Search found 24 matches

by IDex
Mon Dec 03, 2012 12:09 am
Forum: Gameplay
Topic: Slavery?
Replies: 133
Views: 48565

Re: Slavery?

Indeed, if one decides to capture and enslave bandits for example, then I think that the general census of all, or most, non-bandit factions would be along the lines of "Oh, this evil bandit is a slave, I am happy that this potential murderer is now working in bad conditions." Of course, ...
by IDex
Tue Nov 06, 2012 2:55 pm
Forum: Gameplay
Topic: Resting
Replies: 26
Views: 5966

Re: Resting

How does one pay for the bed again? Tried to sleep in one and it just said that I did not own the bed, but couldn't really figure out how to pay for it.
by IDex
Sun Nov 04, 2012 12:35 am
Forum: General
Topic: Since there are Robot parts...
Replies: 20
Views: 8282

Re: Since there are Robot parts...

Making workable, robotic prostetic limbs is much, much harder than a robot. Specially if you don't require the robot to look human-ish. We still can't make human-like AIs, but have multiple living cyborgs and even successfully working robotic prosthetic limbs. Given the futuristic setting probably ...
by IDex
Fri Sep 14, 2012 8:44 pm
Forum: Gameplay
Topic: Martial Arts skill. Sword vs hand?
Replies: 103
Views: 59228

Re: Martial Arts skill. Sword vs hand?

As someone who practiced jujutsu, if we were to be serious and think in terms of realism martial arts would compliment swords/other weapons but not really be used by themselves(at least not intentionally). Some benefits could be bonus "critical hit" and/or dodging moves. And of course if d...
by IDex
Wed Sep 12, 2012 3:50 pm
Forum: Feature Requests
Topic: Love the game, but here are some sugestions.
Replies: 11
Views: 3456

Re: Love the game, but here are some sugestions.

Mattk50 wrote:why "but here are suggestions". Not and? Do your suggestions undermine how much you like the game?
:roll:
I'd guess it's "but" as in "It's a great game already, but there's still room for improvement..."
by IDex
Mon Sep 10, 2012 10:48 am
Forum: Gameplay
Topic: a bad upcoming feature?
Replies: 209
Views: 65230

Re: a bad upcoming feature?

DerekRJ21 wrote: If we keep this chain going, this will get out of hand. I like the code tags because it consolidates stuff people have already read. :P
Or better yet, cut them up like this.
by IDex
Mon Sep 10, 2012 10:45 am
Forum: Gameplay
Topic: Impressions
Replies: 16
Views: 5200

Re: Impressions

Or maybe, just maybe, we drop this silly idea and be done with it.
by IDex
Sat Sep 08, 2012 8:31 pm
Forum: Bug reports
Topic: game crashes when loading
Replies: 2
Views: 733

Re: game crashes when loading

I suggest you upload the crashDump0.27.1.zip from the Kenshi folder.
by IDex
Sat Sep 08, 2012 6:16 pm
Forum: Bug reports
Topic: NPCs missing from some settlements [0.27.1]
Replies: 3
Views: 955

NPCs missing from some settlements [0.27.1]

So far I've encountered this problem with Eyesocket and Port something. The strange thing is that towns like Trader's whatnot are still populated. It seems to only affect the permanent population of the town as I still saw a few Traders and Imperial Lords. A demonstrating image: https://dl.dropbox.c...
by IDex
Sat Sep 08, 2012 6:01 pm
Forum: General
Topic: Using zong to sell the game?
Replies: 2
Views: 782

Re: Using zong to sell the game?

You can use Paypal to pay with the current system as well.
by IDex
Sat Sep 08, 2012 3:14 pm
Forum: Bug reports
Topic: Characters jerk while idling [0.27.1]
Replies: 3
Views: 973

Re: Characters jerk while idling [0.27.1]

Just to confirm - i see this behavior as well. If often seems to happen when i order a medic to heal a fallen combatant in a fight, when there are still enemy combatants around. The medic will end up rapidly flipping back and forth on the fallen character instead of crouching (Healing works as usua...
by IDex
Sat Sep 08, 2012 2:03 pm
Forum: Bug reports
Topic: Characters jerk while idling [0.27.1]
Replies: 3
Views: 973

Characters jerk while idling [0.27.1]

When I order my bunch to move to a certain point they move there and start to either do the walking animation changing the direction they're facing rapidly and do back and forth movement. It's not a critical bug, but AI seems to sometimes get caught in this which immobilizes them until they aggro so...
by IDex
Sat Sep 08, 2012 1:44 pm
Forum: Bug reports
Topic: [Fixed]Problem when updating from 0.27.0 to 0.27.1
Replies: 4
Views: 1462

Re: Problem when updating from 0.27.0 to 0.27.1

So it would seem.
by IDex
Sat Sep 08, 2012 1:14 pm
Forum: Bug reports
Topic: [Fixed]Problem when updating from 0.27.0 to 0.27.1
Replies: 4
Views: 1462

[Fixed]Problem when updating from 0.27.0 to 0.27.1

As said in the title, wyUpdate informs that there is a new update available and starts downloading the update as normal, but when it has downloaded around 3,4Mb of the 5Mb or so it says "The update failed to download." It also gave the following details. Error trying to save file "C:\...
by IDex
Sat Sep 08, 2012 10:16 am
Forum: Bug reports
Topic: [0.27.0] List of minor issues.
Replies: 2
Views: 808

Re: [0.27.0] List of minor issues.

Excellion wrote:Medics don't apply splints anymore.
So it was broken, not incomplete...
by IDex
Sat Sep 08, 2012 10:05 am
Forum: Gameplay
Topic: a bad upcoming feature?
Replies: 209
Views: 65230

Re: a bad upcoming feature?

The robotic replacement would fit very well, and I'm kind of looking forward to it. Saying that it's "doesn't fit" is just wrong. Kenshi has a very, as Kamos said, steampunkish design with things like wind generators. Robotic limbs wouldn't be that far off and muskets can well be left out,...
by IDex
Fri Sep 07, 2012 9:06 pm
Forum: Gameplay
Topic: What do you want next?
Replies: 471
Views: 603773

Re: What do you want next?

Content, as in things to do. Atm everything I can do of is either looting, leveling, trading or building, so even a few simple missions, mechanics or such would help to create a little variety.
by IDex
Fri Sep 07, 2012 8:57 pm
Forum: Bug reports
Topic: [Fixed] Consistent crash on closing inventory.
Replies: 27
Views: 6396

Re: [0.27.0] Consistant crash after adding item to backpack.

Exactly same problem here. Happens with all my characters, without fail.
by IDex
Fri Sep 07, 2012 7:34 pm
Forum: Modding
Topic: [Mod Release] More Spawns for Ver 21.6
Replies: 12
Views: 7134

Re: [Mod Release] More Spawns for Ver 21.6

Does this still work in 26.9? My game got a little laggy, but I couldn't discern any notable changes in spawns.
by IDex
Fri Sep 07, 2012 3:25 pm
Forum: Gameplay
Topic: Squad formation makeup and weapon type pro's con's?
Replies: 16
Views: 4259

Re: Squad formation makeup and weapon type pro's con's?

There seem to be two types of katanas, the straight and the curved, the former having "popular with beginners" in the description but still has more cutting damage than the curved counterpart. Has anyone noticed a difference between the two? How do you, the more experienced guys, determine...