:04 pm
- Forum: Gameplay
- Topic: Does anyone know why there's no shields in this game?
- Replies: 10
- Views: 4067
Re: Does anyone know why there's no shields in this game?
It's samurai-inspired, and as far as my knowlege goes, those brutal dudes never used shields. I'm not want to deeply discuss it, already not talking about gameplay, so I do not. (and I am not an expert) But I would like to tell you this word that has been transmitted in Japan. It is a word meaning ...
- Fri Jul 20, 2018 11:12 pm
- Forum: Feature Requests
- Topic: Sparring
- Replies: 14
- Views: 5438
Re: Sparring
I forgot to write this. Even in the current game, sparring is possible within the base by abduct the enemy. Currently I use this in the game, but there is almost nothing risk. This was one of the reasons I trying to Suggestion. I think this should not be forgotten. it's just fighting against enemies...
- Thu Jul 19, 2018 2:52 pm
- Forum: Feature Requests
- Topic: Sparring
- Replies: 14
- Views: 5438
Re: Sparring
(...) In the past, Japanese samurai sometime practiced with shrpe edged katana. Of course, in order to avoid injuries, practice with a wooden sword is normal (but still often fatal), it is maybe an exaggerated story, and rarely thing. But I think that it matches the world of Kenshi. (...) The probl...
- Thu Jul 19, 2018 1:55 am
- Forum: Off-Topic
- Topic: Six-String Samurai?!
- Replies: 1
- Views: 4383
Re: Six-String Samurai?!
nice shoes. 
- Thu Jul 19, 2018 1:52 am
- Forum: Feature Requests
- Topic: Sparring
- Replies: 14
- Views: 5438
Re: Sparring
I wanting similar things. I was thinking whether I should post the same request. (I am glad that I saw this before it.) but What I'm wanting is simple checkbox "Allow attacks on team members (team members)" In the past, Japanese samurai sometime practiced with shrpe edged katana. Of course...
- Wed Jul 18, 2018 3:48 am
- Forum: Off-Topic
- Topic: New members say "Hi"
- Replies: 814
- Views: 510168
Re: New members say "Hi"
Hi.
.....sorry, I am not good at English.
I am satisfied with Kenshi. I have almost no complaints. I think this is a very complete game. Therefore, I can not speak much about this.
Just only one thing, I am having fun, thank you.
.....sorry, I am not good at English.
I am satisfied with Kenshi. I have almost no complaints. I think this is a very complete game. Therefore, I can not speak much about this.
Just only one thing, I am having fun, thank you.
- Wed Jul 18, 2018 3:14 am
- Forum: Feature Requests
- Topic: Sneaking-AutoFollow
- Replies: 0
- Views: 1465
Sneaking-AutoFollow
I want is Sneak to be maintain during the Sneak instruction. (Regardless of the action of the tracking target) Now is, Even if Sneaking turn on, turned on Follow button, it stop sneak and begin walking. If I trying to trace with sneak now, I must always keep going. I can not fast forward time, it ta...