Search found 18 matches

by fbo
Wed Jan 05, 2022 11:53 pm
Forum: Bug reports
Topic: [1.0.55] Bank in Trader's Edge missing shopkeeper Dialogue
Replies: 1
Views: 1344

Re: [1.0.55] Bank in Trader's Edge missing shopkeeper Dialogue

could it be they shouldn't sell anything (which seems strange for a bank), but are set to "trader - yes" to regenerate what the player steals?
by fbo
Wed Jan 05, 2022 3:44 pm
Forum: Bug reports
Topic: [1.0.55] Bank in Trader's Edge missing shopkeeper Dialogue
Replies: 1
Views: 1344

[1.0.55] Bank in Trader's Edge missing shopkeeper Dialogue

There's only a Traders Guard behind the desk which cannot be talked to. That's because the "bank" SQUAD_TEMPLATE is missing a "leader". If the character you assign as "leader" has the "shopkeep" Dialogue package and Dialogue "trader1" (like other sho...
by fbo
Thu Feb 14, 2019 11:28 pm
Forum: Gameplay
Topic: Archery training Exploit
Replies: 13
Views: 9462

Re: Archery training Exploit

Exp. should be gained for hitting not for aiming (and there should be crossbow/turret training dummies to hit). A flawed concept is obviously impossible to avoid. The only "choice" here is not to play the game, fanboy. A kenshi-like choice would be: Do I hit a dummy or a prisoner/slave for...
by fbo
Sun Dec 23, 2018 3:59 pm
Forum: Feature Requests
Topic: Improvements to trading - Suggestions
Replies: 0
Views: 558

Improvements to trading - Suggestions

Hi, below are some ideas which could probably be implemented without a complete overhaul for more consistent gameplay. I wondered if modding could be used to improve the trade system, but it's beyond remedy without access to source code (except the trade routes). As it is right now it has some good ...
by fbo
Wed Dec 19, 2018 9:20 pm
Forum: Bug reports
Topic: [1.0.8] Stackable bonuses inconsistent
Replies: 0
Views: 689

[1.0.8] Stackable bonuses inconsistent

The property "Stackable bonus mult" works differently for e.g. a traders wooden backback and a general storage chest: While the latter correctly uses the items "stackable" property the former does not. I assume it's related to the backpacks additional property "stackable bon...
by fbo
Fri Dec 14, 2018 8:09 pm
Forum: Bug reports
Topic: [1.0.1] Imprisonment for dead bounties
Replies: 2
Views: 1641

Re: [1.0.1] Imprisonment for dead bounties

Where Ruka is standing.
bug.zip
(5.88 MiB) Downloaded 270 times
by fbo
Thu Dec 13, 2018 11:31 pm
Forum: Bug reports
Topic: autohaul bug
Replies: 1
Views: 886

Re: autohaul bug

Yes, during the 98.xx versions the behaviour was different: I have a wheat farm outside the hub and if the granary now runs out of wheat the worker runs up the hill (probably because there is a non-empty wheat storage for the distillery) instead of waiting for the other workers to harvest like it di...
by fbo
Thu Dec 13, 2018 11:15 pm
Forum: Bug reports
Topic: [1.0.1] Imprisonment for dead bounties
Replies: 2
Views: 1641

[1.0.1] Imprisonment for dead bounties

After delivering a dead body with a bounty the police officer paid half (well, didn't knew that, but ok) and put it on a pole. The body had animations again, but showed as "dead". It also kept the bounty with a "sentenced, time left 56 hours" line in the tooltip. Happened in the ...
by fbo
Tue Nov 20, 2018 9:03 pm
Forum: Gameplay
Topic: Base Raid Issues
Replies: 4
Views: 5994

Re: Base Raid Issues

But that's the whole point about Kenshi: Get a beating and learn from it ...
by fbo
Sun Sep 16, 2018 3:01 pm
Forum: Feature Requests
Topic: A button to clear assigned jobs
Replies: 8
Views: 2764

Re: A button to clear assigned jobs

+1 !!!
by fbo
Tue Sep 04, 2018 12:03 am
Forum: Bug reports
Topic: Bounty problem 0.98.57
Replies: 1
Views: 337

Re: Bounty problem 0.98.57

Also works with any prisoners in Stoat. But sometimes the many guards are quicker to catch them ;-)
by fbo
Mon Sep 03, 2018 11:41 pm
Forum: Bug reports
Topic: [0.98.55] Bugs related to alliance
Replies: 0
Views: 398

[0.98.55] Bugs related to alliance

So I started a new game ("Guy with dog" in Bast), made it to the flotsam ninjas and allied with them. The next five minutes I encountered several bugs/features: - Although I can use their beds for free it's a crime to pick up their things lying around - After picking up something the allia...
by fbo
Sat Sep 01, 2018 11:17 pm
Forum: Bug reports
Topic: 0.98.54 Cooking doesnt finish
Replies: 2
Views: 614

Re: 0.98.54 Cooking doesnt finish

Correction: Also happens crafting regular bolts.
Edit: Seems I didn't rebuild the arrow bench after the update with the first fix. I rebuilt the cokking stove several times though.
by fbo
Sat Sep 01, 2018 7:28 pm
Forum: Bug reports
Topic: 0.98.54 Cooking doesnt finish
Replies: 2
Views: 614

Re: 0.98.54 Cooking doesnt finish

I've noticed it only with cooking dustwiches (in 0.98.55), but not crafting. Rebuilt the cooking stove for a fresh start, but that didn't help.
by fbo
Wed Aug 08, 2018 6:12 pm
Forum: Bug reports
Topic: slavers breaking down doors to steal prisoners.
Replies: 1
Views: 443

Re: slavers breaking down doors to steal prisoners.

This happened to me in 98.34, 98.36 and 98.45.
Only thing that helped was to pick up the prisoners until the slavers are really far away.
by fbo
Wed Aug 08, 2018 6:05 pm
Forum: Feature Requests
Topic: Bodypart tooltip with effective sum of all armor
Replies: 3
Views: 2145

Bodypart tooltip with effective sum of all armor

Hi, would be nice to have all the armor percentages modified by coverage added up for all equipped armor. It should be shown in each relevant bodypart tooltip for only the damage types where it's >0. That way we could compare resulting armor and optimize it without training the math skill :wink: A t...
by fbo
Wed Aug 08, 2018 5:52 pm
Forum: Bug reports
Topic: [0.98.45] Beds
Replies: 1
Views: 386

Re: [0.98.45] Beds

Yes it's really annoying. I finally made my way to Mongrel and needed to rest on bar stools, cause I felt reluctant to camp outside. :sad:
by fbo
Wed Aug 08, 2018 5:45 pm
Forum: Bug reports
Topic: 98.46 The Hub Wanderer Start
Replies: 7
Views: 1570

Re: 98.46 The Hub Wanderer Start

I started as Wanderer in 98.34 and when I imported it to 98.36 the Hub suddenly had gates as well as a lot of intact buildings. I accidentally imported to 98.24 and the Hub was as it used to (no gates, almost all buildings destroyed).