Search found 7 matches

by clione
Sat Nov 30, 2019 7:58 am
Forum: Bug reports
Topic: stats randomise in FCS
Replies: 0
Views: 226

stats randomise in FCS

FCS
-Characters
--levels
---stats randomise <- A
---Assasination <- B
---Science <- B
---Crossbow smith <- B
---Labouring <- B
---Farming <- B
---Cooking <- B

"stats randomise" (= A) doesn't affects some stats (= B).
Is this behavior normally?
by clione
Sat Nov 30, 2019 7:52 am
Forum: Bug reports
Topic: perception in FCS
Replies: 0
Views: 232

perception in FCS

FCS
-Characters
--STATS
---misc
----perception <- this value

This value affects crossbow and turret, but it has been displaying "This value is no longer used by the game.".
And it will be deleted by "Clean Item".
by clione
Sun Jun 30, 2019 7:48 am
Forum: Bug reports
Topic: By FCS setting, NPC equip shoes and robot leg limbs together.
Replies: 1
Views: 221

Re: By FCS setting, NPC equip shoes and robot leg limbs together.

I reproduced this bug. This happens in a settings that both leg are equipped with robot limbs and shoes. Not happens in a settings only one leg. If possible, you can check by the bugged characters that exist around the world, by removing the "Dummy Leg (right or left)" from my MOD "NP...
by clione
Sun Jun 30, 2019 6:54 am
Forum: Bug reports
Topic: By FCS setting, fail to equip race excluded shirt
Replies: 0
Views: 105

By FCS setting, fail to equip race excluded shirt

I created MOD that give hives shirts to most of characters that may be Hive race. It seems to be almost successful, but sometimes the following happens: -Non-hive race character who not equips standard shirt and has hive shirt is spawn. -Hive race character who not equips hive shirt and has standard...
by clione
Sun Jun 30, 2019 5:43 am
Forum: Bug reports
Topic: By FCS setting, NPC equip shoes and robot leg limbs together.
Replies: 1
Views: 221

By FCS setting, NPC equip shoes and robot leg limbs together.

In CHARACTER in FCS, can set equipping chance percentage to shoes and robot leg limbs. However in game, characters equipped both are spawn. As I think, should judge equipping the robot leg limbs before be judge to equipping the shoes. And if character equips with robot leg limb(s), shouldn't equips ...
by clione
Tue Sep 04, 2018 7:34 am
Forum: Feature Requests
Topic: Decaying of Stat
Replies: 4
Views: 1293

Re: Decaying of Stat

Thanks for replies.

It's too bad at least me.
Actually, my characters has too grown up.
so I wanted to weaken my characters, based on some kind of system/rule.

I tried to create by MOD, but understood it's impossible.
ummm...
by clione
Sun Sep 02, 2018 4:40 am
Forum: Feature Requests
Topic: Decaying of Stat
Replies: 4
Views: 1293

Decaying of Stat

Hi, my idea is decaying of stat (attributes/skills).
Decays stat that not used long time (ex. 1 year in the game), with time.
So that can't make versatile person anymore.

But i think players that enjoy this idea is not many...
Feature for higher difficulty.