FCS
-Characters
--levels
---stats randomise <- A
---Assasination <- B
---Science <- B
---Crossbow smith <- B
---Labouring <- B
---Farming <- B
---Cooking <- B
"stats randomise" (= A) doesn't affects some stats (= B).
Is this behavior normally?
Search found 7 matches
- Sat Nov 30, 2019 7:58 am
- Forum: Bug reports
- Topic: stats randomise in FCS
- Replies: 0
- Views: 226
- Sat Nov 30, 2019 7:52 am
- Forum: Bug reports
- Topic: perception in FCS
- Replies: 0
- Views: 232
perception in FCS
FCS
-Characters
--STATS
---misc
----perception <- this value
This value affects crossbow and turret, but it has been displaying "This value is no longer used by the game.".
And it will be deleted by "Clean Item".
-Characters
--STATS
---misc
----perception <- this value
This value affects crossbow and turret, but it has been displaying "This value is no longer used by the game.".
And it will be deleted by "Clean Item".
- Sun Jun 30, 2019 7:48 am
- Forum: Bug reports
- Topic: By FCS setting, NPC equip shoes and robot leg limbs together.
- Replies: 1
- Views: 221
Re: By FCS setting, NPC equip shoes and robot leg limbs together.
I reproduced this bug. This happens in a settings that both leg are equipped with robot limbs and shoes. Not happens in a settings only one leg. If possible, you can check by the bugged characters that exist around the world, by removing the "Dummy Leg (right or left)" from my MOD "NP...
- Sun Jun 30, 2019 6:54 am
- Forum: Bug reports
- Topic: By FCS setting, fail to equip race excluded shirt
- Replies: 0
- Views: 105
By FCS setting, fail to equip race excluded shirt
I created MOD that give hives shirts to most of characters that may be Hive race. It seems to be almost successful, but sometimes the following happens: -Non-hive race character who not equips standard shirt and has hive shirt is spawn. -Hive race character who not equips hive shirt and has standard...
- Sun Jun 30, 2019 5:43 am
- Forum: Bug reports
- Topic: By FCS setting, NPC equip shoes and robot leg limbs together.
- Replies: 1
- Views: 221
By FCS setting, NPC equip shoes and robot leg limbs together.
In CHARACTER in FCS, can set equipping chance percentage to shoes and robot leg limbs. However in game, characters equipped both are spawn. As I think, should judge equipping the robot leg limbs before be judge to equipping the shoes. And if character equips with robot leg limb(s), shouldn't equips ...
- Tue Sep 04, 2018 7:34 am
- Forum: Feature Requests
- Topic: Decaying of Stat
- Replies: 4
- Views: 1293
Re: Decaying of Stat
Thanks for replies.
It's too bad at least me.
Actually, my characters has too grown up.
so I wanted to weaken my characters, based on some kind of system/rule.
I tried to create by MOD, but understood it's impossible.
ummm...
It's too bad at least me.
Actually, my characters has too grown up.
so I wanted to weaken my characters, based on some kind of system/rule.
I tried to create by MOD, but understood it's impossible.
ummm...
- Sun Sep 02, 2018 4:40 am
- Forum: Feature Requests
- Topic: Decaying of Stat
- Replies: 4
- Views: 1293
Decaying of Stat
Hi, my idea is decaying of stat (attributes/skills).
Decays stat that not used long time (ex. 1 year in the game), with time.
So that can't make versatile person anymore.
But i think players that enjoy this idea is not many...
Feature for higher difficulty.
Decays stat that not used long time (ex. 1 year in the game), with time.
So that can't make versatile person anymore.
But i think players that enjoy this idea is not many...
Feature for higher difficulty.