Search found 18 matches

by OopsLoops
Thu Jun 13, 2019 1:21 pm
Forum: Feature Requests
Topic: Guard Duty and Patrolling Town
Replies: 3
Views: 1568

Re: Guard Duty and Patrolling Town

There's a mod that features guard posts. You can then assign a guard to "work" the guard post, and they will return to it when not doing other things like fighting. Called "Guardpost" in the steam workshop. and imo, It should be merged to the gates task, and should be have contr...
by OopsLoops
Thu May 23, 2019 5:08 pm
Forum: Feature Requests
Topic: UI: NumKey layout command button
Replies: 0
Views: 499

UI: NumKey layout command button

When giving command to character, maybe we all want intuitive, quick, and comfort. (For example, Map, Inventory, Block, HOLD, Ranged etc) Those button and NumKey are on the right side both. If UI button are layouted as same, it is easy to understand as shortcut key. of couse even now NumKey can be a...
by OopsLoops
Wed May 22, 2019 5:48 pm
Forum: Feature Requests
Topic: Gate: Sentinel Command, lock by AI, and open, close
Replies: 0
Views: 626

Gate: Sentinel Command, lock by AI, and open, close

sentinel: a soldier whose job is to guard something I want to leave the defense to AI , even I open the base my own town as a public and open a store, even if I accelerate time at x3. NPCs town are stunding guard. I want to order that sentry in gate as a job. I can command to keep stand there with t...
by OopsLoops
Wed May 22, 2019 4:52 pm
Forum: Gameplay
Topic: Reckless suicidal AI
Replies: 1
Views: 1724

Re: Reckless suicidal AI

I agree this. I felt it unnatural, indeed. (Even I enjoy this game, enough, but) I think this is "Will to Fight" is not calculated in NPC's behavior. These events mentioned here are weakening it. Serious injury, Aid from enemy, Face to the difference in ability, And defeat of strong friend...
by OopsLoops
Fri May 10, 2019 2:00 pm
Forum: Gameplay
Topic: thinking about katana -what is it role?-
Replies: 2
Views: 2361

Re: thinking about katana -what is it role?-

Thanks for your comment. I have less experience with heavy armor enemies(Like UC Samurai) and I can not evaluate Katana in that regard. Many people who spoiling Katana, are targeted at their weaknesses in heavy armor and robots, and there are not many things that can be say from my experiences in th...
by OopsLoops
Thu May 09, 2019 6:07 pm
Forum: Gameplay
Topic: What Feature do you think needs improvement?
Replies: 122
Views: 362483

Re: What Feature do you think needs improvement?

Team control. I think there is still a lot of things are waiting for improvement. Hierarchical team formation (battalion, squadron, platoon ...) Batch command to the same group (Batch editing of job list, block, hold, etc...) Automatic movement speed adjustment and formation (Now I'm doing it by fol...
by OopsLoops
Thu May 09, 2019 1:12 am
Forum: Gameplay
Topic: thinking about katana -what is it role?-
Replies: 2
Views: 2361

thinking about katana -what is it role?-

I used Wakizashi for Dex training in the same way as you did. The quick movement of the wakizashi and quick rise of the guard motion are made me one question. -is real role are shield? I know you all have an objection. There are minus to defense skills, and there are other weapons that have plus to ...
by OopsLoops
Wed Aug 08, 2018 2:33 pm
Forum: Gameplay
Topic: Walking and Running
Replies: 4
Views: 1266

Re: Walking and Running

There is one thing I care about with this issue. When I move the team with the double stickman icon, the animals be delayed. Although the moving speed is the same, but apparently it seems to be late for the curve. If the animal is fast, it by follow order can catches up. If it is the other way aroun...
by OopsLoops
Wed Aug 08, 2018 1:53 pm
Forum: Gameplay
Topic: Does anyone know why there's no shields in this game?
Replies: 10
Views: 4067

Re: Does anyone know why there's no shields in this game?

