Search found 18 matches
- Wed Jan 05, 2022 11:53 pm
- Forum: Bug reports
- Topic: [1.0.55] Bank in Trader's Edge missing shopkeeper Dialogue
- Replies: 1
- Views: 1344
Re: [1.0.55] Bank in Trader's Edge missing shopkeeper Dialogue
could it be they shouldn't sell anything (which seems strange for a bank), but are set to "trader - yes" to regenerate what the player steals?
- Wed Jan 05, 2022 3:44 pm
- Forum: Bug reports
- Topic: [1.0.55] Bank in Trader's Edge missing shopkeeper Dialogue
- Replies: 1
- Views: 1344
[1.0.55] Bank in Trader's Edge missing shopkeeper Dialogue
There's only a Traders Guard behind the desk which cannot be talked to. That's because the "bank" SQUAD_TEMPLATE is missing a "leader". If the character you assign as "leader" has the "shopkeep" Dialogue package and Dialogue "trader1" (like other sho...
- Thu Feb 14, 2019 11:28 pm
- Forum: Gameplay
- Topic: Archery training Exploit
- Replies: 13
- Views: 9462
Re: Archery training Exploit
Exp. should be gained for hitting not for aiming (and there should be crossbow/turret training dummies to hit). A flawed concept is obviously impossible to avoid. The only "choice" here is not to play the game, fanboy. A kenshi-like choice would be: Do I hit a dummy or a prisoner/slave for...
- Sun Dec 23, 2018 3:59 pm
- Forum: Feature Requests
- Topic: Improvements to trading - Suggestions
- Replies: 0
- Views: 558
Improvements to trading - Suggestions
Hi, below are some ideas which could probably be implemented without a complete overhaul for more consistent gameplay. I wondered if modding could be used to improve the trade system, but it's beyond remedy without access to source code (except the trade routes). As it is right now it has some good ...
- Wed Dec 19, 2018 9:20 pm
- Forum: Bug reports
- Topic: [1.0.8] Stackable bonuses inconsistent
- Replies: 0
- Views: 689
[1.0.8] Stackable bonuses inconsistent
The property "Stackable bonus mult" works differently for e.g. a traders wooden backback and a general storage chest: While the latter correctly uses the items "stackable" property the former does not. I assume it's related to the backpacks additional property "stackable bon...
- Fri Dec 14, 2018 8:09 pm
- Forum: Bug reports
- Topic: [1.0.1] Imprisonment for dead bounties
- Replies: 2
- Views: 1641
Re: [1.0.1] Imprisonment for dead bounties
Where Ruka is standing.
- Thu Dec 13, 2018 11:31 pm
- Forum: Bug reports
- Topic: autohaul bug
- Replies: 1
- Views: 886
Re: autohaul bug
Yes, during the 98.xx versions the behaviour was different: I have a wheat farm outside the hub and if the granary now runs out of wheat the worker runs up the hill (probably because there is a non-empty wheat storage for the distillery) instead of waiting for the other workers to harvest like it di...
- Thu Dec 13, 2018 11:15 pm
- Forum: Bug reports
- Topic: [1.0.1] Imprisonment for dead bounties
- Replies: 2
- Views: 1641
[1.0.1] Imprisonment for dead bounties
After delivering a dead body with a bounty the police officer paid half (well, didn't knew that, but ok) and put it on a pole. The body had animations again, but showed as "dead". It also kept the bounty with a "sentenced, time left 56 hours" line in the tooltip. Happened in the ...
- Tue Nov 20, 2018 9:03 pm
- Forum: Gameplay
- Topic: Base Raid Issues
- Replies: 4
- Views: 5994
Re: Base Raid Issues
But that's the whole point about Kenshi: Get a beating and learn from it ...
- Sun Sep 16, 2018 3:01 pm
- Forum: Feature Requests
- Topic: A button to clear assigned jobs
- Replies: 8
- Views: 2764
- Tue Sep 04, 2018 12:03 am
- Forum: Bug reports
- Topic: Bounty problem 0.98.57
- Replies: 1
- Views: 337
Re: Bounty problem 0.98.57
Also works with any prisoners in Stoat. But sometimes the many guards are quicker to catch them 
- Mon Sep 03, 2018 11:41 pm
- Forum: Bug reports
- Topic: [0.98.55] Bugs related to alliance
- Replies: 0
- Views: 398
[0.98.55] Bugs related to alliance
So I started a new game ("Guy with dog" in Bast), made it to the flotsam ninjas and allied with them. The next five minutes I encountered several bugs/features: - Although I can use their beds for free it's a crime to pick up their things lying around - After picking up something the allia...
- Sat Sep 01, 2018 11:17 pm
- Forum: Bug reports
- Topic: 0.98.54 Cooking doesnt finish
- Replies: 2
- Views: 614
Re: 0.98.54 Cooking doesnt finish
Correction: Also happens crafting regular bolts.
Edit: Seems I didn't rebuild the arrow bench after the update with the first fix. I rebuilt the cokking stove several times though.
Edit: Seems I didn't rebuild the arrow bench after the update with the first fix. I rebuilt the cokking stove several times though.
- Sat Sep 01, 2018 7:28 pm
- Forum: Bug reports
- Topic: 0.98.54 Cooking doesnt finish
- Replies: 2
- Views: 614
Re: 0.98.54 Cooking doesnt finish
I've noticed it only with cooking dustwiches (in 0.98.55), but not crafting. Rebuilt the cooking stove for a fresh start, but that didn't help.
- Wed Aug 08, 2018 6:12 pm
- Forum: Bug reports
- Topic: slavers breaking down doors to steal prisoners.
- Replies: 1
- Views: 443
Re: slavers breaking down doors to steal prisoners.
This happened to me in 98.34, 98.36 and 98.45.
Only thing that helped was to pick up the prisoners until the slavers are really far away.
Only thing that helped was to pick up the prisoners until the slavers are really far away.
- Wed Aug 08, 2018 6:05 pm
- Forum: Feature Requests
- Topic: Bodypart tooltip with effective sum of all armor
- Replies: 3
- Views: 2145
Bodypart tooltip with effective sum of all armor
Hi, would be nice to have all the armor percentages modified by coverage added up for all equipped armor. It should be shown in each relevant bodypart tooltip for only the damage types where it's >0. That way we could compare resulting armor and optimize it without training the math skill :wink: A t...
- Wed Aug 08, 2018 5:52 pm
- Forum: Bug reports
- Topic: [0.98.45] Beds
- Replies: 1
- Views: 386
Re: [0.98.45] Beds
Yes it's really annoying. I finally made my way to Mongrel and needed to rest on bar stools, cause I felt reluctant to camp outside. 
- Wed Aug 08, 2018 5:45 pm
- Forum: Bug reports
- Topic: 98.46 The Hub Wanderer Start
- Replies: 7
- Views: 1570
Re: 98.46 The Hub Wanderer Start
I started as Wanderer in 98.34 and when I imported it to 98.36 the Hub suddenly had gates as well as a lot of intact buildings. I accidentally imported to 98.24 and the Hub was as it used to (no gates, almost all buildings destroyed).