Search found 8 matches
- Fri Aug 17, 2018 8:43 am
- Forum: Bug reports
- Topic: [0.98.50] - [0.98.38] Certain Events stopped
- Replies: 4
- Views: 853
Re: [0.98.50] - [0.98.38] Certain Events stopped
I'm experiencing something similar. I've built an outpost halfway between the ocean to the east and the city of Heft, and no tax collector came yet. It's been at least 30 days.
- Wed Aug 15, 2018 8:49 am
- Forum: Bug reports
- Topic: [FIXED] Time Limit Bug
- Replies: 8
- Views: 5826
Re: 98.48 Time Limit Bug
My apologies, then. I did not think to do that. I tested it, and yes, after reloading everything went fine. Tested it all the way to the variable overflowing, in which case the day simply changed to 0 on reload. Everything's well now. If I could figure out how to lock the thread/mark it as fixed, I'...
- Mon Aug 13, 2018 10:16 pm
- Forum: Bug reports
- Topic: [FIXED] Time Limit Bug
- Replies: 8
- Views: 5826
Re: 98.46 Time Limit Bug
Fixed world apocalypse if you made it to 6:04am on day 3495 I updated to 98.48, laughed at the patch notes, then immediately tested in a new game for certainty. Sadly, no, it is not fixed. Switched to day 3496 and the screen went funky yet again :) Naturally it reverted when I lowered the number. D...
- Mon Aug 13, 2018 9:42 pm
- Forum: Feature Requests
- Topic: Bodypart tooltip with effective sum of all armor
- Replies: 3
- Views: 2145
Re: Bodypart tooltip with effective sum of all armor
+1
Would be cool indeed.
Would be cool indeed.
- Mon Aug 13, 2018 9:36 pm
- Forum: Feature Requests
- Topic: Adjusting travel marker pathing priority
- Replies: 0
- Views: 407
Adjusting travel marker pathing priority
Greetings I'd like to propose that travel marker (right click, the Go To command) be adjusted, so it prioritizes terrain that's either lowest in the height dimension or perhaps is accessible, and accessible fastest - similarly how to it is with swimming. Because any time there's anything overhead, i...
- Sun Aug 12, 2018 7:28 pm
- Forum: Bug reports
- Topic: 98.47 Stealth KO'ing slaves isn't a crime
- Replies: 0
- Views: 373
98.47 Stealth KO'ing slaves isn't a crime
Cheers Fresh Rock Bottom start. I walk up to a random squad, like Noble Hunters or whatever, enter stealth right next to a slave, attempt a Stealth KO/takedown. If it fails, only the slave gets angry and begins chasing you. If it succeeds, he drops to the ground and the rest of the squad goes onward...
- Sun Aug 12, 2018 6:10 pm
- Forum: Bug reports
- Topic: Visual Bugs
- Replies: 249
- Views: 480414
Re: Visual Bugs
I don't know if it's cosmetic or accidentally placed, but there's a Training Dummy MKIII inbetween prisoner cages in Sho-Battai Police station. It doesn't seem like it's supposed to be there. -Also, in Sho-Battai, in the Slave market, there's one prisoner cage stick right into a wooden wall inside t...
- Tue Aug 07, 2018 4:54 pm
- Forum: Bug reports
- Topic: [FIXED] Time Limit Bug
- Replies: 8
- Views: 5826
[FIXED] Time Limit Bug
Howdy I doubt there's many people who'll encounter this bug. Even I, myself, created it rather artificially by the use of Cheat Engine. All I did was change the day number. I was curious to see what'll happen if the 'day variable overflows'. After reaching the threshold of somewhere about 3500 days ...