I talk about the world of Kenshi, I notice a lot of huge and dangerous wild animals. From those, we need to flee or defeat them, before we being eaten. Shields are not very useful for huge animals. Even if defend we will be crushed by them heavy weight. If it is an armor it may protect our body from...
by OopsLoops
Fri Jul 27, 2018 12:53 am
Forum: Feature Requests
Topic: Sparring
Replies: 14
Views: 5438

Re: Sparring

1: The maximum skill cannot exceed the higher of the two sparring characters' skill levels. This means that once everyone has the same skill level, you need to get some real-world experience. "Go to see strong guy than me" 8-) This is suitable for the purpose of a general advencher. (Not ...
by OopsLoops
Tue Jul 24, 2018 12:12 pm
Forum: Gameplay
Topic: Base building locations.
Replies: 7
Views: 3727

Re: Base building locations.

I have once built base near a Beak Thing appearing. It was dangerous to build up and go out, but after that they worked as a whimsical security guard.

I thought it was as planned, but it was miscalculation that they would dispose of not only dead bodies but items as well. :roll:
by OopsLoops
Tue Jul 24, 2018 12:04 pm
Forum: Gameplay
Topic: Does anyone know why there's no shields in this game?
Replies: 10
Views: 4067

Re: Does anyone know why there's no shields in this game?

It's samurai-inspired, and as far as my knowlege goes, those brutal dudes never used shields. I'm not want to deeply discuss it, already not talking about gameplay, so I do not. (and I am not an expert) But I would like to tell you this word that has been transmitted in Japan. It is a word meaning ...
by OopsLoops
Fri Jul 20, 2018 11:12 pm
Forum: Feature Requests
Topic: Sparring
Replies: 14
Views: 5438

Re: Sparring

I forgot to write this. Even in the current game, sparring is possible within the base by abduct the enemy. Currently I use this in the game, but there is almost nothing risk. This was one of the reasons I trying to Suggestion. I think this should not be forgotten. it's just fighting against enemies...
by OopsLoops
Thu Jul 19, 2018 2:52 pm
Forum: Feature Requests
Topic: Sparring
Replies: 14
Views: 5438

Re: Sparring

(...) In the past, Japanese samurai sometime practiced with shrpe edged katana. Of course, in order to avoid injuries, practice with a wooden sword is normal (but still often fatal), it is maybe an exaggerated story, and rarely thing. But I think that it matches the world of Kenshi. (...) The probl...
by OopsLoops
Thu Jul 19, 2018 1:55 am
Forum: Off-Topic
Topic: Six-String Samurai?!
Replies: 1
Views: 4383

Re: Six-String Samurai?!

nice shoes. 8-)
by OopsLoops
Thu Jul 19, 2018 1:52 am
Forum: Feature Requests
Topic: Sparring
Replies: 14
Views: 5438

Re: Sparring

I wanting similar things. I was thinking whether I should post the same request. (I am glad that I saw this before it.) but What I'm wanting is simple checkbox "Allow attacks on team members (team members)" In the past, Japanese samurai sometime practiced with shrpe edged katana. Of course...
by OopsLoops
Wed Jul 18, 2018 3:48 am
Forum: Off-Topic
Topic: New members say "Hi"
Replies: 814
Views: 510168

Re: New members say "Hi"

Hi.
.....sorry, I am not good at English.


I am satisfied with Kenshi. I have almost no complaints. I think this is a very complete game. Therefore, I can not speak much about this.

Just only one thing, I am having fun, thank you. :)
by OopsLoops
Wed Jul 18, 2018 3:14 am
Forum: Feature Requests
Topic: Sneaking-AutoFollow
Replies: 0
Views: 1465

Sneaking-AutoFollow

I want is Sneak to be maintain during the Sneak instruction. (Regardless of the action of the tracking target) Now is, Even if Sneaking turn on, turned on Follow button, it stop sneak and begin walking. If I trying to trace with sneak now, I must always keep going. I can not fast forward time, it ta...