Search found 24 matches
Re: Slavery?
Indeed, if one decides to capture and enslave bandits for example, then I think that the general census of all, or most, non-bandit factions would be along the lines of "Oh, this evil bandit is a slave, I am happy that this potential murderer is now working in bad conditions." Of course, ...
Re: Resting
How does one pay for the bed again? Tried to sleep in one and it just said that I did not own the bed, but couldn't really figure out how to pay for it.
- Sun Nov 04, 2012 12:35 am
- Forum: General
- Topic: Since there are Robot parts...
- Replies: 20
- Views: 8282
Re: Since there are Robot parts...
Making workable, robotic prostetic limbs is much, much harder than a robot. Specially if you don't require the robot to look human-ish. We still can't make human-like AIs, but have multiple living cyborgs and even successfully working robotic prosthetic limbs. Given the futuristic setting probably ...
- Fri Sep 14, 2012 8:44 pm
- Forum: Gameplay
- Topic: Martial Arts skill. Sword vs hand?
- Replies: 103
- Views: 59228
Re: Martial Arts skill. Sword vs hand?
As someone who practiced jujutsu, if we were to be serious and think in terms of realism martial arts would compliment swords/other weapons but not really be used by themselves(at least not intentionally). Some benefits could be bonus "critical hit" and/or dodging moves. And of course if d...
- Wed Sep 12, 2012 3:50 pm
- Forum: Feature Requests
- Topic: Love the game, but here are some sugestions.
- Replies: 11
- Views: 3456
Re: Love the game, but here are some sugestions.
I'd guess it's "but" as in "It's a great game already, but there's still room for improvement..."Mattk50 wrote:why "but here are suggestions". Not and? Do your suggestions undermine how much you like the game?
- Mon Sep 10, 2012 10:48 am
- Forum: Gameplay
- Topic: a bad upcoming feature?
- Replies: 209
- Views: 65230
Re: a bad upcoming feature?
Or better yet, cut them up like this.DerekRJ21 wrote: If we keep this chain going, this will get out of hand. I like the code tags because it consolidates stuff people have already read.
- Mon Sep 10, 2012 10:45 am
- Forum: Gameplay
- Topic: Impressions
- Replies: 16
- Views: 5200
Re: Impressions
Or maybe, just maybe, we drop this silly idea and be done with it.
- Sat Sep 08, 2012 8:31 pm
- Forum: Bug reports
- Topic: game crashes when loading
- Replies: 2
- Views: 733
Re: game crashes when loading
I suggest you upload the crashDump0.27.1.zip from the Kenshi folder.
- Sat Sep 08, 2012 6:16 pm
- Forum: Bug reports
- Topic: NPCs missing from some settlements [0.27.1]
- Replies: 3
- Views: 955
NPCs missing from some settlements [0.27.1]
So far I've encountered this problem with Eyesocket and Port something. The strange thing is that towns like Trader's whatnot are still populated. It seems to only affect the permanent population of the town as I still saw a few Traders and Imperial Lords. A demonstrating image: https://dl.dropbox.c...
- Sat Sep 08, 2012 6:01 pm
- Forum: General
- Topic: Using zong to sell the game?
- Replies: 2
- Views: 782
Re: Using zong to sell the game?
You can use Paypal to pay with the current system as well.
- Sat Sep 08, 2012 3:14 pm
- Forum: Bug reports
- Topic: Characters jerk while idling [0.27.1]
- Replies: 3
- Views: 973
Re: Characters jerk while idling [0.27.1]
Just to confirm - i see this behavior as well. If often seems to happen when i order a medic to heal a fallen combatant in a fight, when there are still enemy combatants around. The medic will end up rapidly flipping back and forth on the fallen character instead of crouching (Healing works as usua...
- Sat Sep 08, 2012 2:03 pm
- Forum: Bug reports
- Topic: Characters jerk while idling [0.27.1]
- Replies: 3
- Views: 973
Characters jerk while idling [0.27.1]
When I order my bunch to move to a certain point they move there and start to either do the walking animation changing the direction they're facing rapidly and do back and forth movement. It's not a critical bug, but AI seems to sometimes get caught in this which immobilizes them until they aggro so...
- Sat Sep 08, 2012 1:44 pm
- Forum: Bug reports
- Topic: [Fixed]Problem when updating from 0.27.0 to 0.27.1
- Replies: 4
- Views: 1462
Re: Problem when updating from 0.27.0 to 0.27.1
So it would seem.
- Sat Sep 08, 2012 1:14 pm
- Forum: Bug reports
- Topic: [Fixed]Problem when updating from 0.27.0 to 0.27.1
- Replies: 4
- Views: 1462
[Fixed]Problem when updating from 0.27.0 to 0.27.1
As said in the title, wyUpdate informs that there is a new update available and starts downloading the update as normal, but when it has downloaded around 3,4Mb of the 5Mb or so it says "The update failed to download." It also gave the following details. Error trying to save file "C:\...
- Sat Sep 08, 2012 10:16 am
- Forum: Bug reports
- Topic: [0.27.0] List of minor issues.
- Replies: 2
- Views: 808
Re: [0.27.0] List of minor issues.
So it was broken, not incomplete...Excellion wrote:Medics don't apply splints anymore.
- Sat Sep 08, 2012 10:05 am
- Forum: Gameplay
- Topic: a bad upcoming feature?
- Replies: 209
- Views: 65230
Re: a bad upcoming feature?
The robotic replacement would fit very well, and I'm kind of looking forward to it. Saying that it's "doesn't fit" is just wrong. Kenshi has a very, as Kamos said, steampunkish design with things like wind generators. Robotic limbs wouldn't be that far off and muskets can well be left out,...
- Fri Sep 07, 2012 9:06 pm
- Forum: Gameplay
- Topic: What do you want next?
- Replies: 471
- Views: 603773
Re: What do you want next?
Content, as in things to do. Atm everything I can do of is either looting, leveling, trading or building, so even a few simple missions, mechanics or such would help to create a little variety.
- Fri Sep 07, 2012 8:57 pm
- Forum: Bug reports
- Topic: [Fixed] Consistent crash on closing inventory.
- Replies: 27
- Views: 6396
Re: [0.27.0] Consistant crash after adding item to backpack.
Exactly same problem here. Happens with all my characters, without fail.
- Fri Sep 07, 2012 7:34 pm
- Forum: Modding
- Topic: [Mod Release] More Spawns for Ver 21.6
- Replies: 12
- Views: 7134
Re: [Mod Release] More Spawns for Ver 21.6
Does this still work in 26.9? My game got a little laggy, but I couldn't discern any notable changes in spawns.
- Fri Sep 07, 2012 3:25 pm
- Forum: Gameplay
- Topic: Squad formation makeup and weapon type pro's con's?
- Replies: 16
- Views: 4259
Re: Squad formation makeup and weapon type pro's con's?
There seem to be two types of katanas, the straight and the curved, the former having "popular with beginners" in the description but still has more cutting damage than the curved counterpart. Has anyone noticed a difference between the two? How do you, the more experienced guys, determine